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Infinite Space III: Sea of Stars Game Cover

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Infinite Space III: Sea of Stars is a single player role playing game with a science fiction theme. It was developed by Digital Eel and was released on October 29, 2015. It received mostly positive reviews from players.

"Infinite Space III: Sea of Stars" is a starship roguelike game that offers a sandbox adventure of interstellar exploration and combat. The game features a variety of unique alien species, starships, artifacts, and weapons, with thoughtful randomization for a unique experience each playthrough. It offers hybrid turn-based movement and pausable real-time combat, with a range of difficulty options and a full combat simulator mode. The game is suitable for players of all ages.

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69%
Audience ScoreBased on 109 reviews
gameplay4 positive mentions
grinding3 negative mentions

  • The game offers a fun and nostalgic experience for fans of the previous titles, providing quick and engaging gameplay sessions.
  • The 3D map adds a new layer of immersion and tactical navigation, making exploration feel more dynamic.
  • The game features a variety of quests and randomized events, keeping each playthrough fresh and interesting.
  • The user interface is clunky and unintuitive, making navigation and menu management frustrating compared to previous entries.
  • The transition to 3D has made exploration and combat more cumbersome, detracting from the streamlined experience of earlier games.
  • Many players feel the game lacks new content and depth, making it feel like a rehash of previous titles rather than a true sequel.
  • story
    31 mentions Positive Neutral Negative

    The game's story is characterized by a mix of mission-based gameplay and exploration within a procedurally generated galaxy, allowing players to take on various quests that often connect to one another. While some players appreciate the increased variety and frequency of missions compared to previous installments, others feel that the randomness detracts from a cohesive narrative, leading to a lack of meaningful story progression. Overall, the experience is described as enjoyable for casual play, but many desire deeper storytelling and customization options for missions.

    • “My favorite part is how I get to play the role of a privateer at the beginning, but then missions arise and I divert my path to complete them.”
    • “Though there is also at least one other plot going on; one game I played ended when some mysterious, powerful alien race appeared and destroyed this 'human homeworld' whilst I was busy elsewhere!”
    • “The missions from previous games seem to be back, and there are a couple more now.”
    • “Everything is random, with no good point or story.”
    • “I've come to despise the label 'rogue-like', which more and more is the refuge of game designers who can't come up with anything better than a random map with no story.”
    • “It's great for a 30 minute break, although since the game is procedurally generated, you could end up either dying on the first battle, or finishing the 'story' cruising the sector with a six ship fleet, killing everything in your way.”
  • gameplay
    23 mentions Positive Neutral Negative

    Gameplay in this title is described as addictive yet repetitive, with many players noting a lack of depth and innovation compared to earlier entries in the series. While the transition to 3D graphics offers a fresh visual experience, it does not significantly enhance the gameplay, which remains largely unchanged and feels outdated. Overall, the game prioritizes short-term fun over long-term strategic engagement, leaving some players disappointed with its execution.

    • “Gameplay is also addicting.”
    • “It had the same basic gameplay but enhanced resolution and a greater variety of actions.”
    • “While this game does have some small gameplay innovations, it is mostly an update of the game series with new graphics, UI, and such.”
    • “No information on the many vague and grindy achievements, or even for just general gameplay.”
    • “Lack of updates, repetitive gameplay, and a really outdated genre.”
    • “Gameplay borders on meaninglessness.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many players noting a shift from charming 2D visuals to low-detail, low-poly 3D models that detract from the overall aesthetic. While some appreciate the tactical navigation offered by the new 3D map, others find it cluttered and less intuitive. Technical issues, such as poor resolution scaling on high-resolution monitors, further hinder the graphical experience, leading to a consensus that the visuals are a significant downgrade from previous installments in the series.

    • “The charming 2D visuals from the previous game are replaced with fun, cartoony 3D models. While I'm not convinced the 3D map really adds anything, it is easy enough to navigate once you get used to it.”
    • “Everything - from the 3D map and graphics to the extra content - lifts it well above its illustrious predecessor, which is saying something considering I also loved the previous game.”
    • “The game has been significantly improved from early access; things seem to work better and there are no longer any placeholder graphics, from what I can see at least.”
    • “This is the third in a series of FTL ripoffs, ditching FTL's awful retro pixel graphics for awful untextured low poly graphics.”
    • “On a technical basis, you've got fixed resolution here, pretty bad graphics, and if you have a 4K monitor, the game is unplayable because the developers don't know about UI scaling, so the menu renders offscreen and you can't even mouse to the 'start game' button, so that's a tremendous failure right there.”
    • “The graphics... well I am a game artist myself, and I look a lot at art in games, and they literally went from high detailed 2D ships to extremely low detail low polygon 3D ships.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game offers significant replayability, with a variety of engaging stories and experiences that encourage multiple playthroughs. While some players note that the maps and events can become repetitive over time, the roguelike elements and time-limited gameplay provide a compelling reason to return. However, a few reviews mention that replay value may diminish after several rounds due to the game's abrupt ending and limited variety in certain aspects.

    • “Digital Eel has done a fine reproduction of the Infinite Space series and added much replay value.”
    • “A fantastic and enjoyable roguelike with a lot of replayability.”
    • “[b]Infinite Space III: Sea of Stars[/b] delivers so much replay value, in another new incarnation, with old favorites and new surprises!”
    • “Replay value is somewhat limited after a few rounds.”
    • “The game abruptly ends after about 8,000 days, giving you a score. There's a lot of replayability, but the maps are always the same and most of the events are too.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is well-received, with players appreciating its lighthearted approach and amusing scenarios, such as quirky character fates and random events. It offers a fun, casual experience that complements its exploration and combat elements, making it an enjoyable way to pass the time.

    • “A game that focuses on basic exploring to find cool stuff, combat, random events, and humor is just my speed.”
    • “Funny little game to spend a few minutes now and then.”
    • “You no longer return to hope in glory to retire as the fleet's new admiral, or get shaken down by thugs and left to rot as a funny-spore farmer; instead, you just get a short blurb that notes you retired/died in combat/got eaten by a space whale/whatever, and your score.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be vague and uninformative, particularly regarding achievements and general gameplay, leading to frustration and a lack of clarity in progression.

    • “There is no information on the many vague and grindy achievements, making general gameplay frustrating.”
    • “The grinding feels endless and lacks meaningful rewards, which makes it tedious.”
    • “I find the grind to be overly repetitive, with little variation to keep it interesting.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviewers express that the game's emotional impact is somewhat diminished by its complex user interface and controls, which may frustrate players and detract from the overall experience. This shift from previous entries, which were more accessible and engaging, leaves some feeling disconnected from the emotional narrative.

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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Infinite Space III: Sea of Stars is a role playing game with science fiction theme.

Infinite Space III: Sea of Stars is available on PC, Mac OS and Windows.

On average players spend around 3 hours playing Infinite Space III: Sea of Stars.

Infinite Space III: Sea of Stars was released on October 29, 2015.

Infinite Space III: Sea of Stars was developed by Digital Eel.

Infinite Space III: Sea of Stars has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Infinite Space III: Sea of Stars is a single player game.

Similar games include Weird Worlds: Return to Infinite Space, Starpoint Gemini Warlords, Starpoint Gemini 2, Galactic Civilizations III, Interstellaria and others.