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Darkestville Castle

Darkestville Caste is a valiant attempt at creating a spiritual successor to one of the most beloved point and click games ever made, and, on some levels, it succeeds.
Darkestville Castle Game Cover
85%Game Brain Score
humor, story
gameplay, character development
90% User Score Based on 248 reviews
Critic Score 70%Based on 2 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4XboxiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform
Darkestville Castle Game Cover

About

Darkestville Castle is a single player casual puzzle game with comedy and kids themes. It was developed by ESDigital Games and was released on September 21, 2017. It received mostly positive reviews from critics and positive reviews from players.

Meet Cid, the demon of Darkestville!

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90%
Audience ScoreBased on 248 reviews
humor152 positive mentions
gameplay5 negative mentions

  • Strong homage to classic point & click adventures, especially Monkey Island, with nostalgic art, music, and humor.
  • Engaging and humorous story featuring a likable antihero protagonist with well-voiced characters.
  • Puzzle design is generally logical and rewarding, with a good balance of challenge, supported by in-game hints and inventory combinations.
  • Some puzzles rely on obscure or 'moon logic', causing frustration and occasional need for walkthroughs.
  • Inconsistent art style across characters and some minor technical issues like voice volume imbalance, typos, and background graphical glitches.
  • Lack of manual save feature and a short overall length with limited replay value; some players find the humor hit-or-miss and the story somewhat flat.
  • humor
    152 mentions Positive Neutral Negative

    Darkestville Castle delivers a consistent and charming sense of humor characterized by snarky, dark, and often clever dialogue reminiscent of classic LucasArts titles like Monkey Island. While some jokes and references may feel dated or hit-or-miss for certain players, the game features lovable characters, witty banter, and well-executed comedic moments that enhance its entertaining narrative and puzzles. Overall, its humor is a strong point that blends campy, fourth-wall-breaking, and mild dark comedy suitable for a wide audience.

    • “Cid the demon is congenial and funny - I had to laugh out loud many times.”
    • “The characters, story pacing, humor, art, music, atmosphere in general... everything goes together like bread and butter.”
    • “Searching around for items and interacting with objects is always enjoyable since there's so much uniquely humorous dialog to hear, the writing is very well done - it's clever and amusing with a very cohesive feel.”
  • story
    106 mentions Positive Neutral Negative

    The story of Darkestville Castle centers on Cid, a mischievous demon navigating a humor-filled, puzzle-driven adventure with quirky characters and witty dialogue. While praised for its comedic tone, unique style, and engaging writing, some find the plot predictable, the characters one-dimensional, and pacing fast, with missed opportunities for deeper narrative development. Overall, the story is enjoyable and entertaining but not particularly memorable or complex.

    • “The story is full of humor and you’ll definitely have plenty of good laughs all the way through, with great dialogues and fabulous voice overs.”
    • “Darkestville castle's story was well written, and the numerous characters you interact with are all pretty amusing.”
    • “The game follows the story of Cid, the Darkestville demon, a malevolent and naughty guy who, after a series of unfortunate events, finds himself in the most ironic position ever: he must clean his town of a group of malevolent and naughty demons.”
    • “The character interactions are often unhelpful and there are lots of missed opportunities to have them help push the story forward or give useful information.”
    • “No true storyline built out in any of the characters and Cid felt like a weird knock-off of Jack Skeleton.”
    • “The plot makes Cid come from nowhere and do things because they are 'evil' - mostly big talk and the common petty theft and bodily harm all these protagonists always do in these games.”
  • graphics
    81 mentions Positive Neutral Negative

    Darkestville Castle features charming, hand-drawn, colorful cartoon-style graphics that strongly evoke classic point-and-click adventures like Monkey Island, with well-animated characters and lively backgrounds. While the overall art style is praised for its nostalgic and humorous tone, some reviewers note inconsistencies among character designs and occasional minor graphical glitches. Despite these issues, the graphics are generally deemed a strong and enjoyable aspect of the game, contributing significantly to its appeal.

    • “Darkestville Castle features a wonderful hand-drawn, colorful, and cartoony art style with bright bold colors filling every scene, setting it apart from the conventional 3D graphics common in the genre.”
    • “The graphics are pretty good, reminiscent of classic point-and-click games, with artwork, animation, and music that strongly evoke the nostalgia and style of 'Curse of Monkey Island.'”
    • “Beautiful, colorful cartoonish graphics with well-made characters and locations, combined with good visuals and a funny narrative, make this game a solid choice for adventure game fans.”
    • “The weakest part of the game is the graphics and animation; it's often very pathetic and crummy.”
    • “The art style is not consistent throughout the game, particularly notable in the Romero brothers characters.”
    • “Some other NPCs look like a different art style and aren't up to par with others, like the Romero brothers who look more pale and washed out, especially the small one, Mongoose.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is widely praised for its strong resemblance and homage to the classic Monkey Island soundtrack, delivering a nostalgic, catchy, and atmospheric experience that complements the art and humor. Although generally well-received and integral to the game's charm, some reviewers noted occasional issues with volume balance between music and dialogue and repetitive looping. Overall, the soundtrack is considered a standout feature that enhances the adventure and mood throughout.

    • “The graphic style, the chapter titles, the inventory system, especially the music—well, mostly the music—I mean, put this music in a quiz and I think every gamer will say it's from 'Curse of Monkey Island'.”
    • “The soundtrack is magical and it fits the atmosphere of the game, no matter in which situation you find yourself in.”
    • “Sounds and music: it is really, really well done as rooms have their own separate music and probably every room in this game does.”
    • “In several situations, some of the voices were very quiet compared to other voices or the background music.”
    • “Even up to the point where essential dialogue lines are being drowned out by the background music.”
    • “The extent of the inspiration does tip into the nonsensical, though, in the way they blatantly copied the tropical music of Comi into this gothic setting where it doesn't fit at all.”
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay is a classic point-and-click adventure with simple, intuitive controls inspired heavily by 90's LucasArts titles like Monkey Island, featuring puzzle-solving, inventory management, and light humor. While generally smooth and enjoyable for fans of the genre, some found the pacing stretched and certain mechanics or jokes weak, with overall gameplay lasting around 5-8 hours but offering little innovation or replay value.

    • “The gameplay itself follows the classic guidelines left behind by Darkestville Castle’s many spiritual predecessors.”
    • “In terms of game mechanics, it doesn't offer anything new: you enter a location, interact with objects (some of which end up in your inventory, where you can combine some of them) and NPCs, go to other locations, and solve the puzzles / quests to progress further into the story.”
    • “Smooth gameplay and lots of campy humor provide a nice "in-between" snack for fans of the genre, although at full price, roughly 7-8 hours of gameplay and little replay value might be too little value-for-money for some.”
    • “I was ready to quit within the first couple of hours of gameplay, but hoped it might improve, so stuck with it ... big mistake.”
    • “Every little interaction is artificially extended to draw the gameplay out, but it soon wears thin.”
    • “"Cat" is a cheap and poorly executed joke offering no real gameplay value.”
    • “And the way they directly rip off the mechanics of the ending sequence of Comi (getting chased around in a circle of rooms by the villain, with the bad guy showing up and forcing you to move out of the room after you stay in one place for too long until you finally find a way to kill him) is pretty much over the line into outright plagiarism.”
    • “Since I see many of the "recommended" comments are written by Monkey Island 3 veterans, I've decided what was, for me, awkward, counter-intuitive, clunkier bits of the DC game mechanic must follow some design established in MI3?”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is mixed, with some praise for well-written moments and Cid’s growth, but overall it lacks significant character growth for most characters. Additionally, inconsistent and mismatched character designs detract from a cohesive feel, making some characters seem out of place within the game’s universe.

    • “The story is good with good writing, plenty of funny and good moments, and nice character development for Cid.”
    • “Cid the demon doesn’t stray from the norms of previous adventure protagonists, which may be an issue if you’re looking for visible character development.”
    • “You can have the random NPCs that give you a hint, but I expect at least a couple of characters to have some kind of character development or something interesting about them.”
    • “There's little to no character development or growth (even with the discovery of his past/parents), but it still feels fun to play through.”
    • “Cid the demon doesn’t stray from the norms of previous adventure protagonists, and perhaps that’s an issue if you’re looking for visible character development.”
    • “Character designs are kind of all over the place, which means most of the characters are not cohesive or they stand out too much from the rest, making them almost jarring.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game masterfully recreates the nostalgic, light-hearted atmosphere of classic 90's point-and-click adventures like Monkey Island 3, blending humor, art, and music seamlessly. Its charming characters, pacing, and magical soundtrack enhance a fun and silly ambiance that feels both fresh and faithful to its inspirations.

    • “The characters, story pacing, humor, art, music, atmosphere in general... everything goes together like bread and butter.”
    • “It 'breathes' the 90's atmosphere, and at many times, I was sitting in my chair with a big grin on my face.”
    • “The soundtrack is magical and it fits the atmosphere of the game, no matter in which situation you find yourself in.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers a brief and enjoyable experience with smooth gameplay and humor but lacks substantial replay value due to its short length, absence of harder difficulty modes, collectibles, or incentives. Replayability is minimal, appealing mainly to players seeking casual enjoyment or to explore all interactive elements.

    • “No replay value.”
    • “No hard mode or additional features to encourage replayability.”
    • “No in-game collectibles or incentives to enhance replay value.”
  • grinding
    5 mentions Positive Neutral Negative

    The grinding in the game is often described as tedious and unimaginative, with forced humor and repetitive puzzles that drag on and diminish enjoyment. However, the user interface helps mitigate some frustration by clearly highlighting interactable objects, reducing the usual pixel hunting typical of point-and-click games.

    • “Actually, once the game opens up it becomes quite tedious and unimaginative.”
    • “It doesn't improve, it just drags on getting less amusing and more tedious, leaving you with a sense of woe that such a pile of pixels made it into the world with a price tag.”
    • “Though I did miss more puzzles and less dialogue, it can become a bit tedious.”
  • stability
    5 mentions Positive Neutral Negative

    The game generally runs well with minimal glitches and rare crashes, though occasional visual issues like flashing imagery and minor bugs are present. Stability is mostly solid, but some bugs and a missing voiced line affect the overall polish.

    • “No glitches, and very few typos or spelling errors.”
    • “Game runs great on a desktop gaming rig toaster.”
    • “There were also occasional visual glitches that caused the game to flash unrelated imagery (seemed like a z-index layering issue), and it crashed on boot up one time.”
    • “It is buggy as hell.”
    • “Overall I enjoyed the game, but a few problems to note are some minor visual glitches and one single line isn't voiced in the game.”
  • optimization
    1 mentions Positive Neutral Negative

    The game features impressive graphics and smooth animations, indicating good optimization for a visually appealing and fluid experience.

    • “It looks great, graphically, and the animations run smoothly.”
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6h Median play time
6h Average play time
5h Main story
7h Completionist
5-8h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Darkestville Castle is a casual puzzle game with comedy and kids themes.

Darkestville Castle is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 7 hours to finish. On average players spend around 6 hours playing Darkestville Castle.

Darkestville Castle was released on September 21, 2017.

Darkestville Castle was developed by ESDigital Games.

Darkestville Castle has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its humor but disliked it for its gameplay.

Darkestville Castle is a single player game.

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