- October 3, 2017
- Unbound Creations
- 2h median play time
HEADLINER
Platforms
About
"Headliner" is a single-player adventure game with an ingenious, thought-provoking story, where you are a News Editor deciding which stories get published in a fictional city with genetic modification. The game offers multiple unique endings, highly emotional gameplay, and allows you to curate articles creating your own bias. With an average playtime of 45 minutes and colorblind-friendly design considerations, "Headliner" is proof that games can be art and will make you question media quotations.
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- Engaging concept that explores the impact of media on public opinion and personal lives.
- Multiple endings and replayability encourage experimentation with different choices.
- Thought-provoking narrative that prompts players to reflect on their values and the consequences of their decisions.
- Extremely short gameplay, typically completed in under an hour, which may leave players wanting more.
- Limited character development and dialogue can make it difficult to connect with family members.
- The game can feel overly simplistic and binary in its choices, lacking nuance in complex social issues.
story
181 mentions Positive Neutral NegativeThe game's story is a short yet impactful exploration of media influence and personal choices, with players navigating various headlines that affect both societal outcomes and family dynamics. While the narrative offers multiple endings and encourages replayability, many reviewers found it predictable and lacking depth, with some expressing disappointment over its brevity and limited engagement. Overall, the story is seen as thought-provoking but could benefit from more complexity and development.
“On my first blind playthrough of the game, the developer achieved the goal of making me reflect upon my actions and feel emotional about the things in the story that intensified and went right/wrong.”
“The storyline is engaging, with multiple branching paths that encourage replayability.”
“Love the way the story can change and alter just from little choices.”
“The story itself is not that interesting, to be honest.”
“My biggest qualm is that the storyline is pretty short.”
“The endings were severely disappointing in that the satisfaction factor was missing due to the plain goal/option checklist that is displayed in place of a more developed (story-wise) or visually, emotionally or audibly satisfying ending sequence.”