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Industrial Annihilation

Industrial Annihilation Game Cover
36%Game Brain Score
gameplay
story, stability
36% User Score Based on 290 reviews

Platforms

PCWindows
Industrial Annihilation Game Cover

About

Industrial Annihilation is a single player and multiplayer strategy game. It was developed by Galactic Annihilation and was released on December 10, 2024. It received negative reviews from players.

The next major game in the Planetary Annihilation universe, Industrial Annihilation combines the iconic real-time strategy of the beloved Annihilation games with deep factory-building to deliver a blend of genres unlike any you’ve experienced before. Latest Game in the Franchise The team behind Planetary Annihilation, which has sold over 3 million units and is still celebrated and played by fan…

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36%
Audience ScoreBased on 290 reviews
gameplay8 positive mentions
story3 negative mentions

  • The game has potential with a unique concept that combines factory building and RTS elements.
  • The developers have shown commitment to fixing bugs and improving the game based on community feedback.
  • The graphics and art style have been praised, indicating a solid foundation for future development.
  • The game feels abandoned, with little to no updates or communication from the developers since its release.
  • Many players report severe bugs, crashes, and a lack of basic features, making the game nearly unplayable.
  • The initial release is considered a tech demo rather than a finished product, leading to disappointment among backers and early adopters.
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay of this title is currently in a very early access state, characterized by a lack of content, confusing mechanics, and numerous bugs that hinder the experience. While some players appreciate the potential of the factory-building and RTS blend, many express frustration over the absence of tutorials, clear objectives, and functional gameplay elements, leading to a tedious and often broken experience. Overall, the core gameplay loop shows promise but requires significant refinement and additional features to reach its full potential.

    • “The gameplay is also fun; I like the idea of mixing RTS and factory builder.”
    • “The gameplay loop is very satisfying and brings to the table what Mindustry attempted, but never really clicked for me.”
    • “Very promising gameplay system with a good amount of depth on the factory building side of things.”
    • “0 updates in months, bug-riddled, crashes every hour, and it lacks gameplay.”
    • “The game doesn't provide enough; controls are lacking, some mechanics are very wonky, and there simply isn't even a real tutorial.”
    • “Not only does this game not have any current campaign/skirmish or proper tutorial, there is no content, gameplay elements are often broken, UI is often broken, server browser has no names for regions and all pings are 9999, multiplayer therefore does not appear to work in my country, core gameplay mechanics are obscure and seem exceedingly tedious without clear reward.”
  • story
    21 mentions Positive Neutral Negative

    The game's story aspect is currently underwhelming, with players expressing frustration over the lack of a coherent single-player campaign and the limited number of tutorial missions that fail to provide adequate guidance. Many reviews highlight the game's early access status, noting that the missions feel incomplete and poorly designed, leading to confusion and dissatisfaction. Overall, the narrative experience is seen as lacking depth and clarity, leaving players wanting more substantial content and better execution.

    • “Together, we reveled in its brilliance, discussing its rich story, which, though seemingly concise, reveals layers of meaning with every revisit.”
    • “The campaign missions, aka the tutorial, is more taxing than probably any you have ever experienced because it's really more like, 'here is the map, do something.'”
    • “The singleplayer tutorial/campaign is lackluster, and the last mission is only really good for testing things.”
    • “Extremely early access; this feels like the first day of alpha. They should have waited for it to be a little more playable. Right now, you have 4 missions you can do and that's it, no help screen, just build and figure it out, hope to survive.”
    • “At the moment, the 'tutorial' missions tell you what you need to do, but not exactly how to get there.”
  • stability
    15 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting frequent crashes, numerous bugs, and a lack of essential features, making it feel more like a poorly functioning demo than a complete product. While some acknowledge the potential for improvement given its early access status, many express frustration over the game's current state, citing issues like broken AI, connectivity problems, and a confusing user interface. Overall, the consensus is that the game is currently unstable and barely playable, though there is hope for future updates.

