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HANGAR 8 Game Cover

About

Hangar 8 is a psychological horror set within the unsettling confines of a derelict space station. Brave the looping corridors, spot all ?? anomalies, collect key items, and escape the nightmare! Blending anomaly spotting mechanics from games such as "The Exit 8" and "I'm on Observation Duty", with the liminal-space psychological horror of "The Backrooms", HANGAR 8 challenges both your memory and…

HANGAR 8 screenshot
HANGAR 8 screenshot
HANGAR 8 screenshot
HANGAR 8 screenshot
HANGAR 8 screenshot
HANGAR 8 screenshot
HANGAR 8 screenshot

100%
Audience ScoreBased on 33 reviews
story4 positive mentions
atmosphere3 negative mentions

  • The game features a unique atmosphere with well-timed jump scares and a creepy vibe, enhancing the overall horror experience.
  • There are 50 varied anomalies to discover, providing replayability and keeping the gameplay fresh and engaging.
  • The developer is responsive to feedback and has made significant improvements since launch, including the addition of a save feature and performance enhancements.
  • Some players found the running mechanic visually irritating, as it causes the screen to darken when sprinting for too long.
  • The game can be confusing at times, especially with the level-up system and the need to backtrack, which may frustrate some players.
  • There are minor bugs and initial hiccups that still need to be addressed, although the developer is actively working on fixes.
  • story
    14 mentions Positive Neutral Negative

    The game's story is effectively woven into its eerie atmosphere, with a dark space station setting that enhances immersion. Players uncover the narrative through scattered files and notes, creating a "found-evidence" storytelling experience that encourages exploration. While some may find the inclusion of a story in an anomaly game unconventional, many appreciate the depth it adds to the overall experience.

    • “The little story behind the hangar adds a nice, creepy vibe that makes the game even more immersive.”
    • “I love these types and recently was commenting that people would start making these games with lore and an actual story, and this one has both.”
    • “Everything takes place inside a well-sized space station, and there are pieces of story-related files and notes scattered around the space station.”
    • “On a side note, it's a bit unusual to see story-based content in an anomaly game; while I don't directly hate the idea, it's still a counterintuitive trait in my book.”
    • “Hangar 8 follows in suit, relying on a need-to-know basis and letting the player explore what exactly is going on, leaving us with a silent protagonist and a 'found-evidence' storytelling mode, where we have to fill in the gaps ourselves.”
    • “And while the story is short through 6 datalogs, it's still a good one, so be sure to read them.”
  • gameplay
    10 mentions Positive Neutral Negative

    Hangar 8 delivers a spooky yet addictive gameplay experience typical of anomaly games, where players navigate forward or backward based on the presence of anomalies. The low-poly graphics contribute to an atmosphere of existential dread, while the collection of gameplay stats enhances engagement and replayability. Overall, the game successfully combines familiar mechanics with a unique ambiance, especially for a first-time developer.

    • “For a first-time dev, Hangar 8 offers a spooky but addictive gameplay loop.”
    • “The developer is so kind, and helped a bit during gameplay. I still have several anomalies to find, so the replayability of this game is pretty high.”
    • “This approach also extends to the gameplay and the overall atmosphere of the game, where the low-poly graphics enhance the overall feeling of existential dread and claustrophobia, instead of detracting from them.”
    • “The gameplay is the same as any other anomaly game.”
    • “We are offered the standard anomaly gameplay loop of proceeding forwards in the loop if we don't see any anomalies, and backwards if something does seem suspicious to our eyes.”
    • “This approach also extends to the gameplay and the overall atmosphere of the game, where the low-poly graphics enhance the overall feeling of existentialist dread and claustrophobia, instead of detracting from them.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is consistently described as heavy, oppressive, and unnervingly effective, maintaining a sense of tension throughout. The use of low-poly graphics surprisingly enhances the feelings of existential dread and claustrophobia, contributing to an overall immersive experience that keeps players on edge.

    • “What sets it apart is the atmosphere.”
    • “The atmosphere is heavy and oppressive, and honestly, I was surprised it was still so unnerving despite the fact that it's using polygonal graphics.”
    • “This approach also extends to the gameplay and the overall atmosphere of the game, where the low-poly graphics enhance the overall feeling of existentialist dread and claustrophobia, instead of detracting from them.”
    • “The atmosphere keeps you on edge from start to finish.”
  • graphics
    7 mentions Positive Neutral Negative

    The game features a unique low-poly graphic style that effectively contributes to its heavy and oppressive atmosphere, enhancing feelings of existential dread and claustrophobia. Despite the simplicity of the graphics, the skilled use of light and shadow creates an unnerving experience, reminiscent of titles like Alien Isolation. Overall, the low-poly aesthetic is well-suited to the sci-fi setting, making it a refreshing choice for the genre.

    • “The atmosphere is heavy and oppressive, and honestly, I was surprised it was still so unnerving despite the fact that it's using polygonal graphics.”
    • “This approach also extends to the gameplay and the overall atmosphere of the game, where the low-poly graphics enhance the overall feeling of existentialist dread and claustrophobia, instead of detracting from them.”
    • “The focus is not on photorealistic graphics, but on the skilled use of light and shadow, which works regardless of context.”
  • optimization
    2 mentions Positive Neutral Negative

    The game experienced initial optimization issues and bugs, but the developer is actively addressing these problems with regular updates and improvements, resulting in significantly better performance since its release.

    • “Some initial hiccups and a few bugs being worked out, but she is quick to update and respond, and seems very dedicated to making it as good as she can and improve on various things including performance, which is much better now than on release day!”
    • “Some initial hiccups and a few bugs being worked out, but he is quick to update and respond, and seems very dedicated to making it as good as he can and improve on various things including performance, which is much better now than on release day!”
    • “Some initial hiccups and a few bugs being worked out, but the developer is quick to update and respond, showing dedication to improving various aspects, including performance, which is much better now than on release day.”
    • “Some initial hiccups and a few bugs being worked out, but the developer is quick to update and respond, showing dedication to making the game as good as possible and improving performance, which is much better now than on release day.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replayability with 50 distinct anomalies, ranging from subtle challenges to intense survival scenarios, encouraging players to revisit and experience different outcomes.

    • “There are 50 anomalies which provide replayability, some subtle and some making you run for your life!”

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