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Hollow Knight: Silksong

Team Cherry has crafted a monumental Metroidvania filled to the brim with content, though it sometimes misses the balance on difficulty and fun.
Hollow Knight: Silksong Game Cover
90%Game Brain Score
music, gameplay
grinding, stability
93% User Score Based on 154,237 reviews
Critic Score 86%Based on 21 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCXbox Game PassAmazon LunaCloudMac OSXbox OneNintendo Switch 2
Hollow Knight: Silksong Game Cover

About

Hollow Knight: Silksong is a single player open world platformer game with a fantasy theme. It was developed by Team Cherry and was released on September 4, 2025. It received positive reviews from critics and very positive reviews from players.

Learn more about the long-awaited follow-up to Team Cherry's critically acclaimed debut, coming soon to PS5.

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93%
Audience ScoreBased on 154,237 reviews
music7.6k positive mentions
grinding3.5k negative mentions

  • Gameplay is fast, fluid, mechanically rich, and offers a diverse range of combat styles showcasing Hornet's agile movement, making combat feel phenomenally smooth and stylish.
  • The music, composed by Christopher Larkin, is haunting, beautifully orchestrated, and deeply enhances the game's atmosphere, boss battles, and exploration.
  • The game features stunning hand-drawn visuals with vibrant, diverse biomes and detailed character animations that elevate the immersive metroidvania experience.
  • Difficulty and gameplay balance are often criticized for being punishing and frustrating, with mechanics like damage scaling, resource management, and tedious grinding detracting from fun.
  • The late-game pacing, especially act 3, is hampered by repetitive and tedious fetch quests and grind-heavy side content that disrupt the story flow and immersion.
  • Some boss fights suffer from visual clutter and design issues, including overwhelming minion spawns and small punish windows, making encounters feel unfun and RNG-dependent.
  • music
    15,163 mentions Positive Neutral Negative

    The music in Hollow Knight: Silksong is widely praised as phenomenal, beautifully orchestrated by Christopher Larkin, and a major highlight that deeply enhances the game's atmosphere, story, and emotional impact. Many reviewers describe the soundtrack as haunting, immersive, and memorable, often elevating boss battles and exploration with distinct, fitting compositions performed by a live orchestra. While some fans find it slightly less iconic than the original Hollow Knight's soundtrack, the consensus is that Silksong's music is an exquisite, integral part of a richly crafted, immersive experience.

    • “Christopher Larkin absolutely hit the ball out of the park once again; the soundtrack to this game is stunning.”
    • “The soundtrack alone deserves its own award — it elevates every moment from exploration to intense fights into something transcendent.”
    • “The music is beautiful and Christopher Larkin really flexed his skill as a composer with how moving and fun some of these pieces can be.”
    • “The music, the ambience, the world building are great but you don't have the breathing space to enjoy them because the game is just annoying.”
    • “The only problem I have with it is the music just does not hit as hard as hollow knight but that could be because I am trying my best to not get murdered.”
    • “Music is bland, boring and the boss fights feel like playing those same boring sounds at 2.5 speed, not adding to the tension, but annoying you evermore.”
  • gameplay
    12,705 mentions Positive Neutral Negative

    Hollow Knight: Silksong builds on its predecessor with faster, more fluid, and mechanically richer gameplay, featuring Hornet’s agile movement and a diverse range of combat styles enabled by the new crest and tool systems. The game offers a challenging but rewarding experience with satisfying boss fights and exploration, although some players find certain mechanics—such as double damage, resource management, boss runbacks, and the pogo system—frustrating or overly punishing. Overall, Silksong is praised for its polished and intense gameplay loop that demands skill mastery, appealing especially to fans of difficult metroidvanias.

