- December 4, 2020
- Animafest Workshop 2019
Interactive Empathy
30%Game Brain Score
gameplay
story, music
50% User Score 10 reviews
Platforms
About
Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called "Interactive Empathy - Citizenship & Storytelling in Video Games". Inside is also a documentary video about the workshop, as well as a booklet about the whole project. Games available in: - English - French - German The participants of the workshop we…
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Audience ScoreBased on 10 reviews
gameplay1 positive mentions
story3 negative mentions
- The game presents an interesting concept and has a psychological-driven narrative that can be engaging.
- It offers a unique experience that can be educational and thought-provoking, especially in its exploration of empathy.
- For a game jam project, it shows potential and creativity despite its limitations.
- The technical quality is very low, with issues such as hard-to-read text, bugs, and poor audio-visual presentation.
- Gameplay is confusing and lacks depth, making it feel more like an experiment than a fully realized game.
- The overall experience is short and can be frustrating due to bugs and a lack of clear direction.
story
4 mentions Positive Neutral NegativeThe story is described as confusing and minimal, serving primarily as a plot device to illustrate the passage of time and the theme of empathy. While the surreal nature of the narrative may be intentional, it leaves players guessing about the overall meaning and context.
“The story is an interesting experience, even if there isn't much going on in terms of gameplay.”
“The surreal nature of the narrative seems intentional, using the limited story as a plot device to illustrate a progression of time through acts of empathy.”
“Story-wise, there isn't much going on, and there really isn't too much gameplay, but it's an interesting experience.”
“In any case, it's quite a confusing story overall.”
“I can really only guess what's going on, but being so surreal is probably the goal. The limited story serves more as a plot device to show a progression of time between acting with empathy.”