- February 25, 2016
- Mosaic Mask Studio
- 10h median play time
Heaven's Hope
Platforms
About
"Heaven's Hope" is a single-player adventure game with an interesting plot, phenomenal graphics, and good music. Players help the stranded angel Talorel navigate the 19th century town of Heaven's Hope, using his angel abilities and the help of new friends to find his way back to Heaven. With its charming and crazy world, the game includes plenty of humor and quirky characters, like a near-death experienced mouse, to keep players engaged despite some grinding gameplay.
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- Beautiful hand-drawn artwork and charming character designs enhance the visual experience.
- The game features a unique story with engaging characters and a mix of humor and darker themes.
- Puzzles are generally well-balanced, providing a satisfying challenge without being overly difficult.
- Voice acting is inconsistent, with the protagonist's performance often described as awkward and stilted.
- The dialogue can be overly verbose and repetitive, leading to a tedious experience.
- Some puzzles lack logical solutions, requiring backtracking and guesswork that can frustrate players.
story
28 mentions Positive Neutral NegativeThe story of the game is generally well-received, featuring a unique and engaging narrative about a fallen angel's quest to return to heaven, complemented by appealing graphics and voice acting. However, some players noted that the story can become stale and lose momentum midway, with gameplay often feeling linear and reliant on trigger events for progression. While the spiritual and moral themes are appreciated, they may not be enough to sustain interest throughout the entire experience.
“A great game with a beautiful and unique story.”
“The game doesn't overstay its welcome and the story is quite engaging throughout.”
“Heaven’s hope is an adventure, point & click that follows the story of a fallen angel by the name of Talorel, who is looking for his way back to heaven.”
“Hence, only play this if you don't mind being a passenger in a linear story through recipe-type puzzles, often resulting in you knowing the solution 5 steps ahead but not triggering the requirements to put it in practice, or having to randomly speak to people until one has something for you.”
“However, after about 3 hours of gameplay, the story became stale; it felt like it wasn’t trying very hard to keep my interest and I was quickly getting bored.”
“I enjoyed the spiritual and moral aspects of the storyline, but it really isn’t enough to convince anyone to sit through the whole game to its lazy conclusion.”