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Jigoku Kisetsukan: Sense of the Seasons

Jigoku Kisetsukan: Sense of the Seasons Game Cover
92%Game Brain Score
music, gameplay
optimization, atmosphere
92% User Score Based on 818 reviews

Platforms

PCWindows
Jigoku Kisetsukan: Sense of the Seasons Game Cover

About

Jigoku Kisetsukan: Sense of the Seasons is a single player shooter game with a anime theme. It was developed by Emad and was released on May 12, 2015. It received very positive reviews from players.

Jigoku Kisetsukan is a bullet hell shootergame with anime-style drawings and chip music.

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92%
Audience ScoreBased on 818 reviews
music148 positive mentions
atmosphere2 negative mentions

  • High-quality free bullet hell game with solid gameplay mechanics inspired by Touhou.
  • Challenging but fair difficulty that provides a rewarding experience for both newcomers and veterans.
  • Multiple playable characters each with unique shot types and storylines, offering good replayability.
  • Appealing retro pixel art style and cute, colourful character designs.
  • Great soundtrack featuring energetic chiptune music that complements the gameplay.
  • Accessible practice modes and a forgiving bomb/deathbomb system increase playability.
  • Controls can feel stiff or too sensitive, with occasional input lag and problematic diagonal movement.
  • Hitboxes are sometimes unclear or 'off,' causing frustration during dodge-critical moments.
  • Some bullet patterns and boss spellcards heavily resemble Touhou, leading to a lack of originality.
  • The bomb system is restrictive; bombs do not replenish on death and only two can be stored.
  • Sparse and confusing story with minimal impact, some dialogue seen as generic or cringeworthy.
  • Occasional bugs and stability issues, including crashes and fullscreen mode problems.
  • music
    290 mentions Positive Neutral Negative

    The game's music is widely praised for its catchy, chiptune-style soundtrack that provides a distinct identity separate from Touhou, featuring varied tracks that range from upbeat to epic boss themes. While some find the music energetic and fitting the retro bullet hell vibe, others note inconsistency and occasional audio glitches, and a few feel the soundtrack lacks thematic cohesion or memorability compared to classic shmups. Overall, the music is considered a strong highlight, enhancing the game's atmosphere and enjoyment despite some subjective preferences and technical issues.

    • “The music is great and a very clear departure from Touhou, helping to give the game a unique identity.”
    • “It's also a musical showcase with talented musicians having been brought in to write the game's soundtrack.”
    • “From the vibing intro music to the epic final boss music, there is definitely a landscape of musical talent present throughout the game.”
    • “The music is a collection of generic chiptunes, lacking any ambition or thematic coherence.”
    • “The music, speaking frankly, is kind of irritating.”
    • “Music is rather blah.”
  • gameplay
    132 mentions Positive Neutral Negative

    The gameplay closely mirrors classic bullet hell titles like Touhou, featuring familiar mechanics such as grazing, bombing, and focused movement, with multiple characters offering distinct playstyles. While praised for its challenging, addictive, and responsive gameplay, some find it overly difficult, occasionally stiff in controls, and lacking innovation beyond its strong inspiration. Overall, it offers solid, traditional shmup mechanics that appeal to genre fans, though it may feel derivative to those seeking unique gameplay elements.

    • “The graze mechanic, bomb mechanic, and the gameplay in general are all as expected from the genre.”
    • “Amazing good game, the art style looks noob but it's decent enough, the in-game pixel art is cute, the music is very good, the controls are responsive, the gameplay is hard, the shooting patterns are insane, it's a free game with achievements, has some unlockable characters and a few levels, great for wasting time, can't complain at all.”
    • “Every boss introduces a new kind of pattern that shakes up the gameplay and pushes the player out of the comfort zone of minimal movement.”
    • “So yeah, the gameplay part of this game is horrible.”
    • “Wish the devs would fix the gameplay issues because this had the potential to be a great game.”
    • “The only gameplay negative I found was that some of the shot types feel odd to use, with some requiring a very specific range to be effective or having large blind spots.”
  • story
    114 mentions Positive Neutral Negative

    The story in this bullet hell game is generally simple, minimal, and somewhat directionless, with character-specific storylines that intertwine but often lack coherence and depth. While not the main focus, it provides enough context and variety to encourage multiple playthroughs, though it may feel confusing or weak to some players. Overall, it appeals more to fans of the genre who prioritize gameplay over narrative, with occasional humor and light-hearted elements.

