"IFU is a horror game where every move counts, as you guide Alexander, a computer programmer, through loops of mysteries and dark secrets. Plunged into a nightmarish reality, uncover the sinister secrets of Dr. Hatcher and the mystical Droseries. The game's atmosphere is enhanced by its environment, where every sound and visual contributes to the overall terrifying experience."
Reviews
- The game has a beautiful visual design and runs smoothly without bugs.
- There are a couple of effective jump scares that can provide some thrills.
- The game is divided into three distinct chapters, which adds some structure to the experience.
- The story is confusing and poorly executed, leaving players unsure of the plot and ending.
- The game feels short and lacks depth, with many assets appearing to be store-bought and overused.
- Puzzles are average and not challenging, contributing to an overall boring gameplay experience.
- story7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game's story is criticized for being confusing and poorly executed, with many players finding it difficult to follow, especially in the third chapter. While the division into three chapters and some effective jump scares are noted positively, the overall narrative lacks coherence and delivers a disappointing ending, leaving much of its potential unfulfilled.
“Couple nice jumpscares and a decent story.”
“This game has a lot of potential as far as story goes but it just didn't deliver.”
“I like how it is divided into 3 distinct chapters, however, the plot begins to evade me in the 3rd chapter.”
“The story is all over the place; I had no idea what was happening even after reading the documents, and the ending didn't make any sense at all.”
“A lot of the time, the story was confusing and difficult to comprehend.”
“This game has a lot of potential as far as story goes, but it just didn't deliver.”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for its lack of engagement, featuring minimal interaction with the central character and an underutilized inventory system, where players only use a few items throughout the experience. Additionally, the presence of a stamina bar feels unnecessary, as there are no significant chase or running mechanics, leading to a short overall playtime of about 45 minutes to an hour.
“Just finished the game; it offers about 45 minutes to an hour of gameplay.”
“The game says it is about a dead surgeon, which you rarely encounter in your gameplay. There is a massive inventory, but you only use 2-3 items throughout the whole game. Additionally, there is a stamina bar, yet there is no running from anything in this game!”
“Just finished the game; it took about 45 minutes to an hour of gameplay.”
“I also noticed some screenshots on the game store page that were not present in the gameplay.”
- atmosphere3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is criticized for its repetitiveness, particularly with the same bookshelf appearing in multiple rooms, which detracts from immersion. Additionally, the overall ambiance is described as quiet and unengaging, lacking the tension and excitement typically expected in horror games, with only a few jump scares to break the monotony.
“The fact that the same bookshelf with the same books was in almost every single room was a little too much and ruined the atmosphere.”
“Other than that, this game is not even scary; there were maybe 2-3 usual horror game jump scares, and the atmosphere of the game was very quiet and not interesting.”
“But it could use a little more atmosphere.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their beauty and smooth performance, with no reported bugs, contributing positively to the overall experience. However, while the visuals and some puzzles are highlighted, they do not compensate for the game's perceived shortcomings.
“As far as graphics go, it was beautiful and ran smoothly with no bugs, which is another positive.”
“The visuals were really good, and the game had a couple of good puzzles.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development is generally perceived as weak, leading to a lack of investment in the protagonist by players.
“Character development was not strong, and I didn't feel very invested in the protagonist.”
“The characters felt one-dimensional, lacking depth and growth throughout the story.”
“I found it hard to connect with the characters, as their development was minimal and predictable.”