InterSection
- July 12, 2016
- Deep Root Interactive
InterSection is an interdimensional physics puzzle game where you exist in the intersection of two worlds and must manipulate them to pass obstacles.
Reviews
- The game features a unique and intuitive central mechanic that combines puzzle-solving with platforming, providing a refreshing experience.
- The minimalist graphics and relaxing ambient music create a calming atmosphere that enhances the gameplay.
- The game offers a variety of puzzles that gradually increase in complexity, keeping players engaged and challenged throughout.
- A significant bug prevents players from completing level 23, which detracts from the overall experience and enjoyment of the game.
- There is a frustrating difficulty spike around level 27, with some levels requiring precise execution that may not appeal to all players.
- The controls are clunky and lack customization options, making it difficult for some players to adapt to the gameplay mechanics.
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
Gameplay is characterized by a clunky initial control scheme that improves as players progress, with consistent jump timing and a novel intersecting mechanic enhancing puzzle-solving enjoyment. The game introduces various mechanics at a well-paced rate, allowing for creative interactions, though some players feel it could benefit from additional features like level skipping or a bullet time mechanic. Overall, the core mechanics are intuitive and innovative, providing a satisfying platforming experience despite some repetitive elements.
“The intersecting mechanic was novel and allowed for enjoyable puzzle solving.”
“I especially like how the later mechanics (purple respawn-point blocks, yellow block-moving blocks, and others) mesh with the game's main two-track mechanic; it was fun to see how they all interacted.”
“The central mechanic is intuitive and feels fresh.”
“The control schematic felt a bit clunky at first, but the jump timing was consistent and the intersecting mechanic became easier to use as the puzzles progressed.”
“They require precision platforming or unnecessary use of a repetitive mechanic.”
“This could be solved by a) including a skip level feature, b) unlocking all the levels by default, or c) including a bullet time mechanic as suggested.”
- music5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The music in the game is characterized as relaxing ambient tracks that enhance the puzzle-solving experience, with some users noting a limited number of tracks initially but more becoming available after level 30. Overall, the calming sound design complements the game's aesthetic, featuring earthy colors and smooth animations.
“The background music is a relaxing ambient that completely complements a puzzle game.”
“Decent music (another review claims that there are only two tracks, but there is more music after level 30).”
“The UI and music fulfill this idea by offering calm earthly colors, wonderful animations, platform design, and chilling music at all times.”
“The UI and music fulfill this idea by offering calm earthly colors, wonderful animations, platform design, and chilling music at all times.”
- graphics4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The graphics in the game are consistent with what is showcased on the store page, featuring a minimalistic aesthetic that enhances the overall experience. Users appreciate the wonderful visuals and appealing color scheme, although the lack of a dropdown for graphics settings like antialiasing and resolution is seen as a drawback.
“Graphics: what you see on the store page is what you see in the game.”
“The visuals are wonderful and the color scheme is lovely.”
“With simple controls, clear instructions, and a minimalistic aesthetic appeal, the game proves to be both an enjoyable and exciting experience.”
“The graphics: what you see on the store page is what you see in the game.”
“The graphics settings are antialiasing and resolution, which annoyingly do not have a dropdown.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of levels 25-30 to be tedious and frustrating, as it shifts the focus from puzzle-solving to repetitively practicing specific movement patterns.
“For me, levels 25-30 were a tedious, frustrating slog.”
“Thus, levels 25-30 were more about grinding specific movement patterns than thinking about how the puzzle should be solved.”
- story2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game's story is minimal and unfolds through select levels, presented in a quirky manner on a DOS screen behind a single platform. While some players may appreciate this unique storytelling approach, it may not resonate with everyone, particularly those who prefer more substantial narratives.
“The game has a small story that unfolds through a few select levels, with a DOS screen behind a single platform.”
“A more patient player (or one with better platforming skills) will likely get more enjoyment out of what is a quirky little game, but that is not my story.”
“Additionally, the game has a small story that unfolds through a few select levels with a DOS screen behind a single platform.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report that the game experiences brief freezes when starting a level for the first time in a session, but this issue can be resolved by exiting to the menu and reloading the level. Overall, stability appears to be a concern, albeit with a workaround available.
“The game briefly freezes when you start a level for the first time in a session; this is resolved by exiting to the menu and loading the level again.”
“I frequently experience crashes during gameplay, which disrupts the overall experience.”
“There are constant lag spikes that make it difficult to enjoy the game properly.”