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John Carpenter's Toxic Commando

John Carpenter's Toxic Commando Game Cover
83%Game Brain Score
story, gameplay
grinding, monetization
83% User Score Based on 2,344 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
John Carpenter's Toxic Commando Game Cover

About

John Carpenter's Toxic Commando is a single player and multiplayer shooter game with horror and science fiction themes. It was developed by Saber Interactive and was released on June 5, 2023. It received positive reviews from players.

Take control of one of the commandos, team up with your friends and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas as you save the planet.

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83%
Audience ScoreBased on 2,344 reviews
story130 positive mentions
grinding47 negative mentions

  • Fun and satisfying gunplay with impactful weapons and extensive customization.
  • Effective integration of vehicles with unique mechanics, adding depth and a fresh twist to the traditional horde shooter formula.
  • Large, semi-open maps with randomized points of interest provide enjoyable exploration and replayability.
  • Strong 80s horror/mix of Left 4 Dead and World War Z vibe with over-the-top chaotic action and crowd density.
  • Well-optimized performance running smoothly even on mid-range hardware.
  • Classes offer meaningful abilities and customization through skill trees enhancing co-op teamwork.
  • Limited content at launch with only 9 missions leading to short campaign and low replay value without future DLC.
  • Annoying and cringe-worthy character dialogue and writing, lacking depth and personality.
  • AI teammates are often unhelpful and limited in mission interaction, making solo play more frustrating.
  • Matchmaking issues including poor team balance, inability to control lobby settings, and problematic player behaviors.
  • Long loading times and occasional crashes, sometimes causing loss of progress or unfair replacements in multiplayer.
  • Vehicle mechanics sometimes force gameplay pacing and can be frustrating, especially with terrain and mission design.
  • Prestige and progression systems underwhelming, with some resets leading to loss of upgrades and cosmetic-only rewards.
  • story
    841 mentions Positive Neutral Negative

    The game's story is generally seen as very basic, cheesy, and heavily inspired by 1980s B-movie tropes, serving mainly as a backdrop to the action rather than a deep narrative. While the voice acting and presentation occasionally add charm, characters and dialogue are often described as cringe-worthy or forgettable. The short campaign of about 8–9 missions offers limited variety and depth, resulting in repetitive and unengaging storytelling that many players find uninspiring and primarily exists to justify the gameplay loop.

    • “The story is presented in three acts across roughly nine missions, with short cutscenes serving as mission briefings.”
    • “The story itself is not particularly complex, but its exaggerated tone and self-aware humor help establish a memorable backdrop for the action.”
    • “The story is serviceable and nails the corny 80's action movie vibe.”
    • “The story and characters are very bland, cringey and just forgettable.”
    • “The missions suffer from extreme repetition, featuring boring, one-type levels that lack the environmental storytelling or strategic variety found in titles like World War Z.”
    • “The story is really weak and honestly needs a complete rewrite.”
  • gameplay
    502 mentions Positive Neutral Negative

    The gameplay of John Carpenter's Toxic Commando is widely praised for its fun, fast-paced, and satisfying horde shooter mechanics, combining influences from Left 4 Dead, World War Z, and Mudrunner with unique vehicle-based gameplay and cooperative team dynamics. While the gunplay, class systems, and vehicle mechanics add depth and variety, the overall gameplay loop can feel repetitive and content-light, relying heavily on grinding and vehicle use. Despite some technical issues and limited mission variety, the game delivers an engaging and enjoyable experience especially in co-op sessions, though players desire more innovation and expanded content for long-term replayability.

    • “The gameplay is essentially a first-person 'World War Z' with similar mechanics, gunplay, hordes, and skill trees while mixing in certain aspects of 'State of Decay 2,' namely the vehicle-centric gameplay/mechanics and the objectives/scavenging in an open world.”
    • “The gameplay loop is really fun, and the action feels just right, especially with satisfying class mechanics, gunplay, and vehicle integration that create a unique cooperative experience.”
    • “The game combines solid gunplay, large hordes of zombies, and diverse vehicle mechanics inspired by mudrunner, resulting in a satisfying and addictive gameplay loop with cooperative depth and progressive customization.”
    • “The gameplay loop is stagnant, offering very little in the way of evolving challenges or interesting mechanics to break up the monotony of shooting waves of enemies.”
    • “There is only a very limited amount of game mechanics available that are well known from other games - there's a lot of room for improvements and honestly, for a full price game at $60 it would be required.”
    • “The gameplay loop of shoot this thing, drive here, hop out 50 million times to get currency, do some objectives, then fight a huge wave that gets obliterated when you hold out long enough is just not engaging enough.”
  • optimization
    201 mentions Positive Neutral Negative

