- May 18, 2016
- Nippon Ichi Software
- 9h median play time
htoL#NiQ: The Firefly Diary
Platforms
About
In htoL#NiQ: The Firefly Diary, players guide two fireflies to help a lost girl named Mion navigate through a dark and eerie world. Solutions to puzzles and obstacles often rely on clever manipulation of light and shadow. The game features a hauntingly beautiful art style and a somber, atmospheric soundtrack that adds to its intriguing, mysterious narrative.
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- The game features a unique art style and atmosphere that captivates players.
- The story is intriguing and unfolds through collectible memory fragments, encouraging exploration.
- Puzzles offer a mix of challenge and creativity, requiring players to think critically.
- Controls are clunky and unresponsive, making precise movements frustrating.
- The game has a steep difficulty spike, particularly in boss encounters that rely on trial and error.
- Lack of clear instructions and mechanics can lead to confusion and unnecessary deaths.
story
140 mentions Positive Neutral NegativeThe game's story is a unique blend of visual storytelling and collectible fragments that reveal a dark and intriguing narrative, though it can be confusing and vague at times. Players appreciate the artistic presentation and emotional depth, but many express frustration with the gameplay mechanics that can hinder the storytelling experience. Overall, while the story has potential and depth, it requires patience and exploration to fully appreciate, making it a mixed bag for players seeking a coherent narrative.
“The story is quite touching and the overall presentation is very beautiful.”
“The artwork is great, the story is interesting and well transmitted to the player via pixel-art flashback scenes, and the true ending reveals a heartbreaking twist which does this game justice.”
“The story itself is told in small fragments hidden throughout the levels that let you relive parts of your past and try to piece it all back together.”
“The story is honestly quite confusing and vague at times, and even after collecting every memory fragment, I'm still unsure of what exactly the story is. I can kind of tell certain points but not everything, and I'm certainly not understanding the whole story, that's for sure.”
“The only story is found through collectibles, which are either not visible or can be locked off if the player progresses in a certain way before seeing them.”
“It makes the incomprehensible decision to hide the story behind hidden collectibles and impossible-without-a-guide hidden mechanics.”