I Know a Tale
- September 20, 2016
- Hoshko
"I Know a Tale" is a narrative-driven adventure game where players help a lonely storyteller regain his lost memories and abilities. Interact with various objects and characters in beautifully designed environments to uncover the storyteller's past. The game features a unique mechanic of creating and sharing your own stories with others.
Reviews
- Decent point-and-click gameplay with enjoyable puzzles that are easy to solve.
- Nice artwork and colorful graphics, along with some unique live-action cutscenes.
- Affordable price point makes it a worthwhile experience for fans of the genre.
- Poor English translation and voice acting that detracts from the overall experience.
- Very short gameplay duration, with some players finishing in under three hours.
- Frustrating item usage logic and lack of clear guidance on progression.
- story17 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
The story in "I Know a Tale" is generally considered short and unoriginal, lasting around 2 to 3 hours, with a predictable twist that many players see coming early on. While some appreciate the live-action videos and overall presentation, others feel that the game elements detract from the narrative, and the quality of translation declines as the story progresses. Overall, the writing and acting are viewed as mediocre, but the game still offers a decent experience for its price.
“Although it's true that the plot isn't very original and the acting isn't amazing, this is still a pretty good game.”
“'I Know a Tale' has a pretty good story and is a decent length of game for the price.”
“Now, the storyline is definitely interesting and the coloring is good.”
“The story of 'I Know a Tale' is paper-thin.”
“There is one 'twist' in the story, but everyone who has looked at the game's logo in the Steam store will have seen it coming.”
“If they had just used the video as a short story it would have been worth the $1, but the game elements are badly implemented and make the story less interesting.”
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game is generally praised for enhancing the mysterious atmosphere, with some tracks being described as top-notch. However, there are criticisms regarding repetitiveness and a mismatch between the music style and the game's setting, leading to mixed feelings among players. Overall, the music received a score of 7/10.
“Most of the music is also top-notch, adding to the mysterious atmosphere the game is going for.”
“The music and voice acting were okay and pretty standard for this type of game.”
“Music: 7/10”
“I don't mean to insult anyone here, but while playing, I sometimes thought the music sounded so much better than the general production level of 'I Know a Tale', leading me to believe they just copied the score from elsewhere (another game or what have you).”
“The music is a bit repetitive at times.”
“Also, the music is really annoying.”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics of *I Know a Tale* are described as colorful and visually appealing, with high-quality full motion video (FMV) that stands out. However, the overall experience is marred by poor English translation and subpar acting, which detracts from the game's artistic presentation.
“As you can tell from the screenshots on the store page, the artwork of [i]I Know a Tale[/i] looks very nice and colorful.”
“Very classic graphics.”
“Very 'classic' graphics.”
“The graphical quality of the FMV is top-notch.”
“I'm an FMV aficionado and I'm very lenient when it comes to the quality of the acting in games that boast FMV as an art style, but in the case of 'I Know a Tale', the acting is just plain bad.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by classic first-person point-and-click mechanics, focusing on hidden object puzzles and mystery-solving elements reminiscent of older titles. However, it suffers from derivative design, low-quality FMV acting, and distracting effects that detract from the overall experience. Despite these drawbacks, some players still find enjoyment in the nostalgic gameplay style, rating it positively.
“Gameplay consists of hogs' classic first-person point-and-click adventuring and solving puzzles, most notably the genre's titular 'hidden objects puzzles' (HOPs).”
“Gameplay: 8/10”
“You get a lot of little sound effects, and the game has decent enough art, I suppose, but the core gameplay is very derivative of other games. The FMV acting is low quality, and the game relies a lot on cheap effects that either fall flat or can be distracting or dizzying, especially for cutscenes and transitions.”
“Gameplay consists of classic first-person point-and-click adventuring and solving puzzles, most notably the genre's titular 'hidden objects puzzles' (HOPs).”
“An old-style (i.e., 2009-ish) game featuring some mystery case files type gameplay, including middling live-action clips combined with finding needful things via both hidden object scenes and zooming in to parts of the larger scene.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is enhanced by high-quality music that effectively contributes to its mysterious tone, creating an immersive experience for players.
“Most of the music is also top-notch, adding to the mysterious atmosphere the game is going for.”