Interregnum Chronicles: Signal Game Cover
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"Interregnum Chronicles: Signal" is an incremental, story-driven game set in a future where an unstable AI and its operator try to decode an impossible signal from space. Players oversee the AI's upgrades and exploration in a zero-gravity environment, uncovering truths about themselves and each other. This game is the first in a series based on the world created by Przemysław Karda in a Polish best-selling sci-fi novel.

Reviews

45%
Audience ScoreBased on 27 reviews
story11 positive mentions
grinding8 negative mentions
  • The game features a compelling story with intriguing themes about AI and consciousness, which keeps players engaged.
  • Visually, the game is well-designed with impressive graphics and a captivating atmosphere that enhances the experience.
  • The zero-gravity mechanics and movement within the space station are enjoyable and add a unique element to the gameplay.
  • The game is short and feels unfinished, with many gameplay elements that lead to dead ends or lack meaningful engagement.
  • There are significant issues with bugs and glitches that can disrupt gameplay, including game-breaking scenarios.
  • The core gameplay revolves around tedious idle mechanics, which can feel grindy and unfulfilling, detracting from the overall experience.
  • story25 mentions

    The game's story is generally considered intriguing and engaging, revolving around the dangers of alien interstellar signals, but it suffers from a lack of depth and linearity, primarily conveyed through emails and messages. While some players appreciate the narrative's potential and the way it integrates with idle gameplay, many feel it is underdeveloped, with limited endings and minimal player agency, leading to a somewhat bland experience. Overall, the story serves as a motivating factor for some, but it leaves many wanting more in terms of depth and interactive storytelling.

    • “The story is interesting; it's about the danger of alien interstellar signals, and the game asks the player what to do about them.”
    • “There is a dominating story plot that unravels through messages and intercepted transmissions from Earth, and it does a good job at giving the idler gameplay a narrative and meaning.”
    • “That being said, it is providing an interesting story that I genuinely want to explore.”
    • “The game is maybe missing a sort of quest line to follow; the player is a little bit left alone, only the AI guides him.”
    • “Because there are no hidden secrets or detective work to be done for the story to unfold, the game feels very linear.”
    • “It has a story, sure, but the story is pretty bland and delivered in the laziest way possible - via e-mails.”
  • gameplay13 mentions

    The gameplay is visually appealing and features effective zero-gravity mechanics, but it has received mixed reviews due to a sense of incompleteness and repetitive idle mechanics that some players find unengaging. While the incremental gameplay and narrative elements provide some intrigue, many feel that the overall experience is limited, with a playtime of only a few hours. Despite its shortcomings, the game offers a captivating story and enjoyable mechanics for those willing to explore its environment.

    • “Visually looks great and the zero-gravity mechanics worked really well.”
    • “I also do like how it's an actual incremental game instead of an idler, as it does develop its mechanics in interesting ways and did add to the sense of mystery the game had to offer.”
    • “There is a dominating story plot that unravels through messages and intercepted transmissions from Earth, and it does a good job at giving the idler gameplay a narrative/meaning.”
    • “I also understand the game's mixed reception, as a lot of the ideas don't go anywhere and many mechanics feel more like wastes of time than deliberate inclusions. It does feel like the game is just half-finished in some ways.”
    • “Now the gameplay is totally lacking. You are in a space station/satellite with three stations and a garden/power bank with four batteries. The whole game consists of upgrading stuff in each station to install updates on the AI. If you want to speed things up, you can choose to use the batteries to overclock the stations, but the batteries deplete quickly, and you can only carry one. The upgrades are just point-and-click on a station or terminal, leveling up some things until you reach the desired cap, and that's it.”
    • “Albeit, don't expect more than three hours of gameplay, six if you get stuck somewhere or really want to scour the whole station for every Easter egg and secret.”
  • grinding8 mentions

    Reviews indicate that the game heavily relies on grinding mechanics, with many players finding the gameplay tedious and unengaging. The repetitive tasks and "waiting time" elements detract from the overall experience, leading to frustration and a lack of motivation to progress. Overall, the grinding aspects are seen as a significant drawback, overshadowing the game's visual appeal and narrative potential.

    • “Some gameplay... correction, most gameplay elements are of the grinding kind.”
    • “This is a zero-g walking simulator escape room with 'waiting time' as a gameplay element in the grinding chores you need to do, packaged and presented as a beautiful space station.”
    • “Perhaps I'm missing something here, but this game is incredibly grindy and unbalanced.”
  • graphics7 mentions

    The graphics in the game receive mixed reviews, with many praising the attention to detail and overall high standard, creating an immersive experience. However, some users criticize the graphics as shoddy or merely decent, suggesting inconsistency in quality. Overall, while the visuals are appreciated by some, they do not significantly elevate the game's appeal for others.

    • “To begin with, I want to note the well-designed details in the graphics. I really encountered this for the first time, where the little things are worked out so well.”
    • “The graphics are nice and the little details are really great.”
    • “Graphics are of a high standard, great overall feel.”
    • “Shoddy graphics.”
    • “The graphics are decent enough and at first the station does feel almost 'real'.”
    • “So I've mentioned the bad puzzles (if they can be called that), the maddening lack of a map, and the nice enough graphics and now I am really struggling to think of anything else that this game has going for it either positive or negative... honestly, there really isn't anything either way.”
  • atmosphere3 mentions

    The game's atmosphere is highly praised, with users noting its strong alignment with the narrative and a visually appealing environment. The sense of impending doom adds to the immersive experience, enhancing overall enjoyment.

    • “The game has a great atmosphere.”
    • “The station looks good and fits with the narrative and atmosphere.”
    • “I still enjoyed this game because of the atmosphere and the gradually creeping sense of doom it has.”
  • stability1 mentions

    The game is plagued by numerous bugs, leading to a frustrating and unstable experience for players.

    • “The game is a buggy mess.”
    • “I experienced constant crashes that made it unplayable.”
    • “Frequent glitches and errors ruin the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
7hAverage play time
3-11hSpent by most gamers
*Based on 2 analyzed playthroughs

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