    Optimization for this game receives mixed reviews, with many praising its solid performance on mid to high-end systems—often noting smooth gameplay even with large hordes onscreen. However, several users report notable performance issues such as stuttering, frame drops, crashes, and poor optimization on certain hardware, especially AMD setups or lower-end PCs. Overall, it runs well for many players but could benefit from further optimization improvements to address inconsistencies and stability problems.

    • “Saber have done an incredible job of optimising the game's performance.”
    • “Performance is fantastic; on a 4080 and i7 14700k, with everything maxed at 2560x1440, i had no trouble hitting 180fps constantly.”
    • “It runs incredibly well which is rare these days without having to wait for some baseline optimization for a week or two.”
    • “Great game bogged down by horrible performance issues.”
    • “Terrible optimization, ~30fps on 900p low preset fsr ultra performance when the graphics don't even look as good as Back 4 Blood.”
    • “The optimization and performance are extremely bad.”
  • graphics
    189 mentions Positive Neutral Negative

    The game features solid and visually appealing graphics with a distinct 80s horror aesthetic, offering detailed environments, vibrant effects, and smooth performance even with large hordes on screen. While some users report optimization issues, crashes, or blurry visuals on lower settings, many praise the graphics for complementing the gameplay and atmosphere well, despite not pushing cutting-edge fidelity. Overall, the graphics are effective and enhance the action, though certain technical improvements and more customization options are desired.

    • “The graphics are beautiful and detailed, and the performance is excellent even with a huge number of zombies on screen.”
    • “The graphics set to ultra so its not even a corpse overload.”
    • “The graphics are great and the game runs super smooth!”
    • “The graphics are blurry as hell, even in 4k, all thanks to forced on upscalers, courtesy of the swarm engine's inability to properly configure your game.”
    • “I'm gonna refund this one for now, because reducing the graphics down to what my machine could handle is unusually visually crippling, making it look like a blurry Stadia stream.”
    • “Game crashes every 5 to 10 minutes making it unplayable, I've tried lowering graphics and even setting a fps limit just for it to keep crashing.”
  • music
    119 mentions Positive Neutral Negative

    The music, largely composed by John Carpenter and other synthwave artists, is widely praised for its authentic 1980s horror and retro synth vibe that enhances the game's atmosphere and fits well with its campy, grindhouse style. While some find the soundtrack generic or ill-fitting at times, most agree it energizes combat and complements the gameplay, making it a standout and memorable aspect of the experience.

    • “The soundtrack oozes good old Carpenter hitting notes with hints of lesser-known works like Carpenter's "Body Bags" to heavily inspired and recognizable "Prince of Darkness" and "The Thing," all mixing with atmosphere and scenery that pours straight from some of the mentioned films with others unmentioned.”
    • “That proper John Carpenter synth soundtrack hits different – it makes the whole toxic, post-apocalypse world feel like you’re dropped straight into one of his old horror films.”
    • “The music injects energy into firefights and reinforces the game’s retro-horror tone, creating an experience that feels both modern and nostalgically inspired by 1980s action cinema.”
    • “The soundtrack is fine, but it feels like it doesn't belong in the game.”
    • “John Carpenter created the soundtrack, but it feels like he really wanted the game to be an 80s, retro-themed type game because the soundtrack is mostly generic-sounding synthwave type music.”
    • “The soundtrack is ill-fitting and feels like it was made for a different game.”
  • replayability
    76 mentions Positive Neutral Negative

    Replayability receives mixed feedback: while the game offers procedural generation, varied loadouts, and cooperative play that provide a decent amount of replay value, many users find its limited content, repetitive missions, and lack of diverse game modes hinder long-term engagement. Fans of similar co-op shooters appreciate its gunplay and evolving challenges, but improvements like more maps, modes, and refined pacing are desired to sustain interest beyond initial playthroughs. Overall, replayability is adequate but could be significantly enhanced with additional content and better mission design.

