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Gunscape

Gunscape could be a good game creator with a healthy lifespan, but a high price point, unoriginal concepts, and muddled ideals are just the tip of the iceberg that looks like it will sink the game's lofty ambitions.
Gunscape Game Cover
61%Game Brain Score
graphics, gameplay
story, stability
65% User Score Based on 796 reviews
Critic Score 55%Based on 7 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxWindowsPlayStationLinuxXbox Series X|SPCWii UMac OSWiiXbox One
Gunscape Game Cover

About

Gunscape is a single player and multiplayer arcade shooter game with a science fiction theme. It was developed by Blowfish Studios and was released on March 1, 2016. It received neutral reviews from critics and mostly positive reviews from players.

"Gunscape is a Sci-Fi shooter game with single-player, co-op, and multiplayer modes for up to 2 players in split screen. It features easy-to-use block-placement tools, inspired by classic FPS games, to create and share levels across different themes from the genre. Players can also enjoy a variety of community-made maps and blast through hordes of monsters or duel with other players."

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65%
Audience ScoreBased on 796 reviews
graphics18 positive mentions
story5 negative mentions

  • Fun gameplay reminiscent of classic FPS games like Doom and Quake.
  • Creative map-building features that allow players to design and share their own levels.
  • Supports up to 8-player local split-screen, making it a great party game.
  • Transition from free to paid has alienated the player base, leading to a lack of active players.
  • Many features and content are locked behind a paywall, limiting the experience for free players.
  • The game suffers from bugs and technical issues, including problems with the map editor and server connectivity.
  • graphics
    66 mentions Positive Neutral Negative

    The graphics of the game are a polarizing topic among users, with many appreciating the retro aesthetic reminiscent of classic titles like Doom and Quake, while others criticize the low-quality visuals as a sign of laziness or poor design. Some players enjoy the nostalgic feel and simplicity, noting that the graphics align well with the gameplay, while others find them outdated and lacking in detail. Overall, the graphics are seen as a homage to 90s gaming, appealing to fans of that era, but may deter those seeking modern visual fidelity.

    • “Normally when you see throwbacks like this with all this custom art, deliberately invoking a retro aesthetic, it's from some developer passionate about that era, who cares about getting mechanics right and really crafting something special.”
    • “A love letter to old school gaming (Doom, Quake, Turok, Wolf3D, and the like) with a Minecraft aesthetic.”
    • “The graphics are retro, reminiscent of the old Doom, Quake, and Castle Wolfenstein games.”
    • “This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of 'art', or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
    • “Graphics bugs litter the game, with enemies and certain lighting effects appearing as masses of polygons, and the fact that the default control scheme is controller, with seemingly no way to change it.”
    • “I didn't really like this because of the poor graphics, unclear text in the menu, and the overall gameplay.”
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay of Gunscape receives mixed reviews, with some players enjoying its retro-inspired mechanics and level creation features, while others criticize its execution, citing issues with gunplay, movement, and server activity. While the game offers nostalgic elements reminiscent of classic FPS titles like Quake and Doom, many feel it lacks the polish and depth expected from modern shooters, leading to a gameplay experience that can be frustrating and inconsistent. Overall, the combination of fun mechanics and creative potential is overshadowed by significant gameplay flaws and a reliance on paid content.

    • “The gameplay is retro, fluid, and enjoyable.”
    • “It has flaws, but most of them are forgivable given the fun, varied, and fast gameplay.”
    • “Gunscape is a neat idea; it combines the gameplay of arena shooters with an easy-to-learn building element to make maps.”
    • “Not least of which because the gameplay itself sucks; it's considerably worse than Quake 2, and you can play the RTX version of Quake 2 on Steam, and it's pretty good.”
    • “The editor lacks copy, paste, and undo hotkeys, the selection grid must be accessed through a radial menu, the level themes clash horribly with each other and sometimes even lack content beyond terrain blocks or decoration. To make it worse, the gameplay isn't so hot either, with odd-feeling gunplay and physics bugs, enemies that deal tons of damage with near-hitscan attacks, getting trapped on geometry, and the icing on this mess being the aforementioned lack of consistency in maps.”
    • “Both the gameplay and the editor need serious work, but I can see its simplistic appeal; it feels like a first attempt, or someone tried to smash a FPS and Minecraft into one package, and failed.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is widely criticized as lacking depth and coherence, with many players finding it unengaging and poorly executed. While the focus is primarily on gameplay and level creation, the narrative is often described as simplistic or nonsensical, leaving players disappointed with the overall storytelling experience. Despite some appreciation for the game's action and multiplayer modes, the consensus is that the story mode fails to deliver a compelling or meaningful narrative.

    • “The game makers have created their own story, although there are player-made levels to enjoy.”
    • “The game brings the feel and themes from a lot of sources, especially for those fond of the earlier years of FPS gaming, and wraps it up in a new engine, allowing players to combine inspired themes into new single-player missions and multiplayer arena matches.”
    • “Awesome play modes, good gameplay, and map making are what this game has to offer, but the story is not one of the best I've seen.”
    • “The story and level design take a deep dive and never go back up.”
    • “The story mode sucks; it's just rarely anything going on besides a green screen computer telling you with words what's happening.”
    • “The storyline is pretty stupid, but will do.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent bugs and glitches that detract from the overall experience. While some players appreciate the game's potential and recommend it despite its issues, many express frustration over the instability, with complaints about freezing, lost progress, and subpar AI. Overall, the game is viewed as being in an early access state, requiring substantial improvements to its stability before it can be fully endorsed.

