- July 26, 2024
- Loser/s
It was a human.
Platforms
About
In "It was a human," players step into the role of a military lieutenant colonel interrogating a woman, Okoze Isana, suspected of a dismemberment murder. Through dialogue choices, players must uncover the truth behind the crime while navigating Isana's manipulative and flirtatious tactics. The game features a psychedelic SF setting and a short, immersive adventure.







- The game features a deep narrative that engages players with complex moral and philosophical questions through dialogue choices.
- The unique visual style, enhanced by AI-generated imagery, creates a distinctive and immersive atmosphere that complements the game's themes.
- Multiple endings and thematic exploration encourage replayability, allowing players to revisit the game to uncover all narrative paths.
- The pacing of the game is too fast, with many conversations that feel pointless and reveal information already known to the player.
- The reliance on AI-generated art leads to visual inconsistency, detracting from the overall atmosphere and immersion of the game.
- The game lacks essential convenience features such as manual saves and a skip text option, which can frustrate players during their experience.
- story44 mentions Positive Neutral Negative
The game's story is a mixed bag, with some players praising its touching themes of self-punishment and loneliness, as well as its surreal and philosophical storytelling. However, issues like typos and bugs detract from the experience, leading to a perception of incoherence. Despite its brevity and some narrative flaws, many find the story engaging enough to warrant a second playthrough, especially with its multiple endings and thought-provoking elements.
“The themes of self-punishment and loneliness really hit close to home, and the surreal storytelling is executed perfectly.”
“Its unconventional approach and intriguing story make it a standout experience.”
“All in all, a beautiful story.”
“Too many typos and bugs made it not worth the effort to get through the incohesive story.”
“While I love when a story subverts my expectations, this game did not do that.”
“I don't know how else to put it, it kinda becomes a shonen story and is very blatant and not at all subtle with its themes.”