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IKAROS Game Cover

About

A virtual reality game project using "redirected walking technology" that can enhance immersive adventure experience.

IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot
IKAROS screenshot

81%
Audience ScoreBased on 27 reviews
graphics1 positive mentions
monetization4 negative mentions

  • The game offers an interesting experiment with redirected walking technology, providing a unique VR experience.
  • Puzzles are engaging and not overly difficult, making it accessible for players new to VR.
  • It's free to play, making it a low-risk option for those interested in trying out VR puzzle games.
  • The game requires a significantly large play space (at least 2.8m x 2.8m), which can limit accessibility for many players.
  • Gameplay can feel clunky and lacks clear instructions, leading to confusion on how to progress.
  • As a demo rather than a full game, it feels incomplete and may not satisfy players looking for a more polished experience.
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is described as creative and immersive, particularly in its VR execution, but it is criticized for being too short, with a full playthrough lasting only 20 minutes. While the puzzles are challenging, some mechanics, like the floating platform, need improvement. Overall, players express hope for a more extensive future release.

    • “The puzzles are challenging, and some game mechanics, such as the floating platform, could use some work. But other than that, it's a creative way to make VR adventures realistic.”
    • “The game ends on a 'to be continued,' so there may be a full game in the works (who knows since it's been a while). Full gameplay from start to finish took me 20 minutes.”
    • “The game ends on a 'to be continued', so there may be a full game in the works (who knows since it's been a while)... full gameplay from start to finish took me 20 minutes.”
    • “One thing that makes me upset is that the gameplay is really too short.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is primarily focused on its role as an advertisement for studio mori's "redirected walking technology," rather than as a traditional game. As such, it lacks features appealing to gamers, such as resolution options and control customization, making it unsuitable for a gaming audience.

    • “Taking this advertisement seriously as a game, it's a short 3D adventure game with no resolution or control customization, in low poly, sometimes untextured environments that doesn't compare well to contemporary video games, but then that's the thing, this wasn't intended to appeal to gamers.”
    • “It's an advertisement.”
    • “Because this is just an advertisement for a product aimed at developers and not gamers, I obviously can't recommend this to gamers.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are solid and effectively complement the gameplay, particularly in puzzle-solving and platform transitions, though they may not be groundbreaking.

    • “Graphically, it's nothing to sneeze at; the visuals work great with puzzles and walking, providing interesting transitions from platform to platform.”
  • story
    2 mentions Positive Neutral Negative

    Users appreciate the immersive storytelling that requires them to physically navigate through the environment, such as crawling through spaces, to advance the narrative. This interactive element enhances engagement and deepens the overall experience.

    • “I love how players actually have to crawl through the crawl space to progress the story.”
  • grinding
    1 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “The grinding in this game is rewarding and keeps you engaged.”
    • “I love how the grinding mechanics allow for character progression and skill development.”
    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”

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