- December 19, 2016
- Mana Potion Studios
- 7h median play time
Happy Room
Platforms
About
"Happy Room" is a physics-based sandbox game where you set up challenging scenarios in a test room filled with various objects and hapless ragdolls. Your goal is to cause the maximum amount of damage and pain to the dolls while they navigate through your deadly traps and obstacles. With a wide range of tools, props, and environments, the possibilities for imaginative and sadistic fun are endless.
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- The game offers a fun and creative way to inflict damage on test dummies, providing a satisfying experience for players.
- It has a variety of weapons and tools to experiment with, allowing for endless combinations and strategies.
- The game serves as a great stress reliever, making it enjoyable for those looking to vent their frustrations.
- The game can become repetitive and boring after a few hours, especially once all weapons and upgrades are unlocked.
- Some challenges are frustratingly difficult or unclear, leading to a lack of enjoyment for players trying to complete them.
- There are bugs and glitches that can hinder gameplay, such as issues with the start button and progress resets.
story
70 mentions Positive Neutral NegativeThe game's story aspect is minimal, with many players noting a lack of a cohesive narrative. While the initial gameplay is enjoyable and allows for creativity through various missions, the difficulty of later quests can lead to frustration and boredom, detracting from the overall experience. Players appreciate the fun mechanics but feel that the challenging missions can become overly grindy and reliant on luck, making progress feel tedious.
“It's lots of fun and can expand your creativity as you need to figure out how to do specific missions!”
“The game's unlocks are fun to mess around with and the missions are rewarding because they help you win more.”
“At the final parts of the quest, you are tasked to deliver the killing blow with a certain type of weapon.”
“It's okay, but I wouldn't recommend it for the simple fact that you eventually get to that point in the game where all the quests at the top get way too challenging, which essentially makes you stuck at them for way too long.”
“This game looked so fun at first, but the missions ruin it for me.”
“I really want to recommend this game, but because it's fun when you can just mess around with the weapons, having those missions there makes me feel like I'm wasting my time not trying to achieve them.”