    • “Gameplay is also awesome, I especially like the movement which makes Hornet extremely mobile and the combat makes good use of it.”
    • “The gameplay is absolutely phenomenal, genuinely the best combat system I've played with I think.”
    • “Fluid, deadly, and stylish as hell — her movement, combat, and tools feel like an evolution of everything great about the first game while introducing fresh, brilliant mechanics that make you feel like a god of agility and precision.”
    • “The gameplay is just a bad experience.”
    • “Mechanics are horrible compared to the first, almost 4 hrs in and I'm not having fun at all.”
    • “It's strong in certain areas, but is a complete mess when it comes to gameplay design, balance, and difficulty.”
  • story
    11,503 mentions Positive Neutral Negative

    Hollow Knight: Silksong offers a richly detailed and emotionally engaging story that expands and deepens the lore established in its predecessor, featuring a voiced protagonist that greatly enhances narrative immersion. The game balances cryptic environmental storytelling with more direct dialogue and quest-driven progression, although some players find the story less impactful or more linear compared to the first game. While the narrative is praised for its depth, character development, and thematic complexity, mandatory fetch quests and certain pacing elements can occasionally hinder the storytelling experience.

    • “Silksong doesn't just continue hollow knight's story, it completes it.”
    • “The story is beautifully hopeful.”
    • “The story is engaging and while it does tie into the first game it is not necessary to play them in order.”
    • “Getting into act 3, the core endgame, requires you to complete every single side quest both that shows up on each of the quest boards and also the discoverable ones out in the wild (including a series of incredibly tedious delivery quests, quests that just say 'farm x amount of currency,' and quests that are just an instruction to kill 40-50 of some types of enemy), collect most of the fleas without any information about their locations at all, and then travel to 3 locations with no real challenge to them, only to come back again.”
    • “The quests are too tedious and feel repetitive, almost like World of Warcraft dailies. Many of the quests and exploration aspects of this game pull the same trick. They often force you to backtrack into areas you otherwise likely have no reason to return to, with several quests asking you to farm drops that only spawn when the quest is active, making the process a grind-like chore.”
    • “The story and pacing suffer heavily in act 3, which is locked behind a multitude of side content that comes down to fetch quests and grind. The final act feels like extra fluff to those uninterested in such, with little in the world worth interacting with, and the story pulls a lot of unanswered threads, leaving the player feeling like 'wait, wasn't the story leading to something?' but with no real resolution.”
  • graphics
    5,098 mentions Positive Neutral Negative

    Hollow Knight: Silksong impresses with its stunning, hand-drawn art style that surpasses the original in detail and vibrancy, featuring diverse, richly designed environments and character animations. The game is praised for its breathtaking visuals, atmospheric lighting, and cohesive aesthetic that perfectly complements its haunting soundtrack, creating an immersive and emotive world. Despite some criticisms about visual clarity during intense combat, the graphics and artistic presentation remain a standout highlight, earning widespread acclaim for elevating the metroidvania experience.

    • “The hand-drawn art style, which made the first Hollow Knight a visual gem, is taken to new heights here.”
    • “The visuals are stunning—vibrant yet haunting, delicate yet dangerous, and each location has its own unique set of enemies and a wealth of secrets.”
    • “The artwork is gorgeous, the music is simply immaculate, and on top of that the crest system lets you completely change up how you play to better suit your own preferences.”
    • “Some boss fights are particularly bad on visual clarity; the more detailed, ambitious, and higher quality art style makes it hard to see and track threats in a handful of fights.”
    • “At least the timing in Elden Ring was comprehensible; this art style gives many of the bosses 2 frames when swinging their weapon.”
    • “The horrible game balance is absolutely carried away by boss fights and art style.”
  • grinding
    3,577 mentions Positive Neutral Negative

    Grinding in Silksong is widely criticized as excessively tedious and frustrating, with many players spending significant time farming rosaries and shards just to progress or restock tools. Long, punishing boss runbacks through challenging or enemy-filled zones further contribute to the sense of grind, making retrying fights feel more like a chore than a fun challenge. While some enjoy the difficulty and exploration, the generally stingy currency system, repeated enemy gauntlets, and mandatory farming detract from the overall pacing and can overwhelm players who prefer a more seamless and rewarding metroidvania experience.

