- July 8, 2014
- 6h median play time
House of 1000 Doors: The Palm of Zoroaster - Collector's Edition
Platforms
About
"House of 1000 Doors: The Palm of Zoroaster - Collector's Edition" is a single-player adventure game with stunning graphics and a gripping story. In this sequel, return to the House of 1000 Doors, which has taken a dark and unsettling turn since your last visit. Prepare to face new challenges, solve puzzles and uncover secrets in this eerie and suspenseful game.





- The game features beautiful graphics and an immersive storyline that enhances the overall experience.
- The addition of a map system allows for easier navigation and reduces backtracking, making gameplay more enjoyable.
- The puzzles are varied and engaging, with a good mix of hidden object scenes and mini-games that cater to different skill levels.
- The main story is shorter and less complex compared to its predecessor, which may leave some players wanting more.
- Some puzzles are overly easy or tedious, leading to a less challenging experience overall.
- There is a noticeable reuse of music and assets from the previous game, which can detract from the freshness of the sequel.
story
39 mentions Positive Neutral NegativeThe story of the game is generally described as immersive and engaging, with a mix of familiar characters and new plot elements, though some players found it less complex than previous installments. While the main storyline is relatively short and straightforward, the bonus chapter offers additional depth, albeit with some criticism regarding its abruptness and reliance on previous games for context. Overall, the narrative is considered enjoyable but may lack the originality and charm of earlier titles in the series.
“It had an immersive appeal, both in story and graphics.”
“A nice short story and a return to some of the previous characters.”
“The story: the Palm of Zoroaster, a cursed orb, has been destroying things, people, and quite possibly civilizations for centuries.”
“The story feels a bit disjointed and has lost a lot of the mysterious charm the first title had.”
“A bonus chapter should add on to the story, not actually finish telling the story.”
“Kate expresses no reason for even returning to the house and the mystical cursed fireball that seems to be causing trouble rarely does much of anything besides float around, giving no sense of urgency to the mission of the game.”