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Holder of Place Game Cover

About Holder of Place

Holder of Place is a single player tactical strategy game with fantasy, dark fantasy and science fiction themes. It was developed by Ardent Fields and was released on November 26, 2025. It received very positive reviews from players.

In a long dead kingdom, a young dragon has unleashed a primordial gloom that swallows anything it touches. Your quarry lies now in the heart of the kingdom; Can you endure the monsters that lurk and halt the spread of the dark? Gather your companions. Hold tight your faith. Acquire new strengths and venture into the endless night.  Holder of Place is a roguelike auto-battler card game. Each …

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Looking for games like Holder of Place? Here are top tactical strategy recommendations with a fantasy, dark fantasy and science fiction focus, selected from player-similarity data — start with SpellRogue, Pyrene or Cross Blitz.

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Reviews

92%Audience ScoreBased on 206 reviews
gameplay30 positive mentions
grinding2 negative mentions

  • Holder of Place offers a unique and engaging roguelike auto-battler experience with a solid gameplay loop emphasizing synergy, strategic positioning, and combo building.
  • The game features distinct playable characters each with unique playstyles, a highly praised atmospheric and aesthetic presentation with exceptional art, music, and UI design.
  • It has strong replayability supported by challenging difficulty modifiers through the Reliquary system, varied builds, and deeply immersive worldbuilding and lore that greatly enhance the player's experience.
  • The content is relatively limited in scope and length, with some players finding the game short and desiring more post-completion content or expansions.
  • Certain balance issues exist, including uneven unit and character strengths, questionable synergy effectiveness, and some relic modifiers that feel frustrating rather than challenging.
  • Technical drawbacks include lack of mid-run save functionality, slow and repetitive animations even at higher speeds, occasional performance issues, missing QoL features like in-run journal access, and loss of save data upon reinstall.
  • gameplay

    66 mentions Positive Neutral Negative
    45% positive mentions, 50% neutral mentions, 5% negative mentions

    The gameplay offers a satisfying and strategic autobattler experience with a solid core loop, diverse characters, and numerous synergies that reward thoughtful planning and experimentation. While not revolutionary, its simple yet deep mechanics, combined with unique modifiers and replay modes, provide engaging variety and lasting appeal for fans of deckbuilding roguelikes. Some minor criticisms include limited content length and occasional balance issues, but overall it delivers a polished, immersive, and enjoyable gameplay experience.

    • “Didn't take much time for it to grow on me, and I'd say it has enough staying power given the combination of solid gameplay loop, playable characters with truly distinct playstyles, and plenty of difficulty modifiers to play around with.”
    • “Deciding which units to combine, how to arrange them, and when to replace them becomes the central challenge, turning each run into a series of meaningful decisions rather than reactive gameplay.”
    • “Lovely atmosphere and satisfying gameplay coupled with simple and elegant mechanics that bring a huge number of synergies and strategies to explore.”
    • “Some units are extremely strong and require little to no setup to make them work, while many of them are just not good at any point of the game, and some may occasionally get to shine, but require very specific conditions to be useful, that are really hard to meet before the pretty short gameplay loop comes to an end.”
    • “To go through all this gameplay development just to end up with 10 hours of content was a waste of time.”
    • “You're basically buffing your minions 1hp/attack at a time; it would be fine, but there really are no complex mechanics that create massive chains of interactions.”
  • graphics

    41 mentions Positive Neutral Negative
    66% positive mentions, 27% neutral mentions, 7% negative mentions

    The game features a stunning and unique art style that blends sci-fi, fantasy, and neogothic-cyber-fantasy aesthetics, creating a subdued, melancholic, and atmospheric world. Users consistently praise the exceptional visuals, detailed character designs, and immersive worldbuilding, complemented by a fitting soundtrack and sound design that enhance the overall experience. The graphics and presentation are widely regarded as one of the game's strongest and most captivating aspects.

    • “The visuals and atmosphere are really interesting.”
    • “Visually, the game leans into a subdued and melancholic aesthetic that sets it apart from many others in the genre.”
    • “Beautiful neogothic-cyber-fantasy visuals combined with atmospheric music create a world and experience that is unique and mesmerising.”
    • “It's just a Rubik's cube with barebone graphics.”
    • “Cozy music, speed-up options, decent graphics and an okay amount of content.”
    • “Hands down I am sad that the extra units, Sea-Kissed and Hollowed, don't have artwork like other units.”
  • story

    31 mentions Positive Neutral Negative
    26% positive mentions, 64% neutral mentions, 10% negative mentions

    The story is praised for being richly immersive, well-written, and integral to the gameplay, offering a bleak yet compelling narrative with deep worldbuilding and a tragic tone. Players appreciate the discovery of lore through journal fragments, making the story a key motivation to continue playing despite its relatively short length. Overall, it stands out among roguelikes for its meaningful, atmospheric storytelling that complements the core gameplay loop.

    • “Along the way, fragments of story and environmental details hint at a larger world shaped by decay and uncertainty.”
    • “The writing is fantastic, I found myself actually getting interested in the lore and wanting to discover the story, which is rare for a game like this.”
    • “The game's story, mostly discovered through journal fragments you collect, is a simple but beautiful tragedy.”
    • “The main story only took me and my friend around 15 hours each to finish; while that is a long time for some people, we play video games a lot so it's relatively short compared to other roguelikes we've seen.”
    • “You should realistically complete the 'story' within about 10 hours.”
    • “Story is pretty bleak, as the title art suggests, so not the best to play if already in a melancholic mood.”
  • atmosphere

    30 mentions Positive Neutral Negative
    63% positive mentions, 27% neutral mentions, 10% negative mentions

    The game's atmosphere is consistently praised for its compelling, immersive, and unique tone, blending haunting, neogothic-cyber-fantasy visuals with atmospheric music and cohesive art design. Reviewers highlight its effective synergy between gameplay and presentation, creating a distinctive world that complements the strategic auto-battler mechanics. While some note pacing issues with transitions, the overall atmosphere is regarded as a standout feature that deeply enhances the experience.

