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HeatStroke Game Cover

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HeatStroke is a single player casual simulation game. It was developed by ItsTheTalia and was released on December 16, 2022. It received very positive reviews from players.

HeatStroke is a single-player Simulation game with an intriguing story that challenges players to transcribe an original short story in its entirety while driving through an endless desert road. The game offers a dynamic radio and a progressively stranger landscape, but with no save function and an excess of typing, it is not for the faint of heart. Recommended for masochists or those seeking a unique and grueling experience.

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93%
Audience ScoreBased on 176 reviews
story36 positive mentions
grinding2 negative mentions

  • The story is engaging and thought-provoking, exploring deep philosophical themes that resonate with players.
  • The unique gameplay mechanic of typing while driving creates a tense and immersive experience that keeps players invested.
  • The game is beautifully designed with great visuals and an atmospheric soundtrack that enhances the overall experience.
  • The lack of a save feature and limited pause time can lead to frustrating experiences, especially for slower typists.
  • Many players find the gameplay tedious and physically demanding, leading to discomfort and fatigue during long sessions.
  • The game can feel misleadingly long due to its chapter structure, which may leave players feeling trapped and overwhelmed.
  • story
    120 mentions Positive Neutral Negative

    The story in the game is described as gripping, thought-provoking, and deeply philosophical, exploring themes of immortality and the nature of humanity through a unique narrative structure. Players are engaged in a challenging experience where they must type out the story while driving, which enhances their investment but can also lead to frustration and fatigue. Overall, while the story is praised for its depth and originality, the gameplay mechanics can detract from the enjoyment, leaving some players feeling overwhelmed by the length and intensity of the experience.

    • “The story gripped me so much that despite growing tired more than halfway through, I was motivated to see how it ends, and I'm happy I did.”
    • “As for the story itself, without spoiling too much, it is about the concept of immortality and explores philosophical themes of the self, and what it means to be human.”
    • “The story is extremely engaging and very good, and it pairs well with the atmosphere of the game.”
    • “The entire game is a balancing act of keeping your car on the road while also looking away from the road to write a short story.”
    • “Hour 5: I was nearing to killing myself... I really felt burnt and felt that the game was just stretching the story in order to annoy people.”
    • “The story started devolving.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay has been described as a monotonous and frustrating experience, primarily involving a tedious typing mechanic combined with a slow and cumbersome driving simulation. While some players found the unique blend of sci-fi storytelling and gameplay engaging, many criticized it for being overly simplistic and lacking depth, often feeling like a slog rather than an enjoyable challenge. Overall, the gameplay seems to serve more as a distraction than a meaningful component of the experience.

    • “The gameplay is really good at holding your attention, requiring you to multitask by keeping your car on the road while typing out the pre-written story.”
    • “Gameplay is desert bus + a 3-hour long typing test, so if that sounds like something you might enjoy, then you probably will.”
    • “The gameplay consists of typing what's on screen and turning a car at a slower rate than anyone has ever made possible in a game, slowly leading you off the road and forcing you to sit there turning the wheel to rearrange yourself so you can keep typing.”
    • “If you've ever zoned out and lost focus after reading for a good 2 hours straight, this game combats that by giving you a meaningless gameplay loop to keep you engaged.”
    • “The gameplay consists of typing what's on screen, and turning a car at a slower rate than anyone has ever made possible in a game, slowly leading you off the road, forcing you to sit there turning the wheel to rearrange yourself so you can keep typing.”
    • “The gameplay loop of 'heatstroke' is presently monotonous.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players appreciate its quality and integration with the visuals and story, others criticize it for being overly loud and distracting, particularly during critical gameplay moments. The soundtrack can detract from the immersive experience, making it difficult to hear important audio cues, leading some players to prefer listening to their own music instead. Overall, the music is seen as both a highlight and a hindrance, depending on the context of gameplay.

