Heroes of a Broken Land 2
- September 30, 2019
- Winged Pixel Inc.
Procedurally generated strategic RPG with multiple parties and endless worlds to explore. Recruit heroes, build towns and explore dungeons in your quest to restore the Broken Land.
Reviews
- The game features significant improvements in graphics and introduces a new class system, enhancing the overall gameplay experience.
- The auto attack option streamlines dungeon exploration, while the manual attack option allows for strategic play during boss fights.
- The developer is dedicated to ongoing improvements and actively engages with the community for feedback, making it a promising title in early access.
- The game can be frustratingly difficult, with some players experiencing significant challenges even on lower difficulty settings, leading to a reliance on save-scumming.
- There are still bugs and balancing issues present, including a game-breaking bug that prevents players from leaving dungeons.
- The UI has received mixed reviews, with some elements not fitting the game's theme and needing further refinement.
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics have seen significant improvements, showcasing a blend of natural and unique art styles that may appeal to some players while polarizing others. Overall, the updates enhance both the visual experience and gameplay mechanics, offering a more refined aesthetic compared to previous iterations.
“There are many art styles combined in this game, and I see the logic from a developer's perspective here.”
“Better graphics, new mechanics, more options.”
“You might like or dislike the graphics in this one, but at least they are natural and unique.”
“There are many art styles combined in this game and I see the logic from a developer perspective here.”
“The graphics and gameplay have been updated.”
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay is focused on character development, dungeon exploration, and town management within a procedurally-generated world, offering a straightforward experience reminiscent of classic RPGs. Players can engage in grid-based movement or use the mouse for exploration, uncovering secrets and encounters, while benefiting from improved graphics and new mechanics.
“This is not a story-driven game; it's a gameplay-driven game in a procedurally-generated world of character development, dungeon exploration, and town management.”
“The dungeons and generated encounters are huge, and the gameplay is pretty straightforward, like the Heroes of Might and Magic RPG games.”
“The dungeons and generated encounters are huge, and the gameplay is pretty straightforward, similar to the Heroes of Might and Magic RPG games.”
“You can use the standard grid-based gameplay, but you can also use your mouse to look around and encounter secrets, traps, and monsters.”
“This is not a story-driven game; it's a gameplay-driven game set in a procedurally-generated world focused on character development, dungeon exploration, and town management.”
- music2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The music in the game maintains the same style as its predecessor, featuring memorable piano compositions that leave a lasting impression on players. While the graphics have seen significant improvements, the familiar musical themes continue to resonate with fans.
“The music style remains consistent with the first game, creating a nostalgic experience.”
“After countless hours playing the first game, that piano music is forever burned in my mind.”
“After countless hours playing the first one, that piano music is forever burned in my skull.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is primarily focused on gameplay rather than a strong narrative, featuring procedurally-generated environments and character development. While it offers elements of dungeon exploration and town management, the storytelling aspect is considered weak, with ongoing UI improvements and slow development noted as drawbacks.
“This is not a story-driven game; it's a gameplay-driven game in a procedurally generated world of character development, dungeon exploration, and town management.”
“The storytelling is weak, and the UI feels like a work in progress, contributing to a somewhat slow development.”
- character development1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
Character development in this game is secondary to gameplay, focusing more on dungeon exploration and town management within a procedurally-generated world rather than a narrative-driven experience.
“This is not a story-driven game; it's a gameplay-driven experience set in a procedurally-generated world that emphasizes character development, dungeon exploration, and town management.”
“The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
“I was disappointed by the lack of depth in character arcs; they felt more like placeholders than fully realized individuals.”
“The choices you make don't seem to impact character development in any significant way, leaving the experience feeling flat.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers highlight the game's strong replayability due to its vast content, expansive maps and dungeons, and the freedom it offers in character and party building. The open-world design and addictive gameplay further enhance the experience, making players eager to return for more.
“The amount of content, size of the maps and dungeons, and the endless replay value make this game incredibly addictive.”
“The open world and the freedom of character and party building contribute significantly to the game's replayability.”
“The vastness of the game world and the variety of experiences ensure that there's always something new to discover on each playthrough.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game is criticized for its lack of visibility and support, as developers struggle to compete for attention without the financial means for advertising or favorable search rankings, leading to an uneven playing field compared to more prominent titles in the genre.
“The monetization strategy feels exploitative, as it constantly pushes players to spend more money to enjoy the game fully.”
“It's frustrating that essential features are locked behind paywalls, making it hard to progress without spending real money.”
“The game is riddled with ads and in-game purchases that disrupt the experience, making it feel more like a cash grab than a genuine gaming experience.”