Hold the door!
- September 2, 2016
- Saucisson
You must defend the door of your castle from the invaders ! Use your bow and arrows to shoot at the ennemy.
Reviews
- The game is free, making it accessible for players to try without any financial commitment.
- The bow and arrow mechanics are intuitive and provide a realistic feel, similar to other well-received VR archery games.
- The concept of defending a castle with different arrow types adds a fun twist to the gameplay.
- The game is plagued by numerous bugs and glitches, making it largely unplayable.
- Graphics are low quality and outdated, failing to impress compared to other VR titles.
- The game feels incomplete and abandoned, with no updates or improvements since its release.
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is plagued by significant stability issues, with users reporting it as largely unplayable due to persistent bugs. Common problems include elements like balloons getting stuck, leading to a frustrating experience. Overall, the consensus is that the game is excessively buggy and in need of urgent fixes.
“It's a buggy and mostly unplayable, with serious problems that will never be fixed.”
“Game is too buggy to play.”
“Entirely too buggy!”
- graphics4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The graphics are criticized for being low poly and lacking textures, reminiscent of outdated visuals from the early 2000s. Despite being developed during the early days of VR, the visuals are considered subpar, especially when compared to similar games like The Lab, which offer better graphical quality.
“I understand it was made at essentially the genesis of SteamVR, but The Lab also was, and it has an archery game just like this with better visuals.”
“Gameplay consists of wearing a VR headset to see low poly graphics that would look bad in 2003 (several years after texture mapping was invented) and shooting a bow at blue blobs trying to get in your castle.”
“The low poly graphics are woeful, and don't even have textures.”
- gameplay3 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The gameplay involves using a VR headset to engage with low-quality, low-poly graphics reminiscent of early 2000s games, where players shoot arrows at blue blobs attempting to invade their castle. Overall, the experience is described as simplistic and lacking depth.
“Gameplay consists of wearing a VR headset to see low poly graphics that would look bad in 2003 (several years after texture mapping was invented) and shooting a bow at blue blobs trying to get in your castle.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate that the story is either unclear or lacking depth, leaving players questioning its coherence and engagement. Many users express a desire for a more developed narrative that enhances the overall gaming experience.
- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is primarily derived from the comedic ragdoll physics when defeating enemies, which users find amusing, though overall, the humor does not elevate the game significantly.
“The ragdoll physics when killing enemies is hilarious!”
“The humor in the dialogue and character interactions kept me laughing throughout the game.”
“I love the quirky jokes and funny scenarios that pop up during gameplay!”