Imprisoned Light
- October 28, 2016
- imaginite Ltd
"Imprisoned Light" is a 2D puzzle-platformer game where players control a sentient light particle. Escape from the imprisoning shadow creatures and solve puzzles using the light's unique abilities to navigate through various levels and environments. The game features atmospheric visuals and a hauntingly beautiful soundtrack to accompany the emotional journey of the imprisoned light.
Reviews
- The game offers a fun and engaging multiplayer experience, especially when played with friends.
- It features nice retro graphics and a solid soundtrack that enhances the overall experience.
- For its low price, the game provides decent entertainment value, making it a good choice for casual gaming sessions.
- The gameplay can become repetitive and lacks depth, leading to a lack of long-term engagement.
- There are significant issues with online multiplayer, including lag and unbalanced experience gain among players.
- The game does not provide adequate instructions or explanations for its mechanics, which can lead to confusion.
- gameplay21 mentions
- 33 % positive mentions
- 52 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by a mix of solid mechanics and appealing aesthetics, but it suffers from repetitiveness and a lack of depth, with many players finding it boring and simplistic. While some enjoy the cooperative aspect and the engaging graphics and soundtrack, others criticize the slow progression and poorly explained mechanics, leading to a generally mixed reception. Overall, the game offers fun for its price, but its core gameplay may not satisfy those seeking more complexity.
“The game looks great, the concept is simple but sound, the gameplay is solid, the soundtrack is actually really good, and 4 player co-op.”
“In Rogue Legacy, the gameplay is fast and engaging, the enemies are interesting and the hitboxes are clear and accurate.”
“The mechanics all work well and the 4 characters play fairly differently - they aren't just color swaps.”
“Repetitive game, no depth to mechanics or gameplay in general.”
“The gameplay consists of standing in a room with one or more crystals while monsters slowly work their way down the level towards the crystals.”
“However, unfortunately, the extremely slow gameplay progression ruins it.”
- music14 mentions
- 64 % positive mentions
- 14 % neutral mentions
- 21 % negative mentions
The music in the game is generally praised as one of its standout features, with many reviewers highlighting its quality and ability to enhance the overall experience. While some found it mediocre compared to other titles, the majority appreciated the retro style and how well it fits the game's atmosphere. Overall, the soundtrack is considered a strong point, contributing positively to the game's appeal.
“The game looks great, the concept is simple but sound, the gameplay is solid, the soundtrack is actually really good, and 4 player co-op.”
“Decent game with nice retro art style, really good music (probably the best part of the game), and nice controls.”
“Mediocre indie 2D game, where you just kill monsters, but the music is on another level.”
“- weak, forgettable soundtrack (Shovel Knight set a high bar)”
“- decent sounds and music”
- graphics11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The game features appealing retro pixel graphics that many players appreciate, highlighting nice aesthetics and effective lighting effects. While the visuals are generally well-received, some users find the gameplay itself to be boring and repetitive. Overall, the graphics contribute positively to the game's nostalgic charm.
“Nice retro graphics, with some pretty good lighting effects.”
“I enjoy the SNES style graphics.”
“Pleasant retro graphics, animations, and sound.”
“- Decent pixel-art graphics.”
“- Retro graphics.”
“- Pixel graphics, if you don't like it.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players often find the grinding aspect of the game to be excessive, particularly in the early stages, where it can feel repetitive and detracts from the overall challenge. While some enjoy the mindless grind as a casual experience, many feel it overshadows the more engaging gameplay that comes later.
“Players will spend a lot of time, especially during the earlier maps, basically grinding while waiting for the real challenge to arrive.”
“There is generally no reason to play it when so much of your time is spent grinding just to reach the remotely challenging gameplay.”
“It can be a bit repetitive and grindy.”
- story1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story conveys a powerful message about resilience and the unpredictability of life, emphasizing that perseverance in the face of adversity can lead to unexpected and rewarding outcomes.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the base game enjoyable in casual settings, but note that its replayability is limited after completing the final "world."
“The base game itself is fun in a casual setting, but the replayability is currently limited once you clear the last 'world'.”
“Each playthrough offers new challenges and experiences, making it hard to put down.”
“The variety of choices and paths keeps the game fresh, encouraging multiple runs.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, users note that while the online multiplayer experience can still be buggy for some, there has been a noticeable improvement in stability compared to previous versions.
“Multiplayer (online) can be buggy at times for some people, but compared to how it was before, it has improved.”
“The game crashes frequently, making it frustrating to play.”
“I've experienced several connection issues that disrupt the gameplay experience.”