    • “Holder of place, developed by Ardent Fields and published by Alibi Games, is a roguelike auto-battler that builds its identity around careful planning, synergy, and a quietly haunting atmosphere.”
    • “Incredible level of attention to detail, vibe is a unique bleakness with a touch of inspiration from Tsutomu Nihei's Tower Dungeon in the art and story's direction, so the atmosphere is just filled with endless depth.”
    • “Beautiful neogothic-cyber-fantasy visuals combined with atmospheric music create a world and experience that is unique and mesmerizing.”
    • “There should be an option to fast forward the 'walking' in between events. If you really think it is important for the atmosphere, add the option after someone completes a few runs.”
    • “The atmosphere and oppressive nature of the narrative dig in as you press on.”
    • “While the presentation is not technically elaborate, it is cohesive and effective, creating an atmosphere that feels consistent with the game’s mechanics and pacing.”
  • music

    20 mentions Positive Neutral Negative
    50% positive mentions, 35% neutral mentions, 15% negative mentions

    The music in the game is consistently praised for being atmospheric, cozy, and a perfect complement to the art and overall presentation, creating a unique and immersive experience. While some find the soundtrack repetitive over time, it is generally regarded as a standout feature that enhances the game's vibe and ambiance.

    • “The vibe of this game along with the art style is so unique and absolutely beautiful, the music is a masterpiece and the sound design is satisfying.”
    • “Beautiful neogothic-cyber-fantasy visuals combined with atmospheric music create a world and experience that is unique and mesmerising.”
    • “The stunning art, clean UI, and atmospheric music tie everything together perfectly.”
    • “The soundtrack is very repetitive, and events don't scale or change throughout the game, leading to situations like a +1 attack to 2 followers event while having 100/100 followers.”
    • “Soundtrack when.”
    • “Cozy music, speed-up options, decent graphics, and an okay amount of content.”
  • replayability

    18 mentions Positive Neutral Negative
    56% positive mentions, 27% neutral mentions, 17% negative mentions

    The game offers solid replayability through randomized modifiers, diverse strategies, and unlockable content, keeping the core gameplay engaging across multiple runs. While it may not have an extensive depth of content or infinite replay value, its unique setting and mechanics provide a consistently enjoyable experience for both casual and dedicated players. Some reviewers note replayability declines after extensive playtime, but overall, the game maintains a strong appeal for repeated play.

    • “This gives you random modifiers for each run, which adds a ton of replayability.”
    • “So many fun combos to discover and the randomized challenges you can do make for a lot of interesting replayability.”
    • “Matching your strategy to a combination of these changes while accounting for the specific abilities of the various bosses that appear in hunts creates a very replayable challenge.”
    • “Very shallow in terms of replayability.”
    • “Enjoyable auto-battler with about 20 hours of gameplay to get all achievements; not much replayability offered after this.”
    • “Replayability after the first 20+ hours becomes a race to rebuild the same hand over and over again.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, -67% neutral mentions, 67% negative mentions

    The game suffers from notable performance issues in later stages, including prolonged freezes after battles and significant slowdowns during multi-effect combos. However, fans of systems-driven gameplay focused on creativity and optimization will still find it engaging.

    • “If you enjoy roguelikes, deck building, or systems-driven games where creativity and optimization matter, you’ll have a great time here.”
    • “There are some performance issues in the later depths, with the game pausing for about 20 seconds after fights.”
    • “Performance significantly decreases when using multi-effect combos.”
    • “There are performance issues that arise in the later depths, with the game freezing for a solid 20 seconds after fights.”
    • “Performance tanks when using multi-effect combos.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely appreciated for its creativity and wit, with characters and crazy builds providing a delightfully silly and entertaining experience.

    • “Fate's beloved & collector: both characters are ridiculously creative and funny.”
    • “The game is so simple but offers you a lot of crazy builds that make the game stupidly funny; it's worth buying.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features a variety of creative and challenging grind achievements that initially engage players, but the slow progression and extensive grinding can lead to boredom over time.

    • “Was interesting for the first few hours, but then I got bored when I realized the progression was extremely slow and grindy.”
  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates excellent stability on Linux, running smoothly without the need for Wine or additional software. Users report a seamless experience with no major issues.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is enhanced by the game's captivating atmosphere, beautiful art and character designs, and immersive sci-fi UI. The minimalist audio complements the experience, while the intriguing lore encourages ongoing exploration and adds depth to the narrative.

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Play Times

20h Median play time
22h Average play time
10-35h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Holder of Place is a tactical strategy game with fantasy, dark fantasy and science fiction themes. Common tags for Holder of Place include turn-based, futuristic, indie, card battler, 2d and others.

Holder of Place is available on PC and Windows.

On average players spend around 22 hours playing Holder of Place.

Holder of Place was released on November 26, 2025.

Holder of Place was developed by Ardent Fields.

Holder of Place has received very positive reviews from players. Most players liked Holder of Place for its gameplay but disliked it for its grinding.

Holder of Place is a single player game.

Similar games include SpellRogue, Pyrene, Cross Blitz, Chrono Ark, Decktamer and others.