- December 13, 2017
- Codrer
iubes:2
Platforms
About
"Iubes 2 has you strategize in a massively multiplayer spherical arena, where your units are intelligent cubes with a mind of their own. Battles are thrown into a time loop, requiring you to learn and predict events to succeed. As there are no allies, you must choose to circle or charge into the crowd of hundreds of opponents. Your role is to guide, not micromanage, as iubes gather resources, work, fight, and defend by themselves."
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- Original and refreshing strategy game with unique gameplay mechanics.
- Runs well on low-end PCs and has a simple UI that is easy to understand.
- Interesting multiplayer concept that allows for asynchronous play against recorded strategies.
- Game is currently unplayable due to server connection issues and lack of updates from developers.
- Clunky camera navigation and a confusing UI detract from the overall experience.
- Gameplay can become repetitive quickly with limited tactical options and a grindy progression.
gameplay
14 mentions Positive Neutral NegativeThe gameplay of this indie game features innovative mechanics that offer a refreshing experience after years of conventional gaming, with a notable emphasis on economy and build orders typical of RTS games. However, players find the scope limited, leading to a repetitive experience that may not sustain interest beyond a few hours, despite options for relaxed play against AI. Overall, while the game introduces some unique elements, its limited depth may hinder long-term engagement.
“A nice little indie game with some good concepts that are worth exploring for the different gameplay mechanics. After 20 years of gaming, it's nice to see something different.”
“Gameplay speeds up as the game progresses, and there are fewer decisions left to make.”
“Gameplay can get repetitive very quickly.”
“At least if a player wishes for a more relaxed gameplay, there is still the option to play against AI on easy settings; those could be improved though.”
“With this very specific gameplay, iubes definitely proves how important economy and build orders are, just like any conventional RTS.”