"Hexodius" is an arcade shooter game featuring intense battles against 25 enemy types across six diverse worlds. Customize your drone with over 40 items and upgrades, and test your skills in survival, destruction, and defense missions, with the goal of escaping the deadly Hexodius Complex and climbing the online leaderboards. Explore varied environments, discover different endings based on difficulty, and strategize the order of your item unlocks for maximum advantage.
Reviews
- Beautiful graphics that enhance the gaming experience.
- The game effectively trains your reaction skills, making it engaging and fun.
- Offers a variety of enemies and upgrades, providing a sense of progression and challenge.
- The game lacks innovation and feels repetitive, failing to bring anything new to the twin-stick shooter genre.
- Control issues and limited compatibility with certain devices make it frustrating for some players.
- The gameplay can become grindy and tedious, with missions that feel overly similar and predictable.
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is described as predictable and basic, primarily serving as a framework for a series of grindy missions that players must complete to progress. While the narrative conveys a moral about perseverance, it lacks depth and originality, with many missions feeling repetitive. Additionally, the integration of story elements during gameplay can disrupt the experience, suggesting a need for better pacing and presentation.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“A decent arcade-style twin-stick shooter with some light RPG elements, namely being able to choose your power-ups/support items before each stage and map exploration/clearing making up the game's story mode.”
“You have a story mode, and a traditional arcade mode (with leaderboards everyone. Yes. You can own your friends).”
“In the former case, it makes the game quite grindy, as you're incentivized to complete every area in a world, which means finishing approximately 100 fairly samey missions over the course of the story mode.”
“The story mode follows a very basic story and has several objectified missions to get to a dimensional portal at the end of the zone.”
“So I must note to the developers: if you are going to progress a story, or write a book of instructions for the player, don't do it in the middle of the action; very few players will have the patience to read it, regardless of the fact that it removes players from the game.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game are generally described as beautiful and well-executed, though some reviewers note that they are not particularly impressive, especially for a 2013 indie title. While the visuals are adequate, a lack of diversity in level design can lead to a repetitive experience over time. Additionally, there are concerns about performance compatibility on certain hardware.
“Beautiful graphics; the game trains your reaction well.”
“Graphics are well done but nothing amazing, and a lack of diversity between level stages means the game starts to feel the same after a while.”
“The graphics aren't that great, but what do you expect from an indie game dating back to 2013.”
“Graphics are okay (screenshots tell that story), but I'm not exactly sure why this will not run on my i5 HD3000 GPU laptop, as I have no problems running Assault Android Cactus.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's music is generally well-received, providing a relaxing atmosphere, but players note that the limited number of tracks leads to repetitiveness, especially in prolonged play within the same zones.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The soundtrack to this game, in my opinion, is rather good, but it gets slightly repetitive when you've been in the same zone for a while.”
“The sound is well done, but there aren't enough music tracks, which makes the stages in the same world feel even more similar.”
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The gameplay is described as simple yet solid, featuring enjoyable mechanics where weapons are unlocked by collecting energy crystals, reminiscent of Gradius. However, the guiding robot voice can become annoying over time. Overall, players find the gameplay experience to be fun.
“Simple but solid gameplay, although the robot voice that guides you through the game can get annoying quickly.”
“Weapons are unlocked through collecting energy crystals, a mechanic similar to Gradius (where Hexodius sort of gets its name).”
“The actual gameplay, however, is quite fun.”
“The gameplay is simple but solid, although the robot voice that guides you through the game becomes annoying quickly.”
“Weapons are unlocked through collecting energy crystals, a mechanic similar to Gradius (from which Hexodius sort of gets its name).”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, as it requires completing around 100 similar missions to fully explore each area, detracting from the overall enjoyment of the story mode.
“In the former case, it makes the game quite grindy, as you're incentivized to complete every area in a world, which means finishing approximately 100 fairly similar missions over the course of the story mode.”
“It's frustrating and tedious, and not even frustrating in a good way.”
- replayability1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The game offers decent replayability through the unlocking of additional arcade modes as players progress through various worlds. However, the clever integration of challenging hazards in both enemies and the environment can lead to frustration, potentially impacting the overall enjoyment of replaying.
“With more worlds beaten, more arcade modes are unlocked, providing a decent amount of replayability. The game cleverly infuses hazards in both the enemies and the environment, making it tricky and sometimes frustrating.”
“While there are more worlds to beat and arcade modes to unlock, the replayability is hindered by the frustrating combination of challenging enemies and environmental hazards.”
“The game offers some replayability through unlocked modes, but the difficulty spikes can lead to frustration rather than enjoyment.”
“Although there are additional modes to explore, the overall replayability suffers due to the game's punishing mechanics and design choices.”