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Invisible Fist

Invisible Fist Game Cover
48%Game Brain Score
music, humor
gameplay, story
77% User Score Based on 13 reviews

Platforms

Nintendo SwitchPCMac OSWindows
Invisible Fist Game Cover

About

Invisible Fist is a single player role playing game. It was developed by Pineapple Works and was released on May 5, 2019. It received mostly positive reviews from players.

We combined card games and RPGs with all the crazy shit that happens to people in the Late Capitalism. Create a billion-dollar startup, try to pay off your student loans or wait in the line for Food Stamps... And fight the Invisible Fist of the Free Market! Wishlist today!

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77%
Audience ScoreBased on 13 reviews
music3 positive mentions
gameplay3 negative mentions

  • Short and easy to get into with simple, accessible gameplay.
  • Unique and humorous theme with strong social and political commentary.
  • Catchy music and stylistic presentation enhance the overall experience.
  • Repetitive gameplay with only one boss and limited replay value.
  • Lack of tutorial and unclear, confusing UI hinder player understanding.
  • Unbalanced cards and random mechanics reduce strategic depth and engagement.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is generally simple and lacks depth, with limited characters and a single boss, leading to low replayability and potential boredom. However, some find the mechanics oddly appealing despite initial confusion, though overall it may feel underdeveloped for its price.

    • “It's interesting and oddly appealing. For the price, I expected more or more developed mechanics, but I'm enjoying the game. It's one of those games that is more than the sum of its parts, making objective scoring tricky.”
    • “To give you a brief idea of how the gameplay looks:”
    • “One boss, few characters with slightly different playstyles and simple gameplay makes the game quickly become boring.”
    • “But it lacks any replayability or deep mechanics to hold attention for longer.”
    • “It has a whole bunch of confusing mechanics which, to be fair, I did eventually figure out.”
  • music
    4 mentions Positive Neutral Negative

    The music is consistently praised for being catchy, creative, and stylistically fitting, with additional bonus points for its humor. Overall, it enhances the game's unique and offbeat atmosphere.

    • “Gets bonus points for humor and really nice soundtrack!”
    • “Creative, stylistic time management/card game with offbeat humor and great music.”
    • “The music is catchy too.”
  • humor
    4 mentions Positive Neutral Negative

    The game features quirky, offbeat humor that is both creatively executed and occasionally strikingly relatable, earning it bonus points from players. Its unique and stylistic approach, combined with a great soundtrack, enhances the overall comedic experience.

    • “Hilarious concept, great execution and a bit too real sometimes.”
    • “Quirky game with lots of humor.”
    • “Gets bonus points for humor and really nice soundtrack!”
  • story
    4 mentions Positive Neutral Negative

    The story is minimally explained and often feels cryptic, with key elements like the 60-second timer quest introduced without proper context, leading to confusion for new players. Choices in the story are largely cosmetic and do not impact the narrative, while some quest elements feel arbitrary but necessary for progression. Overall, the story design is seen as poorly communicated and lacking depth.

    • “It turns out the 60 seconds timer thing is a random daily quest your character may have to do, on occasion, but it's not explained at all and feels like something you just have to figure out, like all the rest of the game.”
    • “It's bad design to have it be in the pool of potential daily quests a new player might need to complete in their first five minutes.”
    • “These choices are purely cosmetic and don't seem to affect the story whatsoever.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is mixed, with some users finding the random actions and effects provide decent variety, while others feel the game is repetitive and lacks deep mechanics to maintain long-term interest. Balancing issues with certain combinations can also affect the overall replay value.

    • “Repetitive and no replay value.”
    • “But it lacks any replayability or deep mechanics to hold attention for longer.”
    • “The amount of random actions and effects available offers decent replayability, although some combinations might feel frustrating and need a bit of balancing out.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are minimal but well-designed, with visually appealing achievement designs that enhance the overall aesthetic.

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24h Median play time
23h Average play time
22-24h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Invisible Fist is a role playing game.

Invisible Fist is available on Nintendo Switch, PC, Mac OS and Windows.

On average players spend around 23 hours playing Invisible Fist.

Invisible Fist was released on May 5, 2019.

Invisible Fist was developed by Pineapple Works.

Invisible Fist has received mostly positive reviews from players. Most players liked Invisible Fist for its music but disliked it for its gameplay.

Invisible Fist is a single player game.

Similar games include Dark Scavenger, Children of Zodiarcs, Coin Crypt, Adventurer Manager, Point Perfect and others.