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Hangtime! Game Cover

About

Hangtime! is a single player and multiplayer sport game. It was developed by Leo Langlois and was released on November 18, 2025. It received mostly positive reviews from players.

Hangtime! is a wild volleyball roguelite where spikes fly, blocks crash, and momentum swings in a heartbeat. Go solo, or duo up in frantic local co-op! Forge your own playstyle as abilities stack and collide, turning each run into something precise, chaotic, or unstoppable. A few favorites: Deadball Set – sets hang at their highest point, letting you reposition last second. Hook Tip – …

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79%
Audience ScoreBased on 191 reviews
gameplay17 positive mentions
grinding1 negative mentions

  • Core gameplay is fun, fast-paced, and satisfying, with simple yet deep volleyball mechanics that capture an intense and quirky feeling.
  • The roguelike upgrade system and unique opponents add some strategic depth and replayability.
  • Works well for solo or local co-op play, providing a fun experience especially with friends.
  • The game suffers from lack of content and modes, making it feel repetitive and very similar to the demo with minimal additions.
  • AI and balancing issues, including overpowered blocking, inconsistent teammate AI, difficulty spikes in late matches, and limited viable builds.
  • Multiplayer support is limited (no proper online or local 2v2), and many quality of life features such as better UI, build/customization options, and save/progression systems are missing.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is widely praised for its solid mechanics, addictive and satisfying volleyball-based action, and depth despite its simplicity. However, many users note repetitive content, balance issues, and a lack of progression or variety beyond a basic tournament, which limits long-term engagement. Overall, the core gameplay is enjoyable but feels unfinished without additional content and improvements.

    • “This game has an incredible foundation with its mechanics and play loop.”
    • “Fun gameplay loop with a surprising amount of depth.”
    • “The mechanics create a very satisfying experience.”
    • “However, there are a few pervasive bugs and core mechanics that could use changes (such as having to go through the tutorial match every time, and the strength of certain skills) and they aren't receiving any attention as the developer has gone radio silent since the small day 1 patch.”
    • “The AI will try to block 75% of the time, leaving you frustrated because of a badly utilized mechanic.”
    • “This could very well be the worst game ever created, featuring inconsistent, dragged-out, disgustingly boring gameplay that relies on pure RNG every time you think you're about to do semi okay.”
  • replayability
    7 mentions Positive Neutral Negative

    Replayability opinions are mixed, with some praising the game's engaging rogue-like upgrades and strategic variety that encourage multiple plays, while others find it limited by shallow controls, lack of PvP, and repetitive elements. Suggestions for improving replay value include adding customizable multiplayer buffs, new skills, cosmetics, and teammate builds. Overall, the game offers enjoyable runs but may lose appeal after a few sessions for some players.

    • “Completely worth it and it's super replayable, though I only have one suggestion: for multiplayer, each character should choose their own buffs instead of it being global.”
    • “Very fun game and very replayable.”
    • “The rogue-like upgrades add lots of replayability, and I'm always surprised how there's so much personality in each opponent team that requires you to change your strategy.”
    • “Great structure but not very replayable in its current state.”
    • “The replay value isn't there; I'll probably play 2-3 runs before I get bored.”
    • “Things like unlocking cosmetics, new skills, and teammate builds could increase replayability.”
  • story
    5 mentions Positive Neutral Negative

    The story mode is currently the only available mode, with users expressing hope for updates and expanded content such as more storylines, game modes, and boss encounters. While the existing story provides some relief and engagement, reviewers feel it lacks depth and progression, limiting their overall recommendation of the game.

    • “They did not feel defeated, they only felt relief, knowing that a new story was about to be written.”
    • “Idk why they went for the tournament bracket style for it, maybe that would work for a story or career mode but it should just be much longer with more 'boss' encounters.”
    • “However, I don't think at this point in time I could recommend this game to anyone, but who knows, maybe the developer adds more game modes, storylines, or even character design.”
    • “However, I don't think at this point in time I could recommend this game to anyone, but who knows maybe the developer adds more game modes, storylines, or even character design.”
    • “I don't know why they went for the tournament bracket style for it; maybe that would work for a story or career mode but it should be much longer with more 'boss' encounters.”
    • “Needs meta progression, a story, and especially more skill expression (directions/moves).”
  • music
    2 mentions Positive Neutral Negative

    The music is praised for its great quality, featuring a soft art style and an upbeat soundtrack that enhances the gameplay by matching the intensity of every jump, block, and spike.

    • “With soft art and an upbeat soundtrack, you can feel every jump, block, or spike that the game throws at you.”
    • “The music is great!”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor shows potential but remains underdeveloped, offering some light, simple fun. With further improvement, it could become more genuinely funny.

  • graphics
    2 mentions Positive Neutral Negative

    The game's graphics feature a cool and appealing art style that enhances the overall experience, complementing its engaging gameplay and strong fundamentals.

    • “This game is really great, gameplay is fun, and the art style is cool.”
    • “I love the art style, and the game has good fundamentals. Learning all the first bunch of fights is fun.”
  • emotional
    1 mentions Positive Neutral Negative

    Users highlight intense emotional moments during gameplay, capturing the thrill and suspense of close calls and dramatic actions that heighten engagement.

  • character development
    1 mentions Positive Neutral Negative

    Users feel that the game currently lacks sufficient character development but remain hopeful that future updates may introduce more storylines, game modes, and enhanced character design.

  • grinding
    1 mentions Positive Neutral Negative

    The game features a highly grind-heavy progression, where losing a match forces players to restart from the beginning, making advancement potentially repetitive and challenging.

    • “The game itself is very grindy, and losing one game will make you go back to the very start.”
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76h Median play time
52h Average play time
4-100h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Hangtime! is a sport game.

Hangtime! is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 52 hours playing Hangtime!.

Hangtime! was released on November 18, 2025.

Hangtime! was developed by Leo Langlois.

Hangtime! has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Hangtime! is a single player game with multiplayer and local co-op support.

Similar games include Megaloot, Ship of Fools, GODBREAKERS, Rotwood, Tape to Tape and others.