In Nightmare
- November 29, 2022
- Beijing Magic Fish Technology Co., Ltd.
In Nightmare could have been great, but the atmosphere and environments aren’t enough to make up for the woeful frame rate, frustrating enemy encounters, and overall tedium of the gameplay.
Closing his heart to reality, our protagonist falls into a deep slumber and awakens in a nightmarish dreamworld. In Nightmare is a narrative-driven horror adventure game combining sneak action with diverse puzzles. It follows a young boy in search for the last hope of love who is working out his own salvation by navigating through his fear. Experiencing effects of a broken family, and the heartac…
Reviews
- gameplay7 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- story6 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- music4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- atmosphere3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- stability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- optimization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Critic Reviews
In Nightmare Review
In Nightmare is a frustrating and dull horror experience that can't live up to the many ideas it tries to set up. This left me not only bored, but disappointed in what it could have been.
30%In Nightmare Review
A quaint art direction and an occasional well-conceived puzzle are not enough to redeem this painful slog through a child's living nightmare. Trial-and-error instakill sections and some of the worst hide and seek stealth since Sanity of Morris ensure the greatest nightmare will be your own.
30%In Nightmare Review – Scarily Mild
In essence, In Nightmare is a narrative heavy puzzle game where all too often you must engage in more action heavy scenes in order to progress. That coupled with frequent sections where you must navigate a room of either a single monster or multiple and avoid detection caused the game to wear out its welcome sooner than it should have. When it's just puzzles you have have all the time in the world to reason out is when the game works best, and I found myself wishing for more of that as the game went on.
40%