    • “Each character has a slightly different storyline and a unique final boss fight.”
    • “I mainly like the story plot where every character's story plot is linked together.”
    • “By playing as all of the characters, you're able to gain the full story.”
    • “The story's complete lack of direction and continuity confused me - the characters have little motivation, at least outside of 'hey, this is weird,' and it felt like the story was controlling the characters rather than the other way around.”
    • “The story is non-sensical and generally light-hearted, minus the final stage and boss where there's some kind of pure evil spirit thing going on. The game is light-hearted up until this point, so I have to wonder if perhaps the developer felt it was too silly a story and tried to fix it somehow by the ending.”
    • “The story is a mess when first starting out; it opens up somewhat after clearing the game with more and more characters... even after that, it's still a confusing pile of things to be honest.”
  • graphics
    98 mentions Positive Neutral Negative

    The graphics of the game are consistently described as retro pixel art with a charming, colorful, and cute 8- to 16-bit aesthetic that suits its bullet hell gameplay. While some note the visuals as basic or below modern PC standards, the clear contrast between bullets and backgrounds, well-drawn character portraits, and overall nostalgic style enhance the experience without hindering playability. The art style, though sometimes seen as amateur or simplistic, is praised for fitting the game's intentions and contributing to its unique, enjoyable atmosphere.

    • “I love the pixelated art style of this game; it's pretty cute and different from most shmups out there.”
    • “The graphics, excluding background and character cut-ins, are in an 8-bit style which is pretty cool.”
    • “The overall graphics and sounds including the music are polished and put together with a good eye for detail and quality.”
    • “With the low-res graphics quality, doing bullet grazing is quite hard until you pretty much get used to how the game behaves.”
    • “Like most GameMaker Studio construction kit "games", this features lazy 2D retro pixel "art", instead of professionally done, contemporary PC graphics.”
    • “Resolution is locked so there's no way to edit the graphics settings and try to improve the terrible visuals, which pushes this below acceptable standards for PC.”
  • replayability
    18 mentions Positive Neutral Negative

    The game offers high replayability through numerous unlockable characters, each with unique playstyles, stories, and varying boss encounters, encouraging multiple playthroughs. Though relatively short, the diverse characters and challenging gameplay provide substantial variety and lasting engagement. Overall, players find the replay value excellent and a standout feature of the experience.

    • “There are multiple characters (you will need to unlock them) each with their own unique style and feel, tons of challenge, replay value, and a pretty good soundtrack to boot.”
    • “Also, there are a lot of playable characters to choose from after you complete the game with Tenshi, each one with its own story and shooting mechanics, which gives the game a high replay value.”
    • “[b]+ slight replayability[/b]”
    • “It's not a long game but the playable characters have very different play styles and each gets slightly different bosses, so there's a lot of replay value.”
    • “Really enjoyable touhou clone, it's the kind of game that you could just pick up and play for a while easily; it's pretty short but different characters make it more replayable.”
  • character development
    14 mentions Positive Neutral Negative

    Character development is primarily noted through character design, which is generally praised for being varied, colorful, and appealing, especially the final bosses. While some find certain designs bland or less inspiring, many appreciate the unique and charming pixel-art style that adds personality to the game’s characters. Overall, character design contributes positively to the game's identity and player interest.

    • “The character designs, especially those of the final bosses, are very appealing and unique.”
    • “Character design is pretty varied and colorful, like a Touhou game.”
    • “The music is fine, the pixel-art aesthetic is cute, individual character designs seem interesting by themselves (especially the final bosses), and the lives system specifically is something I find fairly interesting from a developer standpoint.”
    • “Character designs are not there yet.”
    • “Even if you ignore bland character designs, boring dialogues, and annoying chiptune soundtrack, the gameplay feels like Touhou 2 from the PC-98 era.”
    • “I also find it rather respectable that the game is somewhat trying to be its own thing unlike a few Chinese fangames I've played that just fall horribly with really bad character designs and patterns that end up being snoozefests.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with many finding the dialogues and storylines funny and entertaining. However, some users feel certain moments or character interactions lack humor or feel out of place. Overall, the comedic elements add to the game's charm and enjoyment, especially given its free availability.

    • “Fantastic game with funny storylines.”
    • “Overall, I would recommend it since it is free and pretty interesting to see how different spellcards of Touhou got combined together. Seriously, I was laughing non-stop throughout the game; the bosses' attacks are fun in a sense.”
    • “The dialogue has very humorous elements, albeit much like any game of this genre, with plot holes the size of Mars.”
  • monetization
    6 mentions Positive Neutral Negative

    The game is praised for its fair monetization approach, being completely free with no microtransactions or pay-to-win elements, setting it apart from typical cash-grab games.

    • “No microtransactions, no pay-to-win aspect of it, nothing.”
    • “It has no microtransactions.”
    • “There's no catch, no microtransactions.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is mixed, with some users experiencing smooth performance and stable frame rates, while others report issues such as problems with fullscreen mode and general optimization concerns. Overall, performance tends to be solid but occasionally inconsistent.

    • “It runs smoothly and what I've seen of the level design is pretty solid.”
    • “Art in general is pretty good, but the title screen is so bland, but that's ok because performance over appearance?”
    • “I've had some issues with the game's controls and weirdly enough - the optimization as the game did not want to stay full screen no matter what I told it to do but aside from that - it's basically just a reskinned Touhou.”
    • “I've had some issues with the game's controls and, weirdly enough, the optimization as the game did not want to stay full screen no matter what I told it to do.”
    • “The problem with the game is the optimization.”
    • “Art in general is pretty good, but the title screen is so bland; however, performance seems to be prioritized over appearance.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the emotional experience of the game intense and impactful, with some expressing that it evoked strong feelings, including tears, even at early stages. The game's emotional depth resonates deeply, making it both challenging and moving.

    • “This game made me want to cry.”
    • “I wanted to play this game on easy to test the waters, I cried on the second level.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's music is fitting and occasionally uplifting, particularly the level 1 track, but overall it struggles to create a compelling or immersive atmosphere. While elements like Dubmood's influence are appreciated, the atmosphere falls short of fully engaging the player.

    • “The music fits the atmosphere of the game and when you disgracefully have to try again after using all your continues; the level 1 music will make you smile.”
    • “But (so many buts, pun intended), it fails at creating a real atmosphere.”
    • “It's good because I heard some Dubmood in it, but like I said, it fails at delivering an atmosphere.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is significant and may require dedicated time, making it less suitable for casual gamers. Players often need to invest extra effort, such as having a second life, to progress effectively.

    • “Not for casual gamers, this game requires grinding.”
  • stability
    1 mentions Positive Neutral Negative

    The game occasionally experiences audio glitches, including sudden loud buzzing or cracking sounds from music or sound effects, which can be startling and disrupt the experience.

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Jigoku Kisetsukan: Sense of the Seasons is a shooter game with anime theme.

Jigoku Kisetsukan: Sense of the Seasons is available on PC and Windows.

Jigoku Kisetsukan: Sense of the Seasons was released on May 12, 2015.

Jigoku Kisetsukan: Sense of the Seasons was developed by Emad.

Jigoku Kisetsukan: Sense of the Seasons has received very positive reviews from players. Most players liked this game for its music but disliked it for its optimization.

Jigoku Kisetsukan: Sense of the Seasons is a single player game.

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