interLOGIC Game Cover

InterLogic is a simple and atmospheric matching blocks puzzle game.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

49%
Audience ScoreBased on 28 reviews
optimization3 positive mentions
gameplay3 negative mentions
  • The game provides a simple and enjoyable puzzle experience, making it a good time filler for casual players.
  • The music and sound design create a pleasant atmosphere that complements the gameplay.
  • The inclusion of a level editor and Steam Workshop support adds potential for user-generated content, enhancing replayability.
  • The controls can be confusing and frustrating, especially with the isometric perspective leading to unintentional moves.
  • The game is very short, with most players completing it in under an hour, leaving little incentive for replay.
  • There is a lack of diverse mechanics and challenge, making the gameplay feel repetitive and simplistic.
  • music11 mentions

    The music in the game is generally described as subtle, non-intrusive, and well-suited for creating a relaxing atmosphere while solving puzzles. While some players noted that the background music can be easily overshadowed by sound effects, others appreciated its smooth and mellow quality, enhancing the overall experience. Overall, the soundtrack is considered serviceable and contributes positively to the game's ambiance.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music is subtle, non-intrusive and actually sounds very good as background music to a game like this.”
    • “The game has a varied, smooth and mellow soundtrack that will help you get into the zen-like state of puzzle solving.”
    • “With the game's options at default, the background music is drowned out by the sound of the robot moving around and clearing blocks.”
    • “Because you'll be concentrating on the puzzles anyways, you'll wind up unaware that you never noticed any songs at all.”
    • “Having muted the sound effects and listened to the music for a while, I believe there might be a few songs that play in a cycle.”
  • graphics10 mentions

    The graphics of the game are described as basic and minimalist, fitting for a block-based puzzle genre, but they may feel outdated, resembling a 1980s aesthetic. While the main gameplay visuals are adequate, ancillary elements like menus and buttons are criticized for their low resolution and lack of polish. Overall, the visuals are functional but leave room for improvement.

    • “The main gameplay graphics (the ground, the block you control, the blocks to be removed, and the animation when those blocks are removed) are minimalist, but good for this type of game.”
    • “The graphics are basic, but that's okay for a block-based puzzle game.”
    • “The game has a simple, minimalist retro art style.”
    • “The graphics leave much to be desired.”
    • “Those graphics are too 'low-resolution', as if they're being drawn on a 320x200 resolution screen.”
    • “The main menu is extremely basic graphic-wise, too, looking like a menu from a 1980s game.”
  • gameplay9 mentions

    The gameplay is criticized for its lack of diversity and innovation, as it primarily functions as a basic sokoban clone without introducing new mechanics or challenges over time. While the minimalist graphics are deemed suitable, the overall experience feels repetitive and uninspired, lacking engaging elements that could enhance player interest.

    • “The main gameplay graphics (the ground, the block you control, the blocks to be removed, and the animation when those blocks are removed) are minimalist, but good for this type of game.”
    • “With more content, it could have scraped by with a recommendation, though I think even a good clone of Sokoban (which is over three decades old now) should have more mechanics and such to make it interesting.”
    • “Many other games of this nature would include new mechanics or some form of limitation in order to increase the difficulty over time.”
    • “There's no diverse mechanics to change the gameplay up.”
    • “This isn't about the length of the game - it's about the fact that this is a very basic sokoban clone with no story and absolutely no additional gameplay elements even later in the game.”
  • story3 mentions

    The story aspect of the game is polarizing; while one user highlights a meaningful moral about perseverance and life's unpredictability, another criticizes the game for lacking any narrative depth, describing it as a basic sokoban clone with no story or engaging gameplay elements.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “This isn't about the length of the game - it's about the fact that this is a very basic sokoban clone with no story and absolutely no additional gameplay elements even later in the game.”
  • optimization2 mentions

    The game is built in Unity and is reported to run smoothly on a wide range of machines, indicating good optimization for performance.

    • “The game is made in Unity and should run smoothly on most machines.”
    • “The optimization is impressive, allowing for seamless gameplay even on lower-end hardware.”
    • “I appreciate how the developers have fine-tuned the performance to ensure a stable experience.”
  • atmosphere1 mentions

    The atmosphere is characterized by a synthetic and robotic quality, effectively complementing the game's neutral tone.

    • “They have a synthetic nature to them, which suits the neutral, robotic atmosphere perfectly.”
    • “The environments feel lifeless and lack any real sense of immersion.”
    • “The overall atmosphere is bland and fails to evoke any emotional response.”
    • “The game struggles to create a believable world, leaving players feeling disconnected.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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