- November 29, 2022
- Beijing Magic Fish Technology Co., Ltd.
In Nightmare
In Nightmare could have been great, but the atmosphere and environments aren’t enough to make up for the woeful frame rate, frustrating enemy encounters, and overall tedium of the gameplay.
Platforms
About
Closing his heart to reality, our protagonist falls into a deep slumber and awakens in a nightmarish dreamworld. In Nightmare is a narrative-driven horror adventure game combining sneak action with diverse puzzles. It follows a young boy in search for the last hope of love who is working out his own salvation by navigating through his fear. Experiencing effects of a broken family, and the heartac…











- The game features a strong narrative that sensitively handles themes of child abuse, neglect, and trauma, making it thought-provoking.
- The graphics and art direction are well-executed, creating a visually appealing dream-like atmosphere with diverse and creative level designs.
- The puzzles are generally fair and engaging, providing a good mix of exploration and problem-solving that enhances the gameplay experience.
- The gameplay can be frustrating due to poorly designed chase sequences and trial-and-error mechanics that detract from the overall enjoyment.
- Some puzzles, particularly one in chapter 3, are vague and confusing, leading to moments of frustration that can take players out of the experience.
- Performance issues, including frame rate drops and stuttery camera movement, hinder the overall experience and can be distracting during gameplay.
story
10 mentions Positive Neutral NegativeThe story in "In Nightmare" is praised for its sensitive handling of heavy themes such as child abuse, neglect, and trauma, which are intricately tied to the game's unique monsters and character development. While some players found the narrative thought-provoking and artistically impactful, others felt the gameplay detracted from the overall experience, leading to mixed feelings about its execution. Overall, the story is considered a strong point, even if the game lacks traditional horror elements.
“The story is good; I like how it addresses themes of child abuse and neglect without resorting to shock value. It's handled sensitively, also touching on topics like divorce and trauma.”
“The notes are really good; they do an excellent job of expanding the characters and the story as a whole, just like any good notes should.”
“The plot presented in the game shocked me and made me reflect on myself quite a lot, which elevated the artistry of the game to a climax.”
“The plot presented in the game shocked me and made me think about myself quite a lot, which pushed the artistry of the game to a climax.”
“[overwrought, garbled story riddled with spelling mistakes and grammatical errors, hide and seek stealth some of the worst in the business, actively sucks enjoyment out of your life, trial-and-error chase scenes and instakill view cones shouldn't exist...ever, fundamentally unfun]”
“In the story, Bill jumps over deep ravines, escapes dangerous monsters, and solves puzzles in order to get out of his psychological shadow.”
In Nightmare Review
In Nightmare is a frustrating and dull horror experience that can't live up to the many ideas it tries to set up. This left me not only bored, but disappointed in what it could have been.
30%In Nightmare Review
A quaint art direction and an occasional well-conceived puzzle are not enough to redeem this painful slog through a child's living nightmare. Trial-and-error instakill sections and some of the worst hide and seek stealth since Sanity of Morris ensure the greatest nightmare will be your own.
30%In Nightmare Review – Scarily Mild
In essence, In Nightmare is a narrative heavy puzzle game where all too often you must engage in more action heavy scenes in order to progress. That coupled with frequent sections where you must navigate a room of either a single monster or multiple and avoid detection caused the game to wear out its welcome sooner than it should have. When it's just puzzles you have have all the time in the world to reason out is when the game works best, and I found myself wishing for more of that as the game went on.
40%