    • “Progression stays satisfying: upgrades and new tools meaningfully change how you move and fight, so backtracking feels purposeful, not tedious.”
    • “You could upgrade your arsenal in meaningful ways, explore branching paths that often led to entirely optional content, and the backtracking felt purposeful, not tedious.”
    • “It is not tedious, it rewards players for investing themselves in builds and more tactical positioning.”
    • “If you don't like difficult games and grinding away for what feels like an eternity without making real progress, this is not the title for you.”
    • “Everything costs way too much and you don't get enough from the enemies which leads to grinding over and over for shards etc. which sucks.”
    • “The amount of grinding for rosaries and shards would have detracted from the experience even further, because the tool system is interesting, but requiring the player to stop attempting the fun part of the game (boss fights and arenas and challenging platforming) to go and grind shards for more attempts is an objectively terrible choice that adds nothing but wasted time to the experience.”
  • atmosphere
    2,137 mentions Positive Neutral Negative

    Silksong delivers a richly atmospheric experience, with beautifully hand-drawn visuals, distinct and immersive biomes, and a haunting, orchestral soundtrack that deeply enhances the game's mood. While some players find its atmosphere less somber or mysterious than the original Hollow Knight, the vibrant world design, compelling music, and detailed environmental storytelling maintain a captivating, haunting ambiance. The atmosphere is widely praised as a core strength, perfectly complementing the fluid combat and rewarding exploration, though a few note that the increased difficulty and pacing can sometimes detract from consistent immersion.

    • “Exploration is incredibly rewarding — every area feels handcrafted, every shortcut feels satisfying to uncover, and there were multiple moments where I just stopped to admire the atmosphere and music.”
    • “The entire game has so much personality and it's all expressed very well through all of the art and the music, which is also really good and portrays the intended atmosphere well at any given moment.”
    • “The music, the atmosphere, the number of times I got chills just listening to a new area's music when I entered for the first time.”
    • “I understand mine is a heterodox opinion, as the game is beloved by several of my friends and currently sits at overwhelmingly positive, but there are several aspects of this game that I just can't get behind, including the art, sound design, and general atmosphere being bland and uninspiring; the purchasable rest system being overly punishing; the combat not feeling great; and the health bar system being nonsensical.”
    • “If you liked Hollow Knight for the scenery and atmosphere, this game is 10x worse.”
    • “The atmosphere is ruined by the inflated difficulty.”
  • emotional
    1,205 mentions Positive Neutral Negative

    Hollow Knight: Silksong delivers a deeply emotional experience, blending a heart-wrenching narrative with breathtaking music and rich lore that resonates strongly with players. While many praise its touching character arcs, atmospheric world, and emotionally impactful soundtrack, some find the punishing difficulty—especially damage taken just from touching enemies—frustrating and detracting from the emotional engagement. Overall, the game is lauded for its capacity to evoke a wide spectrum of feelings, from joy and awe to sadness and catharsis, making it a memorable and emotionally complex journey.

    • “The third act adds even deeper emotional struggle and desperation to save a dying kingdom.”
    • “The story is absolutely stunning, and has incredibly emotional moments that I unfortunately can't go into detail here as I don't want to spoil anything.”
    • “Silksong made me feel the same joy I experienced when I first played Hollow Knight seven years ago, but even better.”
  • humor
    718 mentions Positive Neutral Negative

    The humor in this game is a mix of dark, sardonic, and playful elements, often stemming from the developers’ apparent intent to troll and challenge players with traps, punishing difficulty, and occasional "gotcha" moments. Players frequently mention laughing at their own failures and the game’s cruel jokes, describing NPCs and character interactions as charming, quirky, and funny, even amid frustration. While the game's difficulty and repeated trolling can border on aggravating, many find the overall blend of humor, challenge, and charm rewarding and integral to its distinctive experience.

