If Fusion Were That Easy Game Cover
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"If Fusion Were That Easy" is a humorous 2.5D point-and-click adventure about cold fusion and preventing the apocalypse. Explore a diverse world, master tricky puzzles and stop the inevitable.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

59%
Audience ScoreBased on 10 reviews
humor4 positive mentions
gameplay1 negative mentions
  • The game features cozy and logical puzzles that will appeal to fans of old-school point-and-click adventure games.
  • The ending is hilarious and provides a satisfying conclusion to the experience.
  • The fast travel system helps mitigate slow character movement, making it easier to revisit locations.
  • The game suffers from repetitive mechanics and unexpected failures that can disrupt the flow of gameplay.
  • The story and character development are minimal, with an abrupt ending and a protagonist that may not appeal to all players.
  • There are several bugs present, which can affect gameplay, although the developers are working on fixes.
  • story6 mentions

    The story is described as simple and somewhat quirky, lacking character development but presented in an entertaining manner. Players must revisit locations to uncover new items and characters, though fast travel mitigates any potential tedium in exploration. Overall, while the narrative may not be deep, it is engaging and enjoyable.

    • “Good story, a bit weird, but told in a nice and entertaining way.”
    • “The story and dialogue are simple, and the characters do not undergo any development.”
    • “The game's locations have to be visited again as the plot progresses to discover new items and characters, though with fast traveling it does not take long to check them all.”
  • humor4 mentions

    The humor in "If Fusion Were That Easy" is highlighted by a particularly hilarious ending that stands out in an otherwise average adventure game, providing a memorable and enjoyable conclusion that leaves players laughing.

    • “If Fusion Were That Easy is a fairly middling adventure game that is saved by its hilarious ending.”
    • “But then... the ending made me laugh, so hey.”
  • gameplay2 mentions

    The gameplay is characterized as relaxing, typical of adventure games, but lacks engaging elements that foster emotional investment in the story or characters, leading to a sense of going through the motions rather than active involvement.

    • “I spent most of the game just going through the motions because I find the mechanics of adventure games relaxing, but not because I cared about anything that happened.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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