- July 22, 2021
- Spacewalkers
- 9h median play time
Interregnum Chronicles: Signal
Platforms
About
"Interregnum Chronicles: Signal" is an incremental, story-driven game set in a future where an unstable AI and its operator try to decode an impossible signal from space. Players oversee the AI's upgrades and exploration in a zero-gravity environment, uncovering truths about themselves and each other. This game is the first in a series based on the world created by Przemysław Karda in a Polish best-selling sci-fi novel.





- The game features a compelling story with intriguing themes about AI and consciousness, enhanced by well-written dialogues.
- Visually, the game is impressive, with detailed graphics and a well-designed zero-gravity environment that adds to the immersive experience.
- The gameplay, while short, offers a unique blend of incremental mechanics and exploration that some players found enjoyable.
- The game is criticized for being short and feeling unfinished, with many gameplay elements that seem to lead nowhere, leaving players unsatisfied.
- There are significant issues with bugs and controls, including frustrating mechanics that detract from the overall experience.
- Many players found the gameplay to be grindy and tedious, often feeling more like an idle game than an engaging interactive experience.
story
50 mentions Positive Neutral NegativeThe game's story is generally considered intriguing and engaging, revolving around the dangers of alien interstellar signals, but it suffers from a lack of depth and linearity, primarily conveyed through emails and messages. While some players appreciate the narrative's potential and find it addictive, others criticize it for being bland and poorly executed, with limited endings and minimal player agency. Overall, the story serves as a motivating factor for some, but many feel it could have been enhanced with more interactive elements and richer storytelling.
“As for the plot - very interesting, not boring, and of course intriguing and addictive.”
“The story is interesting; it's about the danger of an alien interstellar signal, and the game asks the player what to do about them.”
“There is a dominating story plot that unravels through messages and intercepted transmissions from Earth, and it does a good job at giving the idler gameplay a narrative and meaning.”
“The game is maybe missing a sort of quest line to follow; the player is a little bit left alone, only the AI guides him.”
“Because there are no hidden secrets or detective work to be done for the story to unfold, the game feels very linear.”
“It has a story, sure, but the story is pretty bland and delivered in the laziest way possible - via e-mails.”