    • “You can almost hear the developers laughing at how you "fell for" that room.”
    • “I genuinely don't think I've ever played a video game where I felt like the developer was consistently laughing at my expense like this game did with the amount of surprise ambushes, fake benches, fake-out boss deaths and all of that it included, but at a certain point you don't even get annoyed and just have to smile at the audacity of Team Cherry to put some of this stuff in the game.”
    • “The game has a lot of gotcha moments where I imagine the devs were chuckling maniacally and rubbing their hands together as they built them.”
    • “It's just that some of them are minion spawners with massive HP, so the game becomes really unfunny when you face those.”
    • “New charm system is unfunny and boring.”
    • “I'm sorry but the Hunter's March is some sort of unfunny joke - two boss areas, heavily surrounded by terrain designed to kill you quickly, with no reward or save point afterward.”
  • stability
    395 mentions Positive Neutral Negative

    The game is widely reported to be very buggy, with frequent glitches, freezes, and occasional softlocks affecting gameplay and progression. However, many reviews also note that despite these technical issues, the game runs well on various platforms, including low-end devices and the Steam Deck, and remains enjoyable and polished in core gameplay. Team Cherry appears responsive in patching bugs post-release, though some players find the instability frustrating.

    • “The most bug free, clean and polished fresh gameplay experience I've had in many years. It's very clear to see that Team Cherry spent the fabled development time of this game incredibly well.”
    • “No glitches, bugs, freezes, crashes, etc. Masterful soundtrack and level design.”
    • “I only encountered one bug in the entire game, which is impressive for a brand new release. This game is (ironically) pretty much 100% bug free.”
    • “Very buggy and almost certainly rushed, got 2 pharlooms welcome badges and has no tutorial, in all seriousness, it's really fun, and just a note, Hollow Knight is the tutorial.”
    • “I have literally been locked from advancing the game because no matter where I try to enter the area from, it just freezes and crashes my game every single time, rendering me unable to reach Blasted Steps.”
    • “After beating the 'last judge,' the game consistently freezes when the gate opens, forcing a restart.”
  • optimization
    289 mentions Positive Neutral Negative

    The game is widely praised for its exceptional optimization, running smoothly and efficiently across a broad spectrum of hardware, from low-end laptops and older Macs to high-end PCs and handheld devices like the Steam Deck. Users highlight stable frame rates, minimal performance issues, and quick load times, with very few reports of bugs or stuttering that are usually addressed promptly. Overall, Team Cherry’s optimization efforts are considered a standout feature, delivering a highly polished and accessible experience that surpasses many modern titles in both performance and technical stability.

    • “One of the greatest metroidvanias of the modern day, and performance is amazing. Team Cherry did a great job with optimization; I was able to easily achieve 60fps at 1080p max settings on my laptop.”
    • “An amazing game with the best optimization. For some stupid reason most game companies tend to forget this major aspect of game development, yet look at my specs; it's a potato and I can still run it.”
    • “The game runs perfectly on Steam Deck with smooth performance, stable 90Hz, and native resolution.”
    • “Performance issues after latest update.”
    • “Changing crests, unequipping a tool, trying a boss too many times, flashing through rooms too fast... all of these actions have a non-zero chance of slowly lowering performance and eventually halving the FPS.”
    • “I think there could be four optimizations and adjustments.”
  • replayability
    273 mentions Positive Neutral Negative

    Replayability in this game is generally praised for its extensive content, diverse build options through the crest and tool systems, and challenging combat, offering many hours of varied gameplay and multiple endings. However, some players find that progression pacing, late acquisition of certain abilities, and difficulty spikes can hinder the desire for repeated playthroughs, making it less replayable than its predecessor for some. Overall, the game is recognized for strong replay value, especially for those who enjoy experimenting with different playstyles, speedrunning, or completing achievements, with potential for even greater longevity through future content or mods.

