- May 5, 2013
- Brain Slap Studio
Hexodius
Platforms
About
"Hexodius" is an arcade shooter game featuring intense battles against 25 enemy types across six diverse worlds. Customize your drone with over 40 items and upgrades, and test your skills in survival, destruction, and defense missions, with the goal of escaping the deadly Hexodius Complex and climbing the online leaderboards. Explore varied environments, discover different endings based on difficulty, and strategize the order of your item unlocks for maximum advantage.
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- Beautiful graphics that enhance the gaming experience.
- The game effectively trains your reaction skills, making it engaging.
- Offers a variety of enemies and upgrades that keep gameplay interesting as you progress.
- The game lacks innovation and feels repetitive, failing to bring anything new to the twin-stick shooter genre.
- Control mapping issues and limited support for keyboard and mouse make it unplayable for some users.
- The targeting system is awkward and imprecise, which can hinder the overall experience.
- story24 mentions Positive Neutral Negative
The game's story is described as basic and predictable, focusing on a moral about perseverance despite challenges. Players engage in approximately 100 similar missions to progress through the story mode, which can feel grindy. While the narrative may not be groundbreaking, it serves as a backdrop for the arcade-style gameplay, with some players noting that the storytelling could be better integrated into the action.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“A decent arcade-style twin-stick shooter with some light RPG elements, namely being able to choose your power-ups/support items before each stage and map exploration/clearing making up the game's story mode.”
“You have a story mode, and a traditional arcade mode (with leaderboards everyone. Yes, you can own your friends).”
“In the former case, it makes the game quite grindy, as you're incentivized to complete every area in a world, which means finishing approximately 100 fairly samey missions over the course of the story mode.”
“The story mode follows a very basic story and has several objectified missions to get to a dimensional portal at the end of the zone.”
“So I must note to the developers: if you are going to progress a story, or write a book of instructions for the player, don't do it in the middle of the action. Very few players will have the patience to read it, regardless of the fact that it removes players from the game.”