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"INPUT6 is a single-player simulation/horror game set in an abandoned robotics factory in an alternate '90s reality. Players search for hidden remotes, uncover the company's past, and avoid malfunctioning robots using unique input-switching mechanics. With a fast-paced atmosphere and a focus on environmental awareness, INPUT6 offers an engaging and immersive experience in a chilling setting."

INPUT6 screenshot
INPUT6 screenshot
INPUT6 screenshot
INPUT6 screenshot
INPUT6 screenshot

95%
Audience ScoreBased on 218 reviews
gameplay20 positive mentions
grinding6 negative mentions

  • The game features interesting lore and a unique gameplay mechanic that involves switching between multiple cameras, creating a fresh take on the horror genre.
  • The atmosphere is well-crafted, with a mix of tension and horror that keeps players engaged without relying heavily on jump scares.
  • It's a fun and replayable experience with a decent amount of collectibles and game modes, making it worth the price.
  • The game can be frustratingly difficult, with random enemy placements and a complex map that can lead to tedious gameplay.
  • Some players found the mini-games and interactions with the enemy to be too easy and uninteresting, reducing the overall tension.
  • There are technical issues, such as optimization problems and visibility concerns with collectibles, which can detract from the experience.
  • gameplay
    62 mentions Positive Neutral Negative

    The gameplay is characterized by its interesting lore, simple yet challenging mechanics, and unique features like a camera control system and fast-forward mechanic, which contribute to a tense atmosphere. While many players appreciate the collectibles and replayability, some find the gameplay loop tedious and reliant on RNG, with certain mechanics not fully integrating into the experience. Overall, the game offers a mix of fun and frustration, with a distinct aesthetic that enhances its horror elements.

    • “The gameplay is simple yet challenging with neat mini-game mechanics sprinkled in.”
    • “Awesome game with unique and challenging gameplay.”
    • “Really fun premise and mechanics, interesting story, tense and spooky ambiance, and you constantly feel like you're in danger.”
    • “However, this feels like a relatively lazy way to introduce more difficulty and gameplay.”
    • “I also found the gameplay loop to be tedious and largely RNG (remote spawns), unless you get really used to the map (which is a tedious process).”
    • “Two things took the gameplay from a 2-3 hour run through to a 4-6 hour drag.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is intricately woven into its gameplay mechanics, offering a mysterious and engaging narrative that rewards players who pay attention to their surroundings. While some players found the story to be short, they appreciated its clever presentation and the atmospheric horror it creates, making the experience both tense and immersive. Overall, the storytelling is praised for its depth and the unique way it enhances the gameplay, making it a compelling aspect of the game.

    • “Very nicely put together and clever way of storytelling.”
    • “The environmental storytelling is scarily thought-through, and putting together each piece of the puzzle as you collect evidence feels very rewarding.”
    • “It's actually pretty terrifying at parts and it has an interesting story going on.”
    • “I can't say anything about the story, because I spent all my time looking for the maid.”
    • “---{ story }---”
    • “☐ no story”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are praised for their impressive quality, even on low-end systems, with clean visuals and a nostalgic VHS aesthetic that enhances the horror atmosphere. While some users experienced bugs affecting the visual effects, the overall design contributes significantly to the game's charm and immersion. There are suggestions for more diverse graphic options, but the unique mechanics and time-appropriate assets are highlighted as strong points of the visual presentation.

    • “The visuals are very clean, and the addition of time-appropriate assets adds a very nice touch to the atmosphere of the game.”
    • “Great aesthetic for a short and fun horror game with unique mechanics.”
    • “The old VHS graphics and the ambience make the game 10x more creepy and it has a mechanic that I never saw before.”
    • “In the game for a long time, I did not understand what was wrong with the graphics (everything was green), but as it turned out, this is a bug that can be fixed in the settings by removing the screen effects function. After that, the normal game plot began. I wouldn't say that it's impressive, but still, it is a plus. The items that need to be collected are somewhat random, and when you have to look for them in empty rooms where they may suddenly appear, it makes the gameplay more difficult.”
    • “I wouldn't complain if the game had more diverse graphic options or a separate ini file to edit (I suppose it's UE4).”
    • “The old VHS graphics and the ambience make the game ten times creepier, but I feel like it could have been executed better.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its impeccable and disorienting qualities, enhanced by clean visuals and time-appropriate assets. Players appreciate the tension created by the fast-paced mechanics and complex layouts, which contribute to a horror experience despite the game not being overtly scary. The unique camera mechanics and the unsettling presence of characters, like the maid, further enrich the immersive atmosphere.

    • “Impeccable atmosphere, incredibly disorienting, and the maid is both terrifying and... rather attractive under the right light. Love the fast-forward mechanic and the maps are just complex enough that you never quite get comfortable with the layout, great for replaying.”
    • “The visuals are very clean, and the addition of time-appropriate assets adds a very nice touch to the atmosphere of the game.”
    • “Expect a super tense atmosphere, going against the time, technology, and one unstoppable robot to accomplish what you must.”
    • “In principle, the game is not so scary, but the atmosphere and sudden appearances make it a horror.”
    • “The atmosphere and monitor/VHS simulation is well done.”
    • “Impeccable atmosphere, incredibly disorienting, and the maid is both terrifying and... rather attractive under the right light.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly when it comes to achieving 100% completion. The process of locating remotes across a vast map is described as monotonous and reliant on random spawn points, making it a frustrating experience unless players invest significant time to familiarize themselves with the layout.

    • “Finding the remotes then becomes a very tedious task because you have to check every square meter of a massive map.”
    • “I also found the gameplay loop to be tedious and largely RNG (remote spawns), unless you get really used to the map (which is a tedious process).”
    • “You'll need a second life for grinding.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers strong replayability due to its engaging lore, enjoyable gameplay, and a variety of collectibles, complemented by additional modes that enhance the experience. Players have noted that the replayability aspect was a pleasant surprise, adding to the overall enjoyment.

    • “It has interesting lore, fun gameplay, a decent amount of collectibles to find, and good replayability with the extra modes.”
    • “The replayability was a nice surprise, too.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report that the game evokes intense emotional responses, particularly through its ability to create a chilling atmosphere that induces goosebumps, highlighting its effectiveness in delivering a deeply immersive horror experience.

    • “Never has a horror game made me feel goosebumps like this one has.”

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