    • “The whole crest system adds such an incredible degree of replayability that had me looking forward to repeat playthroughs just to try out new builds each time.”
    • “With about 4 different endings, a hidden chapter, and a "cursed" ending, you're in for a real treat with plenty of replay value.”
    • “The gameplay is so smooth, the story so satisfying, and the variety of gameplay styles make this infinitely replayable.”
    • “Fair warning, a lot of sections of this game are so frustrating that it kills any replay value; you will not want to suffer through them a second time, and this is coming from someone who has finished Elden Ring!”
    • “The bilewater area is especially egregious and makes me question if this game has any replay value.”
    • “My biggest disappointment with Silksong lies in its seemingly low amount of replayability.”
  • character development
    263 mentions Positive Neutral Negative

    The character development in the game is notably enhanced compared to its predecessor, with Hornet’s personality and story being more deeply explored through engaging dialogues and NPC interactions. Character designs are widely praised for being cute, memorable, varied, and full of personality, contributing significantly to the immersive and vibrant world-building. Overall, the rich narrative, expressive characters, and intricate art style combine to create a compelling and emotionally resonant experience.

    • “The character development that Team Cherry gave to Hornet and the companions you encounter along her journey is simply phenomenal.”
    • “The lore expansion and Hornet's character development were masterfully executed.”
    • “Story: while the first game focuses on the grand scheme of Hallownest, in my opinion, Silksong focuses more on Hornet’s character development, with Pharloom acting as the medium for it.”
    • “Character development is even worse.”
    • “No Quirrell, no Zote, no Elder Bug to comment on happenings in the world, no Cloth Witch character development, no mysterious hunter that scares us to death.”
    • “So tldr, Silksong gives you everything that was good about Hollow Knight but dang near ruins it with cheap, troll-y difficulty, bosses with way too many phases that spam summon, enemies that hit way too hard so the only Silk ability you'll be using is heal and constant impediments to movement due to the terrain, enemy placement and attack patterns, for a character designed for fast, rhythmic traversal.”
  • monetization
    195 mentions Positive Neutral Negative

    The game's monetization approach is widely praised for having no microtransactions, no DLC, and no predatory practices, offering a full experience at a fair price. However, many players criticize the artificial difficulty artificially inflated by bosses that frequently spawn ads (minions), which deal significant damage and disrupt fights, leading to frustrating and RNG-heavy encounters. While the absence of traditional monetization is appreciated, frequent enemy summons and lengthy runbacks detract from the gameplay experience for some.

    • “The game even launched complete — no microtransactions, no live-service nonsense, barely any bugs, and the few bugs that did show up got fixed fast.”
    • “Moreover, this game should be a case study in exemplary game development: a small team, no corporate oversight or input, budget friendly, no pre-orders or microtransactions, and a commitment from the development team for free, additional content for years to come.”
    • “This game is a godsend from what the gaming industry has become, no microtransactions, no dlc (probably none), no online connection required, no data harvesting, no seasonal events, this is a great game and has got me enthralled currently, didn't realize I'm at 20 hours of playtime.”
    • “Too many bosses spam you with ads, and it's usually RNG when and how many they summon.”
    • “The boss fight is a three-phase nightmare where the floor is lava, the ceiling is NFTs, and the arena is collapsing under the weight of microtransactions.”
    • “The bosses have massive hitboxes packed into small arenas, you take contact damage for 2 masks even if they are stunned, they spam ads constantly, have incredibly small punish windows, and absurd health pools (the final boss of act 1 takes 144 hits with a base nail to kill while you die in 3 hits).”
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39h Median play time
75h Average play time
11-73h Spent by most gamers
*Based on 766 analyzed playthroughs
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Frequently Asked Questions

Hollow Knight: Silksong is a open world platformer game with fantasy theme.

Hollow Knight: Silksong is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 75 hours playing Hollow Knight: Silksong.

Hollow Knight: Silksong was released on September 4, 2025.

Hollow Knight: Silksong was developed by Team Cherry.

Hollow Knight: Silksong has received very positive reviews from players. Most players liked Hollow Knight: Silksong for its music but disliked it for its grinding.

Hollow Knight: Silksong is a single player game.

Similar games include Hollow Knight, MIO: Memories in Orbit, Ori and the Will of the Wisps, Nine Sols, ENDER LILIES: Quietus of the Knights and others.