Isles of Silence Game Cover
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In "Isles of Silence," an incremental game, you'll hunt increasingly fearsome monsters, using their drops to upgrade your armor and expand your village. Each monster has unique abilities, requiring you to strategize and build a versatile hunting party. Every piece of armor offers unique benefits, allowing for diverse character builds and playstyles. The game promises constant updates and new challenges, ensuring an engaging and growing experience.

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 17 reviews
story2 negative mentions
  • Charming art style and engaging narrative that draws players in.
  • The developer is responsive to issues and quick to implement fixes, showing promise for future content.
  • Offers a unique gameplay loop that combines crafting and expeditions, providing a relaxing experience.
  • Currently light on content and can feel grindy, especially at the beginning.
  • Menus and UI could be better structured, making navigation somewhat confusing.
  • Experiences technical issues such as lag and problems with aspect ratio resizing.
  • story5 mentions

    The game's story is engaging and creatively crafted, effectively drawing players into the narrative and the fates of its characters. Many users express a strong investment in the storyline and recommend it for those seeking a relaxed gaming experience with a compelling narrative, although the option to skip through parts of the story is available.

    • “Creative story draws you along, as does the quest for stuff.”
    • “It didn’t take me long before I was invested in the story and the fates of these little hunters.”
    • “Can’t wait to see how the storyline progresses, and I highly recommend this to anyone looking for a relaxed game with a good narrative.”
  • gameplay4 mentions

    The gameplay features an engaging loop centered around sending colonists on expeditions, complemented by crafting mechanics and a nostalgic art style. While the game is still in early development and somewhat light on content, players appreciate the charm and gradual uncovering of mechanics, despite noting some grind and a desire for more automation.

    • “An interesting gameplay loop with some future content being shown but unable to be accessed as you progress.”
    • “There's been a bit of a grind, and I wouldn't mind a bit more automation, but it's been cool uncovering mechanics as I progress.”
    • “The core gameplay loop seems to mostly be sending your colonists on expeditions, which is fine for an incremental type game, but it manages to hit kind of the worst possible timing.”
    • “Still early in development, so somewhat light on content, but this is a charming little incremental/idle game based around crafting and expedition mechanics, with an art style that reminds me of the golden era of Flash.”
  • music4 mentions

    The music in the game is generally praised for its chill and appealing quality, contributing positively to the overall atmosphere. However, players have reported significant lag issues when tracks finish, suggesting a need for pre-loading to improve performance.

    • “Cool art and chill music.”
    • “Also, the music is so, so nice.”
    • “Dev, you need to pre-load the music, as it causes severe lag whenever a track finishes, even though it's repeating.”
    • “For the sake of transparency, I've worked on the music in this game and have been providing feedback since the early stages of development.”
  • graphics4 mentions

    The game's graphics feature a unique and charming art style reminiscent of the golden era of Flash games, which adds a refreshing change to the typical resource management genre. Reviewers praise the effort put into the artwork and writing, noting that it significantly enhances the game's overall depth and appeal.

    • “The effort that went into the artwork and writing is just phenomenal and adds a lot of depth.”
    • “Still early in development, so somewhat light on content, but this is a charming little incremental/idle game based around crafting and expedition mechanics, with an art style that reminds me of the golden era of Flash.”
    • “Honestly, what attracted me to the game was the weird visuals.”
    • “The aesthetic is very unique, which is a refreshing change from the resource management games I usually play.”
  • grinding1 mentions

    Many users feel that the early stages of the game involve excessive grinding, which can detract from the overall experience.

    • “The beginning feels too grindy.”
    • “The game requires an excessive amount of grinding to progress.”
    • “Grinding becomes tedious and takes away from the overall enjoyment.”
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Neutral mentions (%)Neutral
Negative mentions (%)Negative

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