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Hope; or How We Survived

Hope; or How We Survived Game Cover
61%Game Brain Score
story, graphics
music, replayability
100% User Score Based on 12 reviews

Platforms

PCWindows
Hope; or How We Survived Game Cover

About

A tower guard protects the town’s survivors but how does he pass the time when not shooting zombies? Hope; or How We Survived is a short, story based game with pick up and play shooting and dialogue mechanics. The zombie apocalypse has come! Fear not, humanity has worked out how to keep it at bay. Though we have been pushed to the brink we are now, slowly, starting to rebuild. You have a small pa…

Hope; or How We Survived screenshot
Hope; or How We Survived screenshot
Hope; or How We Survived screenshot
Hope; or How We Survived screenshot

100%
Audience ScoreBased on 12 reviews
story6 positive mentions
music3 negative mentions

  • Beautiful pixel art and engaging story with realistic character interactions.
  • Short but impactful gameplay experience with multiple endings to explore.
  • The game effectively combines dialogue and action, creating a unique atmosphere.
  • The game is quite short, which may leave some players wanting more content.
  • Dialog pacing can be frustrating, as it doesn't allow players to read at their own speed.
  • Sound effects, particularly character noises, can be annoying and detract from the experience.
  • story
    13 mentions Positive Neutral Negative

    The game features a captivating story with multiple endings and engaging dialogue, enhanced by beautiful pixel art. Players appreciate the intriguing world and character development, though some express a desire for deeper exploration of the narrative. Overall, the story is well-paced, fitting within a 10-20 hour playtime, and players hope for future updates or sequels that expand on the storyline without unnecessary filler.

    • “A truly engaging story with multiple endings.”
    • “Comment - the story for this game was incredible, I was really intrigued with the story of the world in the game, and especially the characters.”
    • “Beautiful pixel art, has a great story.”
    • “The only reason I'm not bumping this up is that I wish the story was touched upon a little more within the game.”
    • “I hope there will be updates and more storylines to this or more games like this one that are maybe a little longer but not dragged out with useless missions and stuff just to make it longer.”
    • “I prefer the shootout mode versus the story.”
  • music
    5 mentions Positive Neutral Negative

    The game features no music, which some players find annoying, while others appreciate the absence of it, stating that the sound effects effectively set the tone and enhance the atmosphere. Overall, the lack of music is seen as a deliberate choice that contributes positively to the gaming experience.

    • “The game does not have music, but it does not need any.”
    • “The grumbles, moans, or whatever they were that the characters kept doing was extremely annoying; I would have preferred any other sound effect. Speaking of sound, there is no music.”
    • “The lack of music and the sounds used set the tone and atmosphere of the game.”
    • “The lack of music adds to the atmosphere, so I recommend playing it when it is silent and only focusing on the game.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are praised for their appealing art style, contributing positively to the overall aesthetic of the game.

  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is significantly enhanced by the absence of music, with the sound design effectively setting a distinct tone. Players recommend experiencing the game in silence to fully immerse themselves in its unique ambiance.

    • “The lack of music, along with the carefully crafted sound effects, sets a haunting tone and immersive atmosphere for the game.”
    • “The game's atmosphere is incredibly immersive, drawing you into its world with every detail.”
    • “The combination of visuals and ambient sounds creates a captivating atmosphere that keeps you engaged.”
    • “The lack of music and the sounds used set the tone and atmosphere of the game.”
    • “The lack of music adds to the atmosphere, so I recommend playing it when it is silent and only focusing on the game.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is praised for its engaging balance between dialogue and dynamic enemy wave sizes, providing a varied and enjoyable experience.

    • “The gameplay was engaging, with a great balance between dialogue and the varying sizes of enemy waves.”
  • emotional
    1 mentions Positive Neutral Negative

    The game is praised for its emotional depth, being described as a short yet beautiful experience that is both fun and touching, resonating with players on a personal level.

    • “A short, fun, beautiful, and touching little game.”
  • replayability
    1 mentions Positive Neutral Negative

    While the game offers a relatively short experience, the slow-paced dialogues can hinder replayability, particularly due to the lack of substantial rewards beyond the ending.

    • “Even if it is not a long game, it can get kind of slow in the dialogues, damaging replayability a bit, especially if there's not a really tangible reward other than the ending itself.”
    • “The lack of meaningful choices and consequences makes it hard to feel motivated to replay the game.”
    • “Once you've experienced the story, there isn't much incentive to go through it all again since the gameplay remains largely the same.”

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