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i feel very lonely and i don't remember myself

i feel very lonely and i don't remember myself Game Cover
94%Game Brain Score
story, replayability
graphics, gameplay
94% User Score Based on 88 reviews

Platforms

PCWindows
i feel very lonely and i don't remember myself Game Cover

About

A short sci-fi visual novel about four scientists trapped in an underground lab. Explore their chat records to uncover the mysteries of Inturg Technologies. How can they escape their doom?

i feel very lonely and i don't remember myself screenshot

94%
Audience ScoreBased on 88 reviews
story26 positive mentions
music2 negative mentions

  • Compelling and engaging story that unfolds through chat logs, keeping players invested in the mystery.
  • Short runtime of about 1-2 hours makes it a quick and enjoyable experience, especially for fans of sci-fi and visual novels.
  • The unique format and minimalistic design enhance immersion, creating a chilling atmosphere that complements the narrative.
  • Lack of interactivity and gameplay elements, primarily consisting of reading chat logs with minimal puzzles.
  • Some players found the twist at the end unconvincing, leading to feelings of a pointless narrative.
  • The small window size and hard-to-read text detracted from the overall experience for some players.
  • story
    49 mentions Positive Neutral Negative

    The game's story is generally praised for its compelling and engaging narrative, often described as intriguing and well-written, with effective non-linear storytelling elements. However, some critiques highlight issues such as plot holes and a lack of gameplay depth, which can detract from the overall experience. Despite these drawbacks, many players find the story to be a worthwhile and immersive journey, particularly for fans of sci-fi and visual novels.

    • “A very short kinetic story with very few interactions, but all of them matter and help turn the apparently disjointed but mainly linear narrative into a thrilling interactive tale.”
    • “It's brilliant, honestly... a chilling, intelligent, and well-written story that's certainly worth your time.”
    • “A really nice game with a story that will keep players hooked until the end, an amazingly well-designed narrative that manages to tell a story in a different but really exceptional way, making you feel a part of it at every moment.”
    • “Basically, the developer played 'No One Has to Die' and decided to make a worse story about something they didn't understand, with even less gameplay and worse graphics, along with a frustrating way of clicking through the dialogue.”
    • “Story-wise, I didn't see a believable explanation for the reason behind the whole twist, which ultimately renders the whole experience pointless.”
    • “It feels like the authors started with the twist first and then tried to build the story around it, but in the end just couldn't justify it well, leaving some plot holes to boot.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some praising the aesthetic as "gorgeous" and well-suited to the visual novel format, while others criticized them as simplistic and mismatched with the game's theme of cutting-edge technology. Overall, the visuals were noted to enhance immersion, despite some players finding the graphical quality lacking compared to other titles.

    • “It's really interesting, and the aesthetic is just gorgeous!!”
    • “Even though it has simple graphics, it favors the immersion of the gameplay and suits it really well.”
    • “The ending took me by surprise, which is always a good thing, and I loved the visuals.”
    • “Basically, the developer played 'No One Has to Die' and decided to make a worse story about something they didn't understand, with even less gameplay and even worse graphics, along with a more tedious way of clicking through the dialogue.”
    • “Again, I can't say much, except that the computer log aesthetic smacked me right in the face at the end.”
    • “Also, while the vintage technology aesthetic is neat and all, it doesn't really fit what's supposed to be a cutting-edge tech company.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is primarily focused on clicking and typing, with minimal interactive elements, which some players find lacking compared to other titles. While the simple graphics and old computer interface contribute to immersion, the overall experience is criticized for its limited gameplay mechanics and reliance on dialogue advancement. Despite these shortcomings, the narrative successfully creates suspense and intrigue, appealing to those who appreciate story-driven experiences.

    • “Even though the gameplay replicates an old computer interface, the narrative masterfully builds an aura of suspense and intrigue around uncovering the truth.”
    • “Do note that the gameplay consists of purely clicking and typing.”
    • “Even though it has simple graphics, it favors the immersion of the gameplay and suits it really well.”
    • “Basically, the developer played 'No One Has to Die' and decided to make a worse story about something they didn't understand, with even less gameplay and worse graphics, along with a more tedious way of clicking through the dialogue.”
    • “The gameplay is literally just you clicking the screen to advance their chats - that's all.”
    • “Sadly, there is no actual gameplay aside from some log reading and password typing, but it still offers a nice free sci-fi story with a puzzling narrative and some dark themes.”
  • music
    2 mentions Positive Neutral Negative

    The game features no music, relying instead on ambient sounds like PC fan noise and beeps during chat interactions, which enhances its eerie atmosphere. This minimalist audio design complements the game's theme of unreliable information conveyed solely through text.

    • “There's no music, with the only real sounds being PC fan noise which you can turn up or down, and beeps as you read through the chats.”
    • “The plain design and lack of music really contribute to that eerie atmosphere, and the concept of receiving information exclusively through chats is nice too, due to it being entirely unreliable.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's plain design and absence of music create an eerie atmosphere, enhanced by the unreliable information conveyed through chats. This unique storytelling approach effectively engages players, drawing them into the game's lore and overall ambiance.

    • “The plain design and lack of music really contribute to that eerie atmosphere, and the concept of receiving information exclusively through chats is nice too, as it is entirely unreliable.”
    • “The storytelling and the general atmosphere really kept me invested in the game's story and lore.”
  • replayability
    1 mentions Positive Neutral Negative

    While some users find the game lacks significant replayability, they still regard it as the best visual novel they have experienced.

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