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HATCH Game Cover

About HATCH

HATCH is a single player platformer game with horror and fantasy themes. It was developed by Rubeki and was released on September 16, 2019. It received very positive reviews from players.

Born into a punishing environment with no bearings, there is nowhere to go but up.

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Games Like HATCH

Looking for games like HATCH? Here are top platformer recommendations with a horror and fantasy focus, selected from player-similarity data — start with FALLSTRUKTUR, Lorn's Lure or Lifeless Planet Premier Edition.

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Reviews

94%Audience ScoreBased on 71 reviews
gameplay8 positive mentions
replayability2 negative mentions

  • Unique and engaging climbing mechanics that allow walking up slopes less than 90 degrees, providing a fresh and satisfying platforming experience.
  • Strong atmospheric and minimalist art style combined with ambient music, creating a meditative, dreamlike, and immersive journey.
  • Well-paced short experience with meaningful progression and rewarding feeling upon reaching the summit, suitable for a single focused playthrough.
  • Lack of customization options such as graphics settings and text scaling, which can make the game less accessible and uncomfortable on high-resolution displays.
  • Inconsistent checkpoint placement leading to occasional frustration, especially in later parts where checkpoints are sparse and falling can be punishing.
  • Some control and climbing feel can be awkward or imprecise at times, causing unexpected falls and adding to player frustration.
  • gameplay

    15 mentions Positive Neutral Negative
    53% positive mentions, 27% neutral mentions, 20% negative mentions

    The gameplay is characterized by simple yet engaging climbing mechanics, allowing players to scale steep inclines and feel like they're navigating a unique, atmospheric journey. While not mechanically complex or visually groundbreaking, it offers a distinctive and immersive experience centered around its angle-based climbing and sun exposure mechanics. Overall, the gameplay is praised for being intuitive, atmospheric, and enjoyable despite its simplicity.

    • “The main thing I like about it is that due to how the gameplay works in a lot of parts it feels like you're going through an unintentional shortcut; the gameplay basically feels like glitching up sloped terrain in other games, which is quite fun.”
    • “Mechanically simple, but does a remarkably good job making the short climb feel like a lonely, harrowing, almost spiritual journey.”
    • “There are two interesting mechanics: you can walk right up any incline less than 90 degrees and may not stay in direct line of sight with the sun for more than a few seconds.”
    • “The gameplay is pretty simple: any slope that's less than 90° you can climb and so you go up an impossible blocky monument.”
    • “The climbing mechanics are angle-based, I guess?”
    • “Gameplay wise, this is much simpler.”
  • atmosphere

    12 mentions Positive Neutral Negative
    58% positive mentions, 42% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for being relaxing, immersive, and richly enhanced by its music and visuals, creating a unique and engaging environment. It stands out with a laid-back yet captivating tone, blending challenging gameplay with subtle, intentional atmospheric shifts that deepen the overall experience. Many users highlight atmosphere as the game's strongest attribute, often describing it as the key factor that makes the game memorable and enjoyable.

    • “It's a relaxing experience, with simple controls and lots of atmosphere.”
    • “The store page advertises a focus on atmosphere, and that is the game's biggest strength.”
    • “Challenging and satisfying climbing and platforming combined with an unsettling atmosphere.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game features minimalist, old-school PSX-style graphics that contribute to a dreamlike, meditative atmosphere, enhancing its chill and aesthetic appeal. While some appreciate the unique, subtle visual changes and quiet ambiance, others find the low-detail, blocky visuals and occasional graphical glitches detract from the experience, especially given the lack of customization options.

    • “It feels like a meditative experience and the graphics and environment only further put you into that dream world even if they are very basic.”
    • “Also, it has PSX graphics and a dreamlike aesthetic, who doesn't like that?!”
    • “The changes are subtle and intentional, from fundamentally different geometry to climb to atmospheric changes in the visuals and music.”
    • “It's odd and the oddness has its charm, yes, but the whole game is based around climbing an ugly mound of low-graphics cubes.”
    • “There's no graphics modification or tuning settings, so the game falls far beneath minimum quality standards for PC.”
    • “Also had a minor graphical issue when getting close to surfaces (which is almost all the time, it's a climbing game!) strange striped patterns appeared like a thick moire effect.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The music in the game is atmospheric and contributes significantly to the laid-back and immersive experience, with sparse but impactful tracks that enhance the mood. It features ambient and religious-sounding elements that complement the gameplay's progression, though some find certain background sounds repetitive or harsh. Overall, the soundtrack effectively supports the game's tone and setting.

    • “Good atmosphere and music, where Lorn's Lure started.”
    • “It has much in common with some of the rage platformers of the modern day, only it doesn't actually share the same DNA; none of the jumps are particularly difficult and the checkpoints are extremely forgiving, not to mention that the game itself has an extremely laid-back atmosphere accompanied by a soundtrack I can only compare to The NeverEnding Story.”
    • “Music is sparse with the exception of a religious sounding track midway through, fitting as it feels like you are clawing your way to heaven.”
    • “Music is sparse with the exception of a religious-sounding track midway through, fitting as it feels like you are clawing your way to heaven.”
    • “The background music is just an ominous hum that is hard on the ears.”
    • “The music consists of a short ambient track that becomes more noticeable as you climb.”
  • story

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The story is brief and serves mainly as a light, atmospheric introduction to the game, with a relaxing tone and a nostalgic soundtrack. While it lacks complexity and depth, it complements the laid-back gameplay and encourages progression through subtly changing environments. Players seeking a more developed narrative may find it minimal but enjoyable as a foundation.

    • “A really short story, but a pretty nice intro into Lorn's Lure.”
    • “I could easily play more hours to a game with a more developed story maybe, and different surroundings as you progressively ascend.”
    • “It has much in common with some of the rage platformers of the modern day, but with a laid-back atmosphere accompanied by a soundtrack I can only compare to The NeverEnding Story.”
    • “I could easily play more hours to a game with a more developed story maybe, and different surroundings as you progress through the ascent.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Replayability is limited due to the game's short length of under an hour, offering little incentive for multiple playthroughs. However, its experimental nature may appeal to those seeking a brief, unique experience.

    • “It's short and sweet at under an hour, with no real replayability in my opinion. It's more of an experimental experience.”
    • “You won't get more than an hour out of a playthrough and there isn't really much replay value, but if that's not a problem for you then this is well worth the couple bucks it costs.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is viewed by some as tedious and unpolished, though others do not find it overly bothersome and can still enjoy the experience.

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Frequently Asked Questions

HATCH is a platformer game with horror and fantasy themes. Common tags for HATCH include first-person, indie, surreal, psychological, exploration and others.

HATCH is available on PC, Mac OS, Windows and Linux.

HATCH was released on September 16, 2019.

HATCH was developed by Rubeki.

HATCH has received very positive reviews from players. Most players liked HATCH for its gameplay but disliked it for its graphics.

HATCH is a single player game.

Similar games include FALLSTRUKTUR, Lorn's Lure, Lifeless Planet Premier Edition, AER Memories of Old, SCHiM and others.