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The Franz Kafka Videogame

The Franz Kafka Videogame is a unique adventure game experience, filled with unique art style and accessible puzzles. However, a baffling story that goes nowhere and a dreadfully short length make the game simply adequate rather than surreal.
56%Game Brain Score
graphics, music
story, gameplay
55% User Score Based on 510 reviews
Critic Score 65%Based on 3 reviews

Platforms

PCPCWindowsWindowsSteam DeckSteam Deck

About

In "The Franz Kafka Videogame" , you follow K., a man offered employment who embarks on a journey to a surreal world filled with absurdity and uncertainty. The game, inspired by Franz Kafka's works, offers unique logic puzzles and high-definition graphics, while omitting traditional RPG features such as inventory and boss battles. Embrace a distinctive atmosphere and uncover the mysteries beyond K.'s homeland.

The Franz Kafka Videogame screenshot
The Franz Kafka Videogame screenshot
The Franz Kafka Videogame screenshot
The Franz Kafka Videogame screenshot
The Franz Kafka Videogame screenshot

55%
Audience ScoreBased on 513 reviews
graphics74 positive mentions
story27 negative mentions

  • The game features a unique and charming art style that captures the surreal essence of Kafka's works.
  • Puzzles are creative and encourage out-of-the-box thinking, providing a fun challenge for players.
  • The atmospheric sound design and music enhance the overall experience, immersing players in the game's quirky world.
  • The game is very short, with a playtime of around 2 hours, leaving players wanting more content.
  • Many puzzles lack clear logic, leading to frustration and reliance on hints, which can detract from the enjoyment.
  • The story feels disjointed and incoherent, failing to provide a satisfying narrative experience.
  • story
    224 mentions Positive Neutral Negative

    The game's story is widely criticized for being incoherent and lacking depth, with many players finding it confusing and poorly connected to the puzzles. While some appreciate the surreal and absurd elements, they often feel that the narrative fails to deliver a meaningful experience, leaving it as mere background to the gameplay. Overall, the story is seen as a weak point, detracting from the potential of the game's artistic style and puzzle design.

    • “Delve into a strange world which embodies Kafka's work excellently, with its bizarre and obscure art style and weird storyline.”
    • “You receive your first patient, and are launched into an oneiric story where you do not know what reality is anymore.”
    • “The story is nice and well presented (though, well, bizarre).”
    • “There is no real story there and the puzzles are either not really puzzles (since they are so easy) or they are ridiculously complicated…”
    • “The story does not really focus around Kafka, it starts in the middle of somewhere and then picks out some pieces of his life which are told in a soberingly boring way.”
    • “The story makes no sense at all and you're constantly asking yourself 'what the f**k is happening?'”
  • graphics
    173 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charming and unique art style, which effectively captures a surreal atmosphere reminiscent of Franz Kafka's works. While the visuals are described as beautiful and well-executed, some players note that the animations are simple and the overall graphical options are limited. Despite the appealing aesthetics, many reviewers feel that the game lacks depth and substance, making it more of a visual experience than a robust gaming experience.

    • “With its minimalist yet evocative art style, the game presents a series of absurd and dreamlike environments that will captivate and intrigue players.”
    • “The game's visuals pay homage to the unique and enigmatic style of Franz Kafka's literary works.”
    • “Graphically, the game looks gorgeous, but the animations are very simple.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “The mobile app features simple, fairly basic 2D visuals, and while some effort went into them, they don't look bad exactly, but they don't look great, either.”
    • “In the 3D era of gaming, that kicked off in the mid-1990s with dedicated 3D GPUs like the S3 Virge and ATI Rage, phoning in the graphics like this isn't going to win any awards or appeal to enthusiast PC gamers.”
  • music
    116 mentions Positive Neutral Negative

    The music in the game is generally praised for its pleasantness and ability to enhance the surreal atmosphere, drawing comparisons to the works of Franz Kafka and David Lynch. While many reviewers appreciate the soundtrack's beauty and its integration with the game's visuals, some criticize the ending's rock music for feeling out of place. Overall, the music contributes positively to the experience, though a few players noted the need for better volume control and more memorable tracks.

    • “Good puzzle game with pleasant visuals and music that well conveys the surreal atmosphere of Franz Kafka’s books and David Lynch’s films.”
    • “The art is fantastic, and the soundtrack is gorgeous!”
    • “This is a delightfully surreal point and click adventure with wit, (somewhat obtuse) puzzles, and exceptional art/music.”
    • “The soundtrack at the end of the game doesn't fit at all (rock music, why?) and destroys the rest of the 'deeper meaning' of this easy and poorly written riddle game.”
    • “The music and sound didn't really stand out to me at all, other than not caring for the credits music.”
    • “It's pretty and the music isn't half bad, but the puzzles at the core of the game are just an incomprehensible mess with no clear objective.”
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay is characterized by a blend of point-and-click mechanics and simple puzzles, often described as intuitive yet lacking depth, leading to a short overall experience of around 90 minutes to 2 hours. While some players appreciate the engaging narrative and atmospheric elements, many criticize the gameplay for being tedious, overly simplistic, and reliant on external guides to navigate effectively. Overall, it is seen more as an "experience" than a traditional game, with mixed feelings about its artistic execution and replay value.

    • “The gameplay is a blend of point-and-click mechanics, clever puzzles, and unexpected interactions.”
    • “The gameplay mechanics are intuitive and complement the surreal narrative, ensuring that each puzzle and challenge is an engaging and thought-provoking experience.”
    • “With its striking visuals, engaging gameplay, thought-provoking narrative, and atmospheric sound design, it offers a unique and immersive experience for players seeking a deeper and more introspective gaming experience.”
    • “So little content and gameplay it should’ve just been free.”
    • “As for the gameplay itself - it's simple with kitschy artwork, nothing particularly surprising.”
    • “More like an 'experience' than a real game, its length (~2 hours of gameplay) and simplicity (most of these puzzles can be solved simply by clicking and dragging things around, even if they are so confusing to understand what you were supposed to do) will prevent it from staying in your memories for long.”
  • atmosphere
    32 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its surreal and immersive qualities, effectively capturing the essence of Franz Kafka's works and the surrealism of David Lynch's films through striking visuals and atmospheric sound design. While many players appreciate the engaging soundscapes and artistic style, some feel that the connection to Kafka's themes is diluted by a more cartoonish presentation, detracting from the intended "kafkaesque" experience. Overall, the atmosphere is considered a strong point, enhancing the puzzle-solving experience despite some critiques regarding narrative coherence.

    • “Good puzzle game with pleasant visuals and music that well conveys the surreal atmosphere of Franz Kafka’s books and David Lynch’s films.”
    • “The atmospheric sound design of the Franz Kafka video game enhances the overall surreal and immersive experience.”
    • “The sound design effectively complements the visuals and narrative, enveloping you in an atmospheric soundscape that further immerses you in the game's unique atmosphere.”
    • “There were also near-constant comments from our main protagonist about how absurd all this is, which kind of took away from the atmosphere a bit.”
    • “A bunch of characters from Kafka's books is present but the 'kafkaesque' atmosphere is gone, replaced by some cartoon nonsense.”
    • “And even though I have to say I was hoping for way more connection to Kafka and his writings (or the style of his writings), the atmosphere and art style is quite neat.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding it cute and charming, while others describe it as bland and unfunny, often feeling frustrated by nonsensical jokes and confusing riddles. Although there are a few moments of genuine humor, particularly for fans of Franz Kafka, many reviewers feel that the overall comedic elements fall flat and fail to engage. The game's attempt at quirky humor is noted, but it often misses the mark, leaving players divided on its effectiveness.

    • “There are also a few funny moments to sort of break your concentration, but I won't spoil them here.”
    • “It's a funny game; if you love Franz Kafka's books, you have to play this game.”
    • “- twisted and sarcastic humor”
    • “Nonsensical and unfunny riddles”
    • “Nonsensical and unfunny riddles”
    • “And also not funny!”
  • grinding
    12 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often requiring significant effort to achieve certain milestones. While some achievements can be enjoyable, the repetitive nature of tasks, such as waiting for hints and redoing sections of the game, detracts from the overall experience. Classic puzzles included in the game, like the "15 puzzle," are also noted for their annoyance rather than challenge.

    • “You'll need a second life for grinding.”
    • “The gameplay is tedious, at best.”
    • “- As seems to be a Daedalic tradition, one achievement is very tedious (requires redoing the whole game and waiting for hints to become available - 3 minutes of wait time per hint).”
  • stability
    2 mentions Positive Neutral Negative

    The stability of the game has been noted to have occasional glitches, such as character models momentarily distorting, which can detract from the overall experience. However, these issues appear to be infrequent and do not significantly impact gameplay.

    • “Chalmers rings Skinner's doorbell. Skinner opens the door, but his face briefly glitches into a bug before returning to normal.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of "The Franz Kafka Videogame" has been criticized as a blatant cash grab by mobile developers, with many reviewers feeling that it disrespects the legacy of the author for profit. Players perceive the game as an insincere attempt to exploit Kafka's life and works, rather than offering a genuine gaming experience.

    • “The Franz Kafka video game is a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. The game essentially tries to profit from the life and times of Franz Kafka by disrespectfully lambasting the poor man. No respect for the dead; they want your money to make light of a famous author.”
    • “The Franz Kafka video game is a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. The game essentially tries to profit from the life and times of Franz Kafka by disrespectfully lambasting the poor man. No respect for the dead; they want your money to make light of a famous author.”
  • emotional
    2 mentions Positive Neutral Negative

    Despite mixed opinions on the game's overall quality, players appreciate its ability to evoke strong emotions, with some feeling a sense of significance and empowerment while playing. This emotional impact seems to outweigh the game's shortcomings for certain users.

    • “The game made me feel like such a big deal, even if it wasn't perfect.”
  • character development
    2 mentions Positive Neutral Negative

    Despite being a short game developed by a single person, players express surprise at the depth of story and character development, indicating that the game effectively delivers a meaningful narrative experience.

    • “You might think that this is a short game and a single person effort, so how much of a story and character development should I expect?”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers minimal replayability, as players typically find little incentive to revisit once they have discovered the solutions, aside from pursuing a final achievement that requires completing the game with all hints or none.

    • “There's no replay value once you know the solutions, unless you want to be a stickler and get the final achievement, as there will always be one missing - complete with all hints or complete with none.”

Buy The Franz Kafka Videogame

2h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 6 analyzed playthroughs

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