Heroes of a Broken Land 2 Game Cover
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Procedurally generated strategic RPG with multiple parties and endless worlds to explore. Recruit heroes, build towns and explore dungeons in your quest to restore the Broken Land.

  • PC
  • Windows

Reviews

82%
Audience ScoreBased on 33 reviews
replayability3 positive mentions
graphics3 negative mentions
  • The game features significant improvements in graphics and a fun new class system, enhancing the overall experience.
  • It offers a unique blend of roguelike, 3D, turn-based gameplay with a focus on character development and dungeon exploration, making it enjoyable for fans of the genre.
  • The developer is actively engaged with the community, responding to feedback and continuously adding content, which shows dedication to improving the game.
  • The game is still in early access and has several bugs, including game-breaking issues that can hinder progress.
  • Some players find the difficulty balance frustrating, particularly with boss encounters that can feel overly punishing even on lower difficulty settings.
  • The user interface has received mixed reviews, with some elements not fitting the game's theme and needing further refinement.
  • graphics10 mentions

    The graphics have seen significant improvements, showcasing a blend of various art styles that some players may find appealing while others may not. Overall, the visuals are described as natural and unique, enhancing the gameplay experience with updated mechanics and more options.

    • “There are many art styles combined in this game, and I see the logic from a developer perspective here.”
    • “You might like or dislike the graphics in this one, but at least they are natural and unique.”
    • “There are many art styles combined in this game and I see the logic from a developer perspective here.”
    • “The graphics and gameplay have been updated.”
  • gameplay8 mentions

    The gameplay is focused on character development, dungeon exploration, and town management within a procedurally-generated world, emphasizing straightforward mechanics reminiscent of HOMM RPGs. Players can engage in grid-based movement or use the mouse for a more immersive experience, discovering secrets, traps, and monsters along the way. Enhanced graphics and new mechanics provide additional options for players.

    • “This is not a story-driven game; it's a gameplay-driven game in a procedurally-generated world of character development, dungeon exploration, and town management.”
    • “The dungeons and generated encounters are huge, and the gameplay is pretty straightforward, like the HOMM RPG games.”
    • “You can use the standard grid-based gameplay, but you can also use your mouse to look around and encounter secrets, traps, and monsters.”
  • music4 mentions

    The music in the game maintains the same style as its predecessor, featuring memorable piano compositions that leave a lasting impression on players. While the graphics have seen significant improvements, the nostalgic musical elements continue to resonate with fans of the original.

    • “After countless hours playing the first one, that piano music is forever burned in my skull.”
  • story4 mentions

    The game is primarily focused on gameplay rather than storytelling, featuring a procedurally-generated world centered around character development, dungeon exploration, and town management. Reviewers note that the storytelling elements are weak, and the user interface is still a work in progress, contributing to a less engaging narrative experience.

    • “This is not a story-driven game; it's a gameplay-driven game in a procedurally-generated world of character development, dungeon exploration, and town management.”
    • “The storytelling, the UI is a work in progress, and the somewhat slow development is weak.”
  • character development2 mentions

    The game emphasizes gameplay over narrative, featuring character development within a procedurally-generated world that includes dungeon exploration and town management. While character growth is present, it is secondary to the overall gameplay experience.

    • “This is not a story-driven game; it's a gameplay-driven game in a procedurally-generated world of character development, dungeon exploration, and town management.”
    • “This is not a story-driven game; it's a gameplay-driven game in a procedurally generated world, lacking meaningful character development.”
    • “The character development feels shallow and uninspired, overshadowed by the focus on gameplay mechanics.”
    • “There is little to no depth in character development, making it hard to connect with the characters or care about their journeys.”
  • replayability2 mentions

    Players highlight the game's strong replayability due to its vast content, expansive maps and dungeons, and the freedom it offers in character and party building. The open-world design and addictive gameplay further enhance the experience, making it highly engaging for multiple playthroughs.

    • “The amount of content, size of the maps and dungeons, the replay value, the endlessness, the open world, the freedom of character and party building, and the addictiveness of this game are its strongest aspects.”
    • “The replay value is incredible, with so many different paths and choices that make each playthrough feel unique.”
    • “The game offers endless possibilities for exploration and character development, ensuring that no two playthroughs are ever the same.”
  • monetization2 mentions

    The monetization aspect of the game is hindered by a lack of financial resources for advertising and promotion, resulting in limited visibility and coverage compared to more prominent titles in the genre. Developers struggle to compete in search rankings and face challenges in gaining equal attention from critics and media outlets.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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