- January 18, 2023
- Colin
I Won't Forget Hue
Platforms
About
Disorganized and alone, a woman finds herself crafting new glasses in order to look at her own home with different shaded views. I won't forget Hue is a psychedelic thriller experience. You'll go searching for new lenses, try to figure out what is happening to her home and why she is all alone.






- The game features a unique and interesting mechanic with color lenses that alters gameplay and exploration.
- The art style and sound design create a captivating atmosphere that enhances the horror experience.
- It's a short, free game that provides a fun and engaging experience, making it perfect for a quick playthrough.
- The game is very short and feels more like a demo, leaving players wanting more content and depth.
- The scares become repetitive and lose their impact quickly, with some players finding the attempts at horror more amusing than frightening.
- The story is unclear and underdeveloped, which detracts from the overall experience and engagement with the game.
gameplay
23 mentions Positive Neutral NegativeThe gameplay is characterized by a unique lens mechanic that integrates color-based puzzles and monster encounters, offering an interesting blend of visual and audio cues. However, players note that the execution feels unpolished, with issues like random lens switching and inconsistent monster AI detracting from the experience. While the mechanics show potential for deeper development, the overall gameplay may not satisfy those seeking a robust horror or puzzle experience.
“Cute game, love the art style and the game mechanics with the lenses.”
“Great mechanics, with a nice mix between visual and audio cues; I hate that sneaky yellow fiend.”
“The use of colors as a mechanic is unique, and I like how it played into the lore and made me want to learn more.”
“Both gameplay elements, the color lenses and the monsters, are very unpolished, with the random lens switching being nothing more than a nuisance, and the monsters having poor AI but greater speed, resulting in either no trouble at all or instant death with no chance of outpacing them.”
“Not really worth playing if you are going for horror or puzzle mechanics.”
“I feel this was more of a school/uni project that probably won't be further worked on.”