    • “Heatstroke has awesome visuals and music, plus an amazing story that reminded me of 'Flowers for Algernon' in the beginning and 'I Have No Mouth and I Must Scream' towards the end.”
    • “The driving I saw as a way to destress from too much typing while keeping you engaged; when the story felt like too much, I would put on a song on my computer and just drive to clear my mind and process the story.”
    • “Relaxing game with dope music.”
    • “It gives you false information, as you get closer and closer to the end, the music becomes louder, making it harder to hear when you're beginning to drift off the road.”
    • “[spoiler] For the last few chapters, the sound of your wheels crossing the middle of the road mostly gets drowned out by the music, which really sucks when you rely on that for steering.”
    • “Five straight hours typing (didn't pause at all, mind you) and this song was not only taunting me, but absolutely ruining the soundscape.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are praised for their unique and striking art style, which effectively complements the immersive storytelling and thematic elements. Reviewers highlight the vibrant visuals and the game's ability to evoke strong emotional responses, though some note that the audio design can detract from the overall experience. Overall, the game's aesthetics are seen as a standout feature, contributing significantly to its appeal.

    • “Heatstroke has awesome visuals and music, plus an amazing story that reminded me of 'Flowers for Algernon' in the beginning and 'I Have No Mouth and I Must Scream' towards the end.”
    • “What I did not expect was a fully well-written novel with extreme contrast in visuals.”
    • “Her games are very much alive in practically as many elements as they can be, from the pulsating, fleshy tones of her games' aesthetics to the writhing and cacophonous masses of game design that demand your constant attention, or at least your critical thinking.”
    • “I've never encountered another artwork that does this, and I'm not sure I ever will.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its engaging storytelling and deeply unnerving qualities, effectively enhancing the horror experience. Players appreciate the dynamic tonal shifts and atmospheric sounds that contribute to a sense of dread, while the well-executed pixel art adds to the overall aesthetic appeal.

    • “The short story you're typing is enthralling; the night-time showcase is unhinged and taps into the game's deeply unnerving atmosphere and the dread it conjures, and it's honestly gorgeous.”
    • “The change in tone through atmospheric sounds was fantastic and truly made the experience super horrifying.”
    • “The horror is established through the writing and through the atmosphere.”
    • “The short story you're typing is enthralling, the nighttime eyeshow is unhinged and taps into the game's deeply unnerving atmosphere and dread it conjures, and it's honestly gorgeous.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report that the emotional aspect of the game is deeply impactful, as it evokes vulnerability and heartbreak through physical challenges rather than mere literary despair. This emotional journey, while painful, ultimately enriches the overall experience, making the story resonate more profoundly.

    • “The whole ordeal broke down my defenses to make me emotionally vulnerable, so the story would be much more impactful.”
    • “It's a heart-breaking loss, but it was worth it, anyway.”
    • “The emotional experience.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by the character Dude [spoiler]william[/spoiler], who delivers comedic moments that elicit strong reactions from players. However, some find the humor repetitive and reliant on overused similes and unsolicited robotic interactions, while the radio adds an additional layer of amusement. Overall, the humor is a mixed bag, with both standout moments and elements that may wear thin.

    • “Dude [spoiler]William[/spoiler] is so funny it makes me want to merge without looking!”
    • “The radio was also funny :)”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers good replayability through the inclusion of four different colors of air fresheners, allowing players to experience varied gameplay with each playthrough.

    • “The game offers excellent replayability with its diverse mechanics and multiple endings.”
    • “Each playthrough feels fresh thanks to the variety of choices and paths available.”
    • “The inclusion of different character builds and strategies keeps me coming back for more.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect to be tedious and mind-numbing, requiring discipline and attention to detail to avoid failure. However, many also express a sense of satisfaction upon overcoming the grind.

    • “But it is tedious; you will have to pay attention and do the basics, and have the discipline to avoid failure.”
    • “A truly tedious and mind-numbing experience, but very satisfying to get through.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is polarizing, as it is more akin to interactive performance art than a traditional game, which may not appeal to all players.

    • “This is not a game so much as it is interactive performance art, and it is definitely not for everyone.”
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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

HeatStroke is a casual simulation game.

HeatStroke is available on PC and Windows.

On average players spend around 7 hours playing HeatStroke.

HeatStroke was released on December 16, 2022.

HeatStroke was developed by ItsTheTalia.

HeatStroke has received very positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

HeatStroke is a single player game.

Similar games include Void Stranger, Jump King, Her Lie I Tried To Believe, Before Your Eyes, Always Sometimes Monsters and others.