I Won't Forget Hue
- January 18, 2023
- Colin
Disorganized and alone, a woman finds herself crafting new glasses in order to look at her own home with different shaded views. I won't forget Hue is a psychedelic thriller experience. You'll go searching for new lenses, try to figure out what is happening to her home and why she is all alone.
Reviews
- The game features a unique and interesting mechanic with color lenses that alters gameplay and exploration.
- The art style and sound design create a captivating atmosphere that enhances the horror experience.
- It's a short, free game that provides a fun and engaging experience, making it perfect for a quick playthrough.
- The game is very short and feels more like a demo, leaving players wanting more content and depth.
- The scares become repetitive and lose their impact quickly, with some players finding the attempts at horror more amusing than frightening.
- The story is unclear and underdeveloped, which detracts from the overall experience and engagement with the game.
- gameplay23 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 13 % negative mentions
The gameplay is characterized by a unique lens mechanic that integrates color-based puzzles and monster encounters, offering an interesting blend of visual and audio cues. However, players note that the execution feels unpolished, with issues like random lens switching and inconsistent monster AI detracting from the experience. While the mechanics show potential for deeper development, the overall gameplay may not satisfy those seeking a robust horror or puzzle experience.
“Cute game, love the art style and the game mechanics with the lenses.”
“Great mechanics, with a nice mix between visual and audio cues; I hate that sneaky yellow fiend.”
“The use of colors as a mechanic is unique, and I like how it played into the lore and made me want to learn more.”
“Both gameplay elements, the color lenses and the monsters, are very unpolished, with the random lens switching being nothing more than a nuisance, and the monsters having poor AI but greater speed, resulting in either no trouble at all or instant death with no chance of outpacing them.”
“Not really worth playing if you are going for horror or puzzle mechanics.”
“I feel this was more of a school/uni project that probably won't be further worked on.”
- story15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game's story is largely criticized for being unclear and underdeveloped, with many players noting its lack of engagement and numerous plot holes. While some appreciate the potential and unique mechanics that hint at a deeper narrative, others feel that the vague context and inconclusive ending leave much to be desired. Overall, the story seems to offer a foundation for intrigue but ultimately falls short of delivering a satisfying experience.
“What makes it a little exciting is the connection between the story and the dynamics of the mechanics that were created to help you get through.”
“Story is borderline non-existent; all we have is some character thoughts and a vague context, but nothing really engaging. The ending feels as inconclusive as the whole game.”
“For a free game, I have to say it has a storyline with potential, but unfortunately, it has plot holes since it was not explored further, perhaps because it is a small and free game.”
“The story is not explicitly explained; however, the player can make up their own theories on who you are, what happened in the mansion, and where your family is.”
- graphics6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The graphics of the game are characterized by a charming art style that is both easy on the eyes and reminiscent of early 2000s aesthetics. While some players appreciate the cute visuals and effective sound design, others critique the unrealistic graphics, noting that this aspect diverges from their expectations for the game's overall tone.
“Cute game, love the art style and the game mechanics with the lenses.”
“A short scary game with a heartwarming ending; the art style is easy on the eyes, and the music and sound effects do a great job of keeping you on edge.”
“I loved the art style as well as the mechanics.”
“It's easy to play and has an early 2000's graphic style.”
“I marked the graphics as bad not because they are ugly but because they are unrealistic, which is not an attribute I was expecting this game to have since this game is not about being realistic in terms of graphics.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some players appreciate its ability to enhance the atmosphere and evoke tension, particularly during chase scenes, others criticize it for being repetitive and poorly designed, which can detract from key moments. Overall, the sound design is noted as a significant element that contributes to the game's spooky ambiance.
“A short scary game with a heartwarming ending, the art style is easy on the eyes and the music and sound effects do a great job of keeping you on edge.”
“Love the atmosphere, interesting gameplay, and I really like the music when one of the monsters is chasing you (reminds me of the theme song from Halloween 1978).”
“Poor sound design and repetitive music.”
“The music in the chase is choppy and ruins the moment a bit.”
“The art and music complement each other in this spooky mansion and set the tone.”
- atmosphere6 mentions
- 83 % positive mentions
- 17 % neutral mentions
- 0 % negative mentions
The game's atmosphere is widely praised for its engaging and spooky elements, effectively creating a sense of tension and immersion. Players appreciate the combination of bright settings and chilling soundtracks, which enhance the overall experience, while the presence of hidden collectibles adds to the intrigue. Overall, the atmosphere contributes significantly to the game's appeal, making it a memorable and spine-chilling adventure.
“I really recommend this game; it had a great atmosphere, and the controls were easy to use.”
“The game is highly recommended, with simple puzzles and a spooky atmosphere; it is not too long and has hidden collectibles scattered around, making it a 100% worthwhile spine-chilling experience.”
“Love the atmosphere, interesting gameplay, and I really like the music when one of the monsters is chasing you (reminds me of the theme song from Halloween 1978).”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is a standout feature, with players finding the attempts at horror to be unintentionally funny, leading to genuine laughter. The awkward movements of the monsters, such as moonwalking, contribute to the comedic experience, making it a recommended choice for those seeking a lighthearted take on the horror genre.
“Not only is this game not scary, but the attempts to scare you are straight up hilarious.”
“I laughed out loud multiple times and honestly, I would absolutely recommend this to someone looking for a bad/funny horror game.”
“The movement of the monsters is kind of stiff and sometimes they just moonwalk or move without moving a pixel at all, and it's hilarious.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game effectively balances tension and warmth, featuring a short, scary narrative that culminates in a heartwarming ending. Its visually appealing art style, combined with immersive music and sound effects, enhances the emotional experience, keeping players engaged throughout.
“A short, scary game with a heartwarming ending. The art style is easy on the eyes, and the music and sound effects do a great job of keeping you on edge.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it still feels like I'm nowhere.”