    • “This game is buggy and doesn't work; not worth $20. Go buy a filling meal; it probably tastes better than this.”
    • “The game literally freezes, and you can obviously tell they're hacking from the killcam.”
    • “This game seems to be doing everything right; the idea is there, but it's so buggy it still feels like an alpha.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its retro aesthetic and memorable soundtrack, while others criticize the limited variety and repetitiveness of the free-to-play tracks. Overall, the sound design is noted as a highlight, despite some complaints about voice acting and sound quality. While the music enhances the game's atmosphere, technical issues detract from the overall experience.

    • “The music and the graphics are just perfect!”
    • “Plus the soundtrack is pretty cool and memorable, even if short.”
    • “Awesome music, retro aesthetic and feel, easy to pick up and definitely not a waste of time.”
    • “Lack of free-to-play music variety: there are some pretty sick songs that play in this game, but the ones you can use as a free-to-play get very repetitive. There are only 4 songs available for free-to-play use in your maps, and it is very annoying at times.”
    • “This is not a good game; there is a lack of sounds and music. The game plays weird, and there are bugs.”
    • “Often this game will just stop responding to mouse and keyboard, or you get stuck at a screen while music keeps playing. In my first launch, I couldn't even log in.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with players noting janky character movement, stuttering, and a lack of acceleration that detracts from the experience. While some report smooth performance, others highlight significant issues on Linux and frequent FPS drops, particularly in early access, where map creation can lead to frustrating object loss. Overall, the optimization appears to require further improvement.

    • “+ runs smoothly”
    • “+ game runs smoothly.”
    • “Character movement is janky, stuttering, jumping feels floaty and wrong; movement is very fast with no acceleration and just feels bizarre.”
    • “They get stuck on walls, make painfully basic decisions, and move the same way the character does with zero acceleration, stuttering around.”
    • “Another drawback, as it's only early access, is the optimization - the game sometimes drops in FPS and, what's worse, sometimes when you create a map, a few objects are destroyed and there's nothing you can do - you have to start over or from the moment you saved it before.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with users expressing frustration over the shift from a free model to a paid one, perceived as a cash grab. Many feel that essential features, such as building varied maps, are locked behind costly microtransactions, leading to anger and disappointment among players. Overall, the high prices for in-game content and the reliance on microtransactions have negatively impacted the game's reception.

    • “Being able to build nice and varied maps is locked behind microtransactions.”
    • “The game was great when it was free, but now it's just a cash grab at $20.”
    • “I was forced to pay for blocks and sets for my level, which made me so angry that I downloaded this to create my own levels for free. The stupid microtransactions took that away from me, and if you want everything unlocked, you have to buy the gold edition for $40!”
    • “The microtransactions are utterly expensive.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is often described as entertaining, particularly when played with friends, though some find it amusingly bad rather than genuinely funny. Overall, it seems to elicit laughter through its flaws, making it a memorable experience, albeit not necessarily worth the investment.

    • “It's pretty funny with friends, but not worth your hard-earned cash.”
    • “This is so bad it's almost funny.”
    • “The most funny bad game ever!!!!”
  • grinding
    3 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring additional lives to effectively progress.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • replayability
    3 mentions Positive Neutral Negative

    Players highlight that the high replayability of the game is largely due to the abundance of user-created maps, which provide fresh experiences even without purchasing additional content.

    • “Even if you don't buy the blocks or bundles, there are a lot of user-made maps, so the replay value is high.”
    • “The game lacks meaningful choices, making it feel repetitive after just a few playthroughs.”
    • “Once you've completed the main story, there's little incentive to return, as side quests feel uninspired.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game effectively captures a classic styled atmosphere, reminiscent of its 2015 release, which enhances the overall experience for players.

    • “This game was made in 2015, and it does a great job of creating a classic-styled atmosphere.”
    • “This game was made in 2015, and although it does a good job of creating a classic-styled atmosphere, it feels outdated.”
    • “The atmosphere lacks depth and fails to immerse players in the game world.”
    • “While the visuals are decent, the overall atmosphere feels flat and uninspired.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that the character development suffers from a mismatch in design, with some users finding the Korean-like aesthetic to be unfit for the game's overall theme and narrative.

    • “The character development feels shallow and lacks depth.”
    • “I found the character arcs to be predictable and uninspired.”
    • “The dialogue does not contribute to character growth, making it hard to connect with them.”
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13h Median play time
14h Average play time
8-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Gunscape is a arcade shooter game with science fiction theme.

Gunscape is available on Nintendo Switch, PlayStation 5, PlayStation 4, Windows and others.

On average players spend around 14 hours playing Gunscape.

Gunscape was released on March 1, 2016.

Gunscape was developed by Blowfish Studios.

Gunscape has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its graphics but disliked it for its story.

Gunscape is a single player game with multiplayer and local co-op support.

Similar games include Murder Miners, Blockstorm, Ace of Spades: Battle Builder, Grimoire: Manastorm, Toxikk and others.