- December 16, 2020
- Hanoi Studios
Hanoi Puzzles: Solid Match
Platforms
About
"Hanoi Puzzles: Solid Match" is a challenging reimagining of the classic tower of Hanoi game. The game offers 60 levels with increasing difficulty, featuring unique mechanics and designs. Players must carefully plan and execute their moves to solve each puzzle and transfer all the solid matchsticks to their designated target rods.
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- The game features beautiful minimalist graphics and a relaxing atmosphere, making it enjoyable to play.
- It offers a good balance of challenge and simplicity, with the option to complete levels within a suggested number of moves for added difficulty.
- The gameplay is smooth and well-executed, with engaging mechanics that keep the experience fresh and fun.
- The game is quite short, with all levels easily completed in under two hours, which may leave some players wanting more content.
- Many puzzles are relatively easy, and the suggested move limits can feel too high, reducing the overall challenge.
- There are occasional technical issues, such as momentary lock-ups after moves, which can disrupt the flow of gameplay.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by its engaging and polished mechanics, offering a blend of classic rules with modern twists that keep it fresh and enjoyable. Players appreciate the quick pacing and beautiful aesthetics, though some suggest incorporating tutorials for new mechanics to enhance the challenge. Overall, it is described as a simple yet impressive minimalist puzzle experience that is both relaxing and fun.
“Still recommend to anyone who likes abstract puzzle games, it's engaging and introduces new little mechanics at a steady rate without getting stale.”
“A very beautiful minimalist puzzle where the atmosphere is pleasant and relaxing, and the gameplay is fluid and fun.”
“Very polished, with neon graphics and very attractive, a perfect song for the theme and a fluid and fun gameplay.”
“My only suggestion would be that, every time a new mechanic is introduced (extra color, lockers, etc.), it shouldn't count as a level, but rather as a small in-game tutorial.”
“Very old, well-known rules are supplemented with modern new mechanics.”