- October 13, 2016
- Volens Nolens Games
Help
Platforms
About
"Help" is a horror-themed puzzle game where you search for your missing daughter in an abandoned bunker. Armed only with a flashlight and radio, you'll navigate labyrinthine corridors, avoid monstrous creatures, and uncover the dark secrets of the bunker's past. The game features a charging flashlight system and radio used for solving puzzles and detecting enemies, along with environmental storytelling through notes scattered throughout the facility.




- The game provides a unique atmosphere that some players find engaging and immersive.
- It has moments that can evoke a sense of nostalgia for players familiar with similar indie horror games.
- Some players appreciate the emotional impact and narrative themes, finding it a reflective experience.
- The graphics are poor, often resembling an asset flip, and the overall presentation is lacking.
- Gameplay is frustrating due to unclear objectives, poorly translated notes, and a lack of guidance on puzzles.
- Technical issues such as crashes, bad controls, and a lack of settings options significantly detract from the experience.
gameplay
15 mentions Positive Neutral NegativeThe gameplay of "help" is a mixed bag, featuring exploration of corridors and rooms while searching for clues, but is marred by a frustrating flashlight mechanic that drains batteries quickly and a lack of clear direction. However, the inclusion of a radio that alerts players to threats and objectives adds a layer of immersion, and the overall mechanics are praised for being fluid and engaging, appealing to players of various skill levels. Despite some criticisms, the game offers a rich narrative experience that many players find worthwhile.
“One excellent mechanic in the game is the radio you carry, which can alert you of threats and also indicate when you're near an objective, giving a unique type of immersion.”
“Gameplay: 'help' gameplay is fluid and intuitive, allowing players of different skill levels to have fun.”
“The interaction mechanics are well thought out, providing an immersion that keeps players engaged.”
“The gameplay has you walking around corridors and rooms searching for clues in broken English, and a flashlight that sucks up the power of batteries like a vampire drinks blood.”
“Horrible game with 0 gameplay or direction on what to do, and with random cheap jump scares.”
“And yes, there is the tedious torch mechanic and the game of hunt the battery.”