hosTILE

hosTILE Game Cover

This game is a portfolio project for my university dissertation, titled "Utilizing Multiple Procedural Generation Techniques to Construct Organic 2D Levels". The overworld was created by using Perlin Noise to generate a noise map. The gradient magnitudes of each pixel determines the biome type of each cell, which is translated to both a render texture (world map) and to a tile map (game level). Na…

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