    • “The codebase is highly buggy; it feels like it's made by a primary school Scratch coder. When the marketing was 'we have more than 100 years of game dev experience,' it hurts.”
    • “However, the early access release was underwhelming with constant crashes, buggy structure placement, broken unit AI, non-existent enemy AI, and multiplayer matches never connecting.”
    • “Game does not work yet; the UI is incomplete, full of filler text, conveyor belts don't connect, visuals are incomplete. I played for all of 10 minutes and experienced 3 freezes, 2 infinite loading screens, and a crash just trying to play the first tutorial mission.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are currently in an early and unfinished state, with many users noting issues such as blurry visuals, incomplete UI, and unpolished elements. While some appreciate the art style and potential for improvement, the overall consensus is that the visuals need significant refinement before the game can be considered polished. Players are advised that these graphical shortcomings are expected in early access, but they still impact the overall experience.

    • “Love the art style and the interaction with the developers on Discord!”
    • “Game is pretty cool so far and I'm excited to see what happens; planetary annihilation is a ton of fun, so it's cool to see this art style get mixed with an automation game.”
    • “The graphics are good for a game of this kind, though, and the bare bones of a really good title are all here.”
    • “This game should not have been released in this state; the game is very early, there's no real combat, the UI is in an early state, and some of the graphics (like connectors) look early or unfinished.”
    • “Be warned that this means everything is in early stages, including gameplay, visuals, audio, and balance.”
    • “Game does not work yet; the UI is incomplete, full of filler text, conveyor belts don't connect, visuals are incomplete. I played for all of 10 minutes and experienced 3 freezes, 2 infinite loading screens, and a crash just trying to play the first tutorial mission.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players noting significant performance issues, including memory leaks, crashing, and poor pathfinding. While some acknowledge that recent patches have improved stability, others emphasize that the game is still in an early development stage and lacks polish. Overall, while there is potential for improvement, players should not expect a fully optimized experience at this time.

    • “Every RTS requires players to have optimized build orders to be competitive, while all the fun of a factory game is to carefully and patiently optimize your builds.”
    • “Several performance patches have already been released, and patches fixing bugs are being released almost every day, so I think the game is good on that front.”
    • “Other than that, performance is pretty smooth and there's a ton of potential.”
    • “There's lots of optimizations and work to be done, so don't get it if you expect a polished game.”
    • “There is no AI, pathfinding is insanely bad, performance is terrible (definitely a memory leak somewhere & lots of crashing), lots of placeholder assets, etc... disappointing to see it get ripped apart in reviews and YouTube since this is the one title that's had my interest the most since it was announced over a year ago.”
    • “Between the bait-and-switch trailer, the abysmal performance, and the laughably early development stage, this is less of a game and more of a cautionary tale.”
  • grinding
    9 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is excessively tedious and complex, making resource management feel burdensome rather than enjoyable. Players express frustration with the lack of clear feedback, clunky mechanics, and the absence of a proper tutorial or campaign, which exacerbates the tediousness of setup and gameplay. Overall, the grinding experience is seen as a significant barrier to enjoyment, with many hoping for improvements to balance complexity with fun.

    • “This game takes the previously streamlined resource gathering and makes it about ten times more complex and tedious.”
    • “Right now, it is simply too tedious and finicky to feel right as an RTS or a factory game, never mind both.”
    • “Everything is clunky and tedious and you get no feedback from anything you do, or understand what anything is logically supposed to do.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's current state in early access limits its replayability, as players have access to only four missions without additional modes or guidance, making it feel incomplete and lacking in content.

    • “The game offers a variety of paths and choices, making each playthrough feel unique and engaging.”
    • “With multiple character builds and strategies to explore, I find myself coming back for more every time.”
    • “The dynamic events and random elements keep the gameplay fresh, ensuring that no two sessions are ever the same.”
    • “Extremely early access; this feels like the first day of alpha. They should have waited for it to be a little more playable. Right now, you have only 4 missions to complete and that's it. There's no help screen or guidance, just build and figure it out, hoping to survive.”
    • “The lack of content makes replayability almost non-existent. Once you've completed the few available missions, there's nothing left to draw you back in.”
    • “With such limited gameplay options, I can't see myself returning to this game after finishing the short missions. It desperately needs more variety and depth.”
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2h Median play time
5h Average play time
2-12h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Industrial Annihilation is a strategy game.

Industrial Annihilation is available on PC and Windows.

On average players spend around 5 hours playing Industrial Annihilation.

Industrial Annihilation was released on December 10, 2024.

Industrial Annihilation was developed by Galactic Annihilation.

Industrial Annihilation has received negative reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Industrial Annihilation is a single player game with multiplayer and local co-op support.

Similar games include The Last Starship, Stormgate, Medieval Engineers, Maia, Kinetic Void and others.