    • “Loving the game so far, great gunplay, all four classes are actually fun to play, and the procedurally generated levels allow for a good bit of replayability.”
    • “Good value for the money you pay with the replay value especially if they follow through with the DLC maps, plenty of replayability through procedurally generated spawn locations and mission mixtures; it gives me a Left 4 Dead meets Shatterline feel.”
    • “Highly recommend you give this a try - gets more exciting the longer you play, classes are cool / feel unique and fresh, insane horde numbers on screen, gunplay is phenomenal, levels are well built and highly replayable.”
    • “Replayability is severely lacking.”
    • “My main problem with the game is there is almost 0 replayability with it after you do all missions.”
    • “The game lacks content if you are the type that is interested in replayability, but when you've seen something, you've seen it all.”
  • humor
    61 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding its 80s B-movie, cheesy, and self-aware style entertaining and fitting the chaotic gameplay, while others criticize it as forced, cringe-worthy, and laden with unfunny millennial quips. The dialogue often feels "made-for-TV" or high school level, detracting from immersion, though the game's lighthearted banter and comedic moments can enhance the experience, especially in co-op play. Overall, the humor works best for those who appreciate campy, over-the-top jokes alongside intense action but may alienate players seeking more subtle or clever comedy.

    • “In a genre absolutely flooded with grim, overly serious zombie games, Toxic Commando feels like a breath of fresh air, leaning hard into personality, humor, and nonstop action.”
    • “The humor is goofy and kinda old-school trashy — but that’s exactly why it works.”
    • “The music complements the tongue-in-cheek humor and setting; it feels like you're inside a John Carpenter movie mowing down zombies and other cosmic horrors beyond comprehension.”
    • “The dialogue is that of a high schooler that has to be edgy every 5 seconds just for mere shock value, and it's not funny.”
    • “The game characters are unbearably not funny (i.e. cringe af), it has that Marvel character vibe where they try to be quippy but end up falling flat.”
    • “Dialogue is really unfunny, and the only one who barely has a personality is the white guy, and all he does is quip.”
  • grinding
    49 mentions Positive Neutral Negative

    The game features a heavy emphasis on grinding, with repetitive missions and limited story motivation leading to a tedious experience, especially in later playthroughs. While some players find weapon and class leveling satisfying, many criticize the grind as overly lengthy and primarily focused on cosmetic unlocks, which are often seen as uninspired. Overall, the grinding loop may appeal to fans of progression systems but risks becoming monotonous and unrewarding for those seeking varied or story-driven gameplay.

    • “Gun progression, skin unlocks, skill tree you can change for free, 4 classes (so far), good story and not too grindy are just a few of the many awesome features.”
    • “There is plenty of grinding and the missions get repetitive quickly while the story itself basically flies by and could be summed up in one paragraph.”
    • “The campaign is done in a couple of hours, then all that's left is grinding for more XP and gathering resources while playing higher difficulty to upgrade your weapons and skills, and honestly, there isn't that much weapon or skills variety.”
    • “4 hours gameplay, repeating levels, entire game is based on grinding for cosmetics without varying interesting gameplay or game loop.”
  • stability
    42 mentions Positive Neutral Negative

    The game generally runs well and is well-optimized on a variety of systems, delivering smooth performance and high frame rates. However, users report occasional bugs, minor glitches, and occasional crashes or freezes, with some experiencing significant stability issues like mission hard locks and server connection problems. Overall, while gameplay is enjoyable and stable for many, occasional technical issues persist for a subset of players.

    • “Super fun game, pretty much bug free experience.”
    • “The swarm engine is amazing on what it pulls off and the game runs great with no issues on my end.”
    • “Runs smooth as buttah, well optimized and as far as I could tell, pretty totally bug free.”
    • “Game freezes on loading screen constantly, random booting out of multiplayer, fail to connect couldn't play it at all.”
    • “Mission hard locks, frequent bugs and glitches, dumb AI.”
    • “Lots of minor bugs (unkillable zombies who can't harm you, minor graphical glitches, friendly AI bugs).”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its unique, chaotic, and nostalgic 80s horror vibe, heavily inspired by Carpenter's synth-heavy soundtracks and classic horror films. It successfully blends spooky, campy, and vibrant environmental design with memorable locations and energetic cooperative gameplay, creating a cohesive and engaging experience that fans of horde shooters and B-movie style horror will appreciate. While some critiques mention a lack of atmosphere, the majority highlight its strong mood, immersive sound design, and stylish presentation as standout elements.

