- December 5, 2014
- Gamious
iO
Platforms
About
iO is a single-player platformer game where you control a ball and use mechanics such as changing its size to affect speed and weight, allowing you to solve puzzles and reach the exit quickly. The game features 225 challenging levels, crafty mechanics including inverted gravity and portals, and leaderboards to compete against other players. Earn bronze, silver, and gold medals and support for dual stick controllers.
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- Addictive gameplay with a unique mechanic of growing and shrinking the ball, providing a fresh take on puzzle platformers.
- Challenging levels that require skill and strategy, making it rewarding to complete and improve times.
- Minimalist graphics and a soothing soundtrack create a relaxing atmosphere, enhancing the overall experience.
- Controls can be finicky and unresponsive at times, leading to frustration during gameplay.
- Some levels may feel inconsistently difficult, with trivial puzzles mixed in with more challenging ones.
- Lack of additional features like a level editor or competitive leaderboards limits replayability and community engagement.
gameplay
56 mentions Positive Neutral NegativeThe gameplay of Io is characterized by its unique mechanic of growing and shrinking, which affects speed and momentum, adding depth to the puzzle platforming experience. While the controls are generally intuitive, some players find the mechanics inconsistent at times, and there is a desire for greater variety in gameplay elements and environments. Overall, the game offers a solid and addictive experience with well-designed levels that encourage experimentation and mastery.
“In a nutshell, Io is the spiritual successor of the flash game Wone, improving upon it with the introduction of a unique mechanic: the ability to grow or shrink your wheel.”
“The gameplay is intuitive to learn, and most of the mechanics are very intuitive (though some will require some practice to get used to), and you will also spend time trying to beat puzzles through trial and error.”
“The levels use physics to give it a lot of depth and keep the gameplay new.”
“However, I can't help but feel that even though the game is aiming for a more minimalist approach in graphics and gameplay, it just never felt like enough.”
“Sometimes the mechanics didn't seem to work, like you are supposed to grow when going down and shrink when going up, but shrinking actually slowed me down sometimes and growing slowed me down sometimes, so more consistency could have been nice.”
“Core gameplay is a bit lacking.”