- September 27, 2017
- Upturn Games
- 61h median play time
Idle Bouncer
Platforms
About
Make the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!







- The game is simple and addictive, making it a great time-waster while watching films or YouTube.
- It features a unique concept with bouncing balls that generate energy, providing a satisfying gameplay loop.
- The game is free to play and offers a variety of upgrades, keeping players engaged.
- Progression is incredibly slow, especially in the long-term, making it feel tedious and unrewarding.
- The game heavily relies on microtransactions, which can hinder free-to-play progress and create a pay-to-win environment.
- Many players find the gameplay repetitive and lacking depth, especially after the initial excitement wears off.
- gameplay48 mentions Positive Neutral Negative
Gameplay reviews are mixed, with some players finding the mechanics engaging and addictive, praising the graphics and upgrade systems, while others criticize the gameplay loop as tedious and frustrating, particularly due to the slow progression and absurd achievement requirements. The game features simple mechanics typical of idle games, but opinions vary on whether these elements create a satisfying experience or lead to a lack of depth and enjoyment. Overall, the gameplay is described as both simple and potentially rewarding, depending on player investment.
“Solid mechanics and a nice, satisfying gameplay loop.”
“The graphics were stunning, the gameplay mechanics were engaging, and the world-building was nothing short of impressive.”
“Unique concept, addictive gameplay!”
“The mechanics of this game are inverted - the longer you play, the harder it gets to earn basic currency.”
“You can get gems from achievements, but it's only 1 gem per achievement. The achievements are absurd; you can earn 14 to 16 gems total within 42 hours of gameplay if you're playing everything right, but you can't step away or go AFK during that time.”
“The simplest idler game with very few mechanics or concepts that surround its only goal: bouncing.”