Return from exile and restore the power balance of a secluded land. Play as an ancient warrior that has been tasked to light the sealed beacons of its millenary Order. Avoid the impending doom and complete 50 different puzzles as you aid the Jade Goddess.
The game features impressive pixel art and smooth animations, creating a visually appealing experience.
The puzzle mechanics are engaging, with a fair difficulty curve and the ability to undo moves, making it accessible yet challenging.
The game offers a variety of strategic options through blessings and unique enemy interactions, enhancing the gameplay experience.
There are several user interface issues, including the lack of a quit button and repetitive tutorial screens that detract from the experience.
Movement controls can be cumbersome, requiring extra steps that slow down gameplay, especially when using a keyboard.
Some levels feel linear and restrictive, leading to frustration when there is only one clear path to complete them.
music
18 mentions Positive Neutral Negative
33%
50%
17%
The music in the game is praised for its melancholic yet hopeful tone, enhancing the overall atmosphere with a retro soundtrack that complements the pixel art. However, players express frustration over the lack of an option to disable music independently from sound effects, as the repetitive nature of the tracks can become overwhelming during extended play. Overall, while the music adds to the game's charm, the audio settings leave much to be desired.
“The music is amazing in how melancholic it sounds with the white keys playing while sounding hopeful with the trumpets in its call to action.”
“Jade Order is a nice little puzzle game with great aesthetics, some fantastic pixel art, and an enjoyable retro soundtrack.”
“I just miss the option to disable music only, not all audio altogether.”
“You'll be hearing the music a lot since it plays consistently throughout each level.”
“[the audio setting (singular) is a joke: 'enable or disable all sounds and music', on/off.”
gameplay
14 mentions Positive Neutral Negative
14%
65%
21%
The gameplay is characterized by a fair difficulty curve and smooth mechanics, including an effective undo feature. Players find it easy to grasp the straightforward objectives, which involve navigating a grid and defeating enemies to progress, while the introduction of unique blessings adds strategic depth. Overall, the gameplay is engaging and evolves with new mechanics and challenges as players advance.
“The puzzle difficulty curve feels fair, and well-implemented undo mechanics smooth the gameplay further.”
“The gameplay is straightforward: to advance to the next stage, you must navigate your hero across the grid and eliminate enough enemies to light up the beacon.”
“Has a nice sense of style and some decent music (albeit fairly repetitive), and while the gameplay is deceptively simple, there are a few cool touches that add an extra layer of strategy in the form of the blessing power-ups that give you unique advantages over the enemies.”
“It's quite easy to understand once you get into the groove, which is pretty quick due to the deceptively simple gameplay.”
graphics
8 mentions Positive Neutral Negative
50%
12%
38%
The graphics in Jade Order are praised for their aesthetic coherence, featuring appealing pixel art and an enjoyable retro soundtrack that enhance the overall experience. The combination of ambient visuals and engaging gameplay across 50 stages contributes to a fun and reasonably priced puzzle game.
“Jade Order is a nice little puzzle game with great aesthetics, featuring some impressive pixel art and an enjoyable retro soundtrack.”
“The graphics are aesthetically coherent, offering a fun experience for fans of the genre, especially considering its reasonable price.”
“The combination of puzzle mechanics with ambient graphics and music across 50 stages creates an engaging experience as you destroy monsters and collect treasure within the move limit.”
“The graphics are underwhelming and lack detail, making the game feel outdated.”
“The visual style is inconsistent, which detracts from the overall experience.”
“The character models are poorly designed and lack any real depth or personality.”
story
8 mentions Positive Neutral Negative
13%
49%
38%
The story is minimal and primarily consists of introductory and concluding screens, which some players feel could have been better integrated throughout the gameplay. While the narrative serves its purpose, it is often overshadowed by repetitive cutscenes and tutorial prompts during level retries. Overall, the storytelling is considered workable but lacks depth and engagement.
“Use blessings to aid your mission.”
“The intro story could've been better spaced by sprinkling the slides between intro area levels, but it's workable.”
“There's some fluff serving as 'story', a few screens before the first level and a couple after the last, but replaying the level plays the cutscene every time and it also shows tutorial screens for each retry.”
“The intro story could've been better spaced by sprinkling the slides between intro area levels, but it's workable.”
grinding
2 mentions Positive Neutral Negative
150%
Players find the grinding aspect of the game to be tedious, particularly when attempting to collect all medals, compounded by a noticeable delay between arriving on a tile and the appearance of movement options, which can be frustrating.
“The delay between arriving on a tile and movement options appearing is noticeable enough to be annoying, making the process of going for all medals a lot more tedious.”
“Grinding for achievements feels excessively repetitive and lacks any meaningful rewards.”
“The time spent grinding feels disproportionate to the actual progress made, leading to frustration rather than enjoyment.”