"InterLogic is a single-player Puzzle game offering around 4 hours of playtime, with a simple objective of connecting blocks of the same color to clear levels. The game features hand-crafted puzzles, undo option, undo option, trading cards, achievements, and leaderboards. Its minimalist retro design and relaxing music contribute to a unique and enjoyable gaming experience."
The game provides a simple and enjoyable puzzle experience, making it a good time filler.
The clean visual style and smooth animations contribute to a pleasant gaming atmosphere.
The inclusion of a level editor and Steam Workshop support adds potential for user-generated content.
Controls can be confusing and frustrating, especially with the isometric perspective leading to unintentional moves.
The game is very short, with many players finishing it in under an hour, leaving a desire for more content.
There is a lack of diverse mechanics and challenge, making the gameplay feel repetitive and overly simplistic.
music
22 mentions Positive Neutral Negative
14%
72%
14%
The music in the game is described as subtle, non-intrusive, and well-suited for creating a relaxing atmosphere while solving puzzles. However, it often gets drowned out by sound effects, leading players to overlook it during gameplay. Overall, the soundtrack is appreciated for its smooth and mellow quality, enhancing the gaming experience despite its low prominence.
“The music is subtle, non-intrusive and actually sounds very good as background music to a game like this.”
“The game has a varied, smooth and mellow soundtrack that will help you get into the zen-like state of puzzle solving.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“With the game's options at default, the background music is drowned out by the sound of the robot moving around and clearing blocks.”
“Because you'll be concentrating on the puzzles anyways, you'll wind up unaware that you never noticed any songs at all.”
“Having muted the sound effects and listened to the music for a while, I believe there might be a few songs that play in a cycle.”
graphics
20 mentions Positive Neutral Negative
20%
65%
15%
The graphics of the game are described as basic and minimalist, fitting for a block-based puzzle genre, but they leave much to be desired, particularly in the ancillary elements like menus and buttons, which appear low-resolution and reminiscent of 1980s games. While the main gameplay visuals are adequate, the overall aesthetic may not appeal to everyone.
“The main gameplay graphics (the ground, the block you control, the blocks to be removed, and the animation when those blocks are removed) are minimalist, but good for this type of game.”
“The graphics are basic, but that's okay for a block-based puzzle game.”
“The game has a simple, minimalist retro art style.”
“The graphics leave much to be desired.”
“Those graphics are too 'low-resolution', as if they're being drawn on a 320x200 resolution screen.”
“The main menu is extremely basic graphic-wise, too, looking like a menu from a 1980s game.”
gameplay
18 mentions Positive Neutral Negative
11%
72%
17%
The gameplay has been criticized for its lack of diversity and innovation, with many reviewers noting that it feels like a basic clone of the classic sokoban game. There are no additional mechanics or challenges introduced over time, leading to a repetitive experience. While the minimalist graphics are deemed suitable, the overall gameplay lacks the depth and engagement expected from modern titles.
“The main gameplay graphics (the ground, the block you control, the blocks to be removed, and the animation when those blocks are removed) are minimalist, but good for this type of game.”
“With more content, it could have scraped by with a recommendation, though I think even a good clone of Sokoban (which is over three decades old now) should have more mechanics to make it interesting.”
“Many other games of this nature would include new mechanics or some form of limitation in order to increase the difficulty over time.”
“There's no diverse mechanics to change the gameplay up.”
“This isn't about the length of the game - it's about the fact that this is a very basic sokoban clone with no story and absolutely no additional gameplay elements even later in the game.”
story
6 mentions Positive Neutral Negative
17%
50%
33%
The reviews highlight a contrasting perspective on the story aspect; one user emphasizes a moral about perseverance and life's unpredictability, while another criticizes the game for lacking any narrative depth, describing it as a basic sokoban clone with no story elements. Overall, the game's storytelling is seen as either inspirational or entirely absent, depending on the player's experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“This isn't about the length of the game - it's about the fact that this is a very basic sokoban clone with no story and absolutely no additional gameplay elements even later in the game.”
optimization
4 mentions Positive Neutral Negative
50%
50%
The game is built using Unity, and users report that it runs smoothly on a wide range of machines, indicating good optimization.
“The game is made in Unity and should run smoothly on most machines.”
atmosphere
2 mentions Positive Neutral Negative
50%
50%
The atmosphere is characterized by a synthetic and robotic quality, effectively complementing the game's neutral tone. This unique ambiance contributes to an immersive experience that aligns well with the overall theme.
“They have a synthetic nature to them, which suits the neutral, robotic atmosphere decently.”