    • “The soundtrack oozes good old Carpenter hitting notes with hints of lesser known works like Carpenter's "Body Bags" to heavily inspired and recognizable "Prince of Darkness" and "The Thing," all mixing with atmosphere and scenery that pours straight from some of the mentioned films with others unmentioned.”
    • “Toxic sludge glows with eerie colors, ruined cities are drenched in atmospheric lighting, and hordes of enemies charge through environments that feel both grotesque and strangely vibrant.”
    • “Unfortunately, it lacks any real atmosphere.”
    • “The atmosphere can be tense at times when there is a lot happening requiring teamwork and focused firepower in spectacular glory with Saber showing off its ability once again to have a whole lot of enemies on screen at once.”
    • “The overall atmosphere feels fleshed out, everything feels fairly well thought out and the music is nostalgic chasing after that 80's horror genre feel.”
  • monetization
    29 mentions Positive Neutral Negative

    The game currently features no microtransactions beyond cosmetic items, with all currencies earned through gameplay, which is praised as a positive aspect in the genre. However, numerous users express frustration over the lack of a toggle for aiming-down-sights (ADS) controls, describing forced ADS mechanics as a significant drawback. While there are concerns about potential future monetization shifts, the current system is seen as fair, though some players are wary of possible cash grab practices.

    • “As of writing, zero microtransactions in game.”
    • “This game has no microtransactions currently; all skins are unlockable with in-game currency, which is groundbreaking in a game of this genre.”
    • “There are no microtransactions and all currencies are earned from playing the game (higher the difficulty - higher currency tiers, like Helldivers).”
    • “No option to toggle ads.”
    • “Lack of crosshair options and forced ads for accurate shooting.”
    • “The biggest deal-breaker for me however is the lack of 'toggle' ads; I despise 'hold' and cannot understand why some games still force only one option.”
  • character development
    11 mentions Positive Neutral Negative

    Character development receives mixed feedback, with many criticizing the character designs as lazy, unappealing, and bland, particularly highlighting dissatisfaction with certain characters like Ruby. However, some players appreciate the character personalities and development aspects despite the visual shortcomings. Overall, while gameplay elements are praised, the character design and dialogue are common points of disappointment.

    • “There's no zombie game that has come close to character design and all of the things that make a believable character.”
    • “I also really like the character design and personalities.”
    • “Awesome co-op shooter with character development, weapon management, map exploration and many other elements.”
    • “The character designs and their dialogue is my biggest problem with the game.”
    • “However, I’m disappointed that the realism had to extend to such lazy character design.”
    • “The character design, and visuals for the abilities are all ugly as hell, and really annoying.”
  • emotional
    5 mentions Positive Neutral Negative

    Users express mixed emotional responses, with initial frustration and disappointment potentially overshadowed by later appreciation, though some caution that the game’s tone and matchmaking may be challenging for those not emotionally prepared. Overall, the emotional experience feels uneven and sometimes disconnected from the game's atmosphere.

    • “The first impressions and early matches might make you think about refunding or never touching the game again — but I’m glad I didn’t do that.”
    • “Just… maybe avoid matchmaking unless you're emotionally prepared.”
    • “A simple horde mode would have made me feel better about this purchase but it didn’t.”
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9h Median play time
18h Average play time
4-15h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

John Carpenter's Toxic Commando is a shooter game with horror and science fiction themes.

John Carpenter's Toxic Commando is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 18 hours playing John Carpenter's Toxic Commando.

John Carpenter's Toxic Commando was released on June 5, 2023.

John Carpenter's Toxic Commando was developed by Saber Interactive.

John Carpenter's Toxic Commando has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

John Carpenter's Toxic Commando is a single player game with multiplayer and local co-op support.

Similar games include Aliens: Fireteam, World War Z, Back 4 Blood, FBC: Firebreak, Earthfall and others.