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Idle Game 1

Idle Game 1 Game Cover
64%Game Brain Score
monetization, gameplay
grinding, music
64% User Score Based on 980 reviews

Platforms

TabletAndroidPhoneiPadMobile PlatformiPhone
Idle Game 1 Game Cover

About

Idle Game 1 is a single player casual simulation game. It was developed by Cem Games and was released on August 28, 2020. It received mostly positive reviews from players.

Minimalist Incremental Clicker: Upgrade, Prestige, Repeat = Progress !

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64%
Audience ScoreBased on 980 reviews
monetization61 positive mentions
grinding29 negative mentions

  • Simple and minimalist design with no ads makes it a good time-waster and relaxing idle game.
  • Unique and novel random prestige mechanic adds an interesting element of chance and replayability.
  • The game rewards patience and strategy early on, and its progression and UI are satisfying and well-balanced at the start.
  • Progression becomes extremely slow and grindy in the mid-to-late game, often feeling like a paywall forcing purchases or long waits.
  • Prestige upgrades are assigned randomly with no player control, often applying to useless or maxed stats, resulting in frustrating and stalled progress.
  • No true offline progression; the game requires being open and active to progress, which drains battery and makes it difficult to play casually.
  • monetization
    99 mentions Positive Neutral Negative

    The monetization of the game is widely praised for its complete absence of ads, creating an uninterrupted and enjoyable experience. In-app purchases are present but optional, generally seen as reasonably priced "boosts" rather than pay-to-win mechanics, though some users find progression can slow significantly without spending. Overall, the monetization is considered non-intrusive and fair, with no forced ads or mandatory payments.

    • “No ads, no *necessary* payments needed to progress, with optional purchases only if you want to progress faster.”
    • “The monetization is fully optional, which is good, and microtransactions are cheap and great deals that don't feel necessary.”
    • “No ads, fun, clean design, easy on the battery; a well-built, simple, and addicting game with no intrusive microtransactions.”
    • “Purchasing upgrades only last until you prestige, so you'll be forever repurchasing them. The last levels of each prestige pretty much force you to pay to make any progress. The game does not accrue progress when it's not open, so you're forced to keep this constantly open. It's one massive damn slog to get through 2 stars. In fairness to the dev, he didn't do forced ads, but as some have pointed out, maybe optional ads to get upgrades might be the way.”
    • “A massive unfun brick wall at calculation 6 which appears only to be designed to get you to use the cheat microtransactions.”
    • “A very simplistic game with obvious cash grab tendencies. The prestige system is set up to be as frustrating as possible by randomly upgrading each colour, meaning you lose over 50% of your resets buffing obsolete money makers to bait you into spending $4.50 to instantly win the game rather than spend a month resetting.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay is generally simple, addictive, and enjoyable early on, with a solid core loop and no intrusive ads. However, the overwhelmingly criticized prestige mechanic relies heavily on unfavorable randomness, often negating player progression and leading to frustration, especially in late game stages. Many users suggest that improving or balancing this random element, adding offline progress, and expanding gameplay depth would significantly enhance the overall experience.

    • “Progression is at a good pace and the mechanics are novel.”
    • “Simplistic design with effective gameplay.”
    • “Once you understand the mechanics, it becomes extremely addictive.”
    • “The whole prestige going into one random upgrade is the worst mechanic I've ever seen in a game and genuinely makes it impossible to progress at times, especially in the late game when you've racked up 4 billion prestige from not playing for a few days and it all goes into generator 2 speed.”
    • “This game has a very simple gameplay, but somehow managed to not do it properly: bad offline progression, terrible grind scaling and adding a random factor on 27 parameters is not great (ended up with an 18k cost reduction next to a 143 million one). Overall not a great experience, but still a promising game, might reinstall in a year or two.”
    • “Most linear non impactful gameplay I've ever seen, and the fact that the upgrade system is purely random without any (free) way to guide it makes the end game unbearable.”
  • grinding
    30 mentions Positive Neutral Negative

    The game starts with engaging progression but becomes increasingly grindy and tedious, especially in later stages and calculations, with slow and repetitive upgrade mechanics often tied to frustrating RNG. This heavy grinding can lead to player fatigue, soft locks, and a sense that progressing faster is better achieved through spending money rather than gameplay. Overall, grinding detracts from the experience despite satisfying moments early on.

    • “Unfairly distributed rewards vs time investment: playing daily for over a year in world 6 calculation 5 gives 0.05 power in exchange for full reset, while farming world 1 for an hour also gives 0.05 power.”
    • “There's a shadow of a good game here, but the RNG on upgrades is frustrating, and the large quantity needed to progress to the final stage makes the gameplay loop incredibly tedious.”
    • “Repetitive, tedious, slow.”
  • music
    24 mentions Positive Neutral Negative

    Users consistently criticize the game for automatically pausing or muting their background music or audio whenever it is opened, despite some appreciating the in-game sound design. Many request an option to disable the game's audio control so they can listen to their own music without interruption. Although some improvements were noted, this issue remains a significant drawback for players who enjoy multitasking with music.

    • “Very neat and clean idle. I beg you to add an option to mute sound (very good sound design but I want to play while listening to music).”
    • “I would recommend that you play this game with music in your background so that it seems to go faster.”
    • “This game is great but I wish it had relaxing music to help me sleep.”
    • “Every time I switch apps, it automatically mutes my music.”
    • “The app blocks background apps from playing sound; you can't listen to music while this app is open, even if the sound is off.”
    • “It always pauses music or media every time you open the game, which is really annoying.”
  • graphics
    14 mentions Positive Neutral Negative

    The game features minimalist, pixel-art graphics that users find visually appealing and refreshing, emphasizing simplicity over flashy effects. While some note the graphics as basic or lackluster, the clean, compact presentation enhances gameplay and suits the game's style well. Overall, the aesthetic is praised for its charm, clarity, and suitability to the game's progression mechanics.

    • “I love the simplistic graphics, and the idea of upgrading specific stats rather than a global boost is quite refreshing.”
    • “I like the pixel art style and the way you upgrade, being able to reach the next stage, a high prestige, and the tiny compact bits of information.”
    • “Love the graphics, the visible countdown to next payout, and that payouts aren't 10 times a second.”
    • “A bit lackluster in the graphics but that doesn't matter to me.”
    • “The game doesn't have much features, music, high graphics, and the notation is confusing.”
    • “Settings are also in a really unintuitive spot; I happened to tap the gear that I thought was just a graphic and realized it was actually the options menu.”
  • story
    4 mentions Positive Neutral Negative

    The story received mixed feedback, with some players praising its depth and engagement, while others felt it was minimal or nonexistent, leading to a largely repetitive and aimless experience.

    • “So far, I have only completed a small part of what feels like a very large, rich story. It's amazing, and I love the lack of ads. The microtransactions present aren't required; they just allow you to 'cheat' and move along faster. It's amazing.”
    • “There's no story, no reason for playing, just brainless clicking.”
    • “And it's not easy because there is a level limit to each resource plot but its cost can still decrease from resets which becomes completely pointless after about an hour worth playtime.”
    • “I was just in it for the plot and had to see how it ended.”
  • humor
    3 mentions Positive Neutral Negative

    The humor is well-executed and genuinely funny, adding a clever and entertaining twist to the idle game genre. It combines humor with insightful moments, making the experience both amusing and thought-provoking.

    • “Revealed in a perfect and funny way too.”
    • “Otherwise hilarious and does give a realization.”
    • “An idle game that's not idle that's funny.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is hindered by numerous bugs and unfinished mechanics, leading to a frustrating experience despite its enjoyable and interesting concept.

    • “Overall, this feels unfinished and buggy, with simplistic gameplay which is actually enjoyable at times.”
    • “Cool concept, but buggy with bad experience due to mechanics that either don't function or barely function.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is limited, as the game offers only minor variation after completing the initial seven levels and "becoming a god," though it still provides some incentive to play again.

    • “Once you go through 7 levels and 'become a god' there's no major change in the game, so replayability suffers”
  • emotional
    1 mentions Positive Neutral Negative

    Users find the emotional aspect rewarding and satisfying, particularly enjoying the gratification of earning offline multipliers effortlessly without active interaction.

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Frequently Asked Questions

Idle Game 1 is a casual simulation game.

Idle Game 1 is available on Phone, iPad, iPhone, Tablet and others.

Idle Game 1 was released on August 28, 2020.

Idle Game 1 was developed by Cem Games.

Idle Game 1 has received mostly positive reviews from players. Most players liked Idle Game 1 for its monetization but disliked it for its grinding.

Idle Game 1 is a single player game.

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