- June 7, 2018
- Pixoala
Horns of Fear
Platforms
About
"Horns of Fear" is a third-person psychological horror game set in a creepy mansion, where you play as a journalist investigating the paranormal. The game features a harrowing atmosphere, puzzles to solve, and items to collect. It boasts an original soundtrack and was made almost entirely by one person, with a warning for disturbing images and potential epilepsy triggers.
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- The game features a captivating story with surprising twists and a unique art style that enhances the eerie atmosphere.
- Puzzles are well-designed, offering a satisfying challenge without being overly difficult, and the gameplay is engaging.
- The game successfully combines humor and horror elements, providing a fun and memorable experience for players.
- The combat mechanics are clunky and can detract from the overall experience.
- Some puzzles may feel obscure or illogical, leading to frustration for players trying to progress.
- The game is relatively short, which may leave some players wanting more content and depth.
story
30 mentions Positive Neutral NegativeThe game's story is described as immersive and intriguing, with a mix of horror and humor that keeps players engaged, though it can be convoluted and at times relies on clichés. While some players appreciate the atmospheric narrative and the challenge of piecing together the plot, others find it underwhelming or disjointed, particularly in its execution of twists and character development. Overall, the story enhances the gameplay experience for many, despite its flaws, making it a notable aspect of the game.
“The story is intriguing and does require a bit of piecing together by the player until later on, but I enjoyed reading the little tidbits and guessing at what was going on.”
“An entertaining and disturbing little horror story that ends up being more than meets the eye.”
“Great story, fun puzzles, unique art style; I would recommend it for horror fans.”
“However, it turns the game more into storytelling rather than a challenge.”
“The weakest part of the game is definitely the story.”
“It wasn't until I gave up and made it to the doll head puzzle that I realized how the puzzles were connected; the pasiphae puzzle never gives you any obvious indicator that the pieces are in the right order - you just need to know the story.”