- July 21, 2015
- Eat Create Sleep
- 3h median play time
Crest - an indirect god game
Platforms
About
"Crest" is a god simulation game set in Sub-Saharan Africa where your words are law. By issuing commandments in an evolving pictographic language, guide your followers, but be aware that their interpretation may not always align with your intentions. Their experiences and free will shape their religion, and the consequences of your actions may be unpredictable.
- Unique and engrossing concept where players create their own religion and influence followers through commandments.
- Beautiful art style and calming soundtrack enhance the overall experience.
- Interesting mechanics that allow for unexpected outcomes based on follower interpretations of commandments.
- Gameplay can feel repetitive and lacks depth, leading to a sense of boredom after a short time.
- Followers often misinterpret commandments, leading to frustrating and unintended consequences.
- Limited control over followers and lack of clear objectives can make the game feel aimless.
gameplay
74 mentions Positive Neutral NegativeThe gameplay of this title is characterized by its unique commandment-driven mechanics, allowing players to indirectly manage their followers through a simplistic yet intriguing system. However, many users find the mechanics overwhelming and lacking depth, leading to a repetitive experience that diminishes engagement over time. While the graphics and initial fun are praised, the overall consensus suggests that the game requires further development to enhance its gameplay variety and depth.
“The graphics are excellent, the gameplay is quite fun, and the music is good.”
“It has a wonderfully distinctive visual style and an original and interesting gameplay using commandments to indirectly manage your settlement and followers.”
“Unique, commandment-driven gameplay.”
“Tons of gameplay components that didn't really affect the game in any way: the underworld I visited once and never again, the water maps could be ignored because the environment didn't seem to really matter, most of the skills tree can't even be unlocked, resource levels and city relationships just really don't matter to completing the objectives... it was a ton of tutorial for very little that actually came into play.”
“The gameplay might be simple, but it's also simplistic, and feels antagonistically one-dimensional despite any attempt by the player to bring strategy, tactics, or immersion into it.”
“Unfortunately, standing alone, this mechanic is not enough to hold my interest.”