Hans
- November 6, 2023
- at0m
"Hans" is a physics-based game featuring an immortal watermelon navigating a gravity-defying, levitating world to fulfill dreams. As Hans, players must master melon-specific mechanics, such as rolling and clinging to floating platforms, while dealing with the challenges of momentum and mass. The game offers a unique and quirky experience for skilled players, as it was developed only for those who can handle its demanding physics and surreal environments.
Reviews
- The game features a charming hand-drawn art style and a unique twist on traditional platformers, providing a rewarding experience with clever puzzles.
- It offers a challenging yet fair gameplay experience that appeals to players who enjoy difficult jump puzzles.
- The cohesive visual style and smooth piano music enhance the overall atmosphere, making it an engaging adventure.
- Weird physics bugs can make the game frustrating and unplayable, often resulting in losing progress due to unpredictable character movement.
- The controls can be difficult to master, leading to a steep learning curve that may deter some players.
- Performance issues, such as high GPU temperatures, and a lack of keybinding options can negatively impact the overall experience.
- gameplay5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The gameplay features a unique blend of challenging platforming and a creepy atmosphere, though some players feel the physics mechanics are underutilized. While the movement mechanics are generally well-received, concerns about optimization and performance issues have been noted.
“This game offers a unique twist on traditional platformers with its blend of creepy atmosphere and challenging gameplay.”
“Eventually, it became a solid mechanic and muscle memory.”
“Nice game, I like the movement mechanics but the optimization needs to be improved; my GPU got to 82°C after playing it for 10 minutes.”
“The only thing this game sets itself apart from others is the physics, but it isn't even used as a mechanic or anything you can take into account while playing.”
“There is nothing solid about the mechanics of this game.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, the game's optimization is a mixed bag; while it offers better FPS performance compared to similar titles, some players have reported overheating issues with their GPUs after short play sessions, indicating that further optimization is needed.
“Better FPS performance than other games of the genre.”
“Nice game! I like the movement mechanics, but the optimization needs to be improved; my GPU reached 82°C after playing it for 10 minutes.”
- atmosphere1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The game creates a distinctive atmosphere by combining a creepy ambiance with challenging platforming elements, setting it apart from traditional titles in the genre.
“This game offers a unique twist on traditional platformers with its blend of creepy atmosphere and challenging gameplay.”
“The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
“Despite the game's potential, the atmosphere is dull and fails to evoke any real sense of tension or excitement.”
“The environments are lifeless, making it hard to feel any connection to the game's story or characters.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The hand-drawn art style is praised for its charm, enhancing the overall experience, while the clever puzzles contribute to a rewarding gameplay experience.
“The hand-drawn art style is charming, and the puzzles are clever, making each level a rewarding experience.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report mixed experiences with stability; while "Only Up" suffers from buggy controls that hinder gameplay, "Getting Over It" features challenging controls that require time to master but are generally more stable.
“Despite having both, only 'Up' was hard because of its buggy controls, while on the other hand, 'Getting Over It' had hard controls that took time to learn and adapt to.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is characterized by smooth piano melodies, creating a calming and immersive atmosphere that enhances the overall experience.
“The smooth piano music creates a calming atmosphere that enhances the overall experience.”
“I love how the smooth piano music complements the gameplay, making every moment feel more immersive.”
“The soothing piano melodies are a perfect backdrop, adding depth to the game's emotional moments.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story concludes in a definitive manner, leaving players with a sense of closure.