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About

Perform backflips, break opponent parts, fire guns with explosive ammo, and exploit physics to win the round. It's a skill-based game that rewards spatial coordination and lightning-fast reflexes. There are no list of combos to learn, no special hidden combination of buttons to make the show. You can get ready to challenge an experimented player from the first round. Easy to learn, hard to master.…

100%
Audience ScoreBased on 24 reviews
graphics3 positive mentions

  • The game features a unique and fun art style, providing an enjoyable experience for players.
  • It offers innovative combat mechanics and a freeform style that encourages experimentation.
  • The game is highly entertaining, especially when played with friends, and is considered a great value for its price.
  • There are issues with game balancing, particularly with certain overpowered weapons.
  • The game lacks sufficient game modes and customization options, which limits replayability.
  • Players have reported problems with AI behavior and connectivity issues in multiplayer modes.
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are highly praised for their great art style and sublime animation, contributing to an overall fun and innovative gaming experience.

    • “The graphics and animation are sublime!”
    • “It's got a great art style and is very fun!”
    • “Very innovative combat, great art style, and overall just pure fun.”
  • gameplay
    2 mentions Positive Neutral Negative

    Players express a desire for more diverse gameplay mechanics, such as incorporating kicking and the ability to grab multiple weapons simultaneously, which could enhance creativity and variety in combat. The current gameplay is noted for its simplicity, with limited movement options like no jumping or legs, suggesting a need for more dynamic interactions.

    • “For example, +10 fist damage, no jumping, no legs, no weapons. Another thing I think would be cool is a mechanic surrounding grabbing weapons at the same time.”
    • “I feel like using X and B or L3 and R3 to incorporate kicking would add so much variety to the gameplay and open up a